Trident: Difference between revisions
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In the ''[[MediEvil Rolling Demo]]'', the trident usually crashes the game when it is equipped. However, there are workarounds: | In the ''[[MediEvil Rolling Demo]]'', the trident usually crashes the game when it is equipped. However, there are workarounds: | ||
*One way to equip the trident without crashing is to set the camera mode to '''Free (Sus)''' beforehand. The game will still crash if the camera mode is changed to any other camera mode.{{ORref|Dan's Friend}} | *One way to equip the trident without crashing is to set the camera mode to '''Free (Sus)''' beforehand. The game will still crash if the camera mode is changed to any other camera mode.{{ORref|Dan's Friend}} | ||
:*While in the '''Free (Sus)''' camera mode, it is possible to advance by a single frame by simply unpausing | :*While in the '''Free (Sus)''' camera mode, it is possible to advance by a single frame by simply unpausing the game. This can be done indefinitely by repeatedly pausing and unpausing the game.{{ORref|Dan's Friend}} | ||
When it is successfully equipped, the trident's attack animation will play when the attack button is pressed, but it is unable to harm enemies due to being unfinished.{{Gameref|Rolling-Demo}} The trident's attack animation was reused for the sword lunge attack in the final game. | When it is successfully equipped, the trident's attack animation will play when the attack button is pressed, but it is unable to harm enemies due to being unfinished.{{Gameref|Rolling-Demo}} The trident's attack animation was reused for the sword lunge attack in the final game. | ||
Revision as of 03:12, 2 November 2023
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Trident | ||
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Icon | ||
Type | Ranged | |
Found in | The Lake | |
Given by | Lake Lady |
The trident was to be a weapon in early incarnations of MediEvil, but was ultimately cut from the game.[1] According to Chris Sorrell, the game's producer, the trident would've been similar in use to the Lightning. Based on his recollection, it was removed because of this similarity, and also because the developers found it hard to justify such a weapon.[2]
Characteristics
Appearance
The trident was a three-pronged spear with a golden head and shaft. The heel of the trident, as well as a decorative part just before its head, were of a different, silvery material.
Gameplay
Overview
In a PlayStation Plus magazine preview from July 1997, the trident is described as a very powerful weapon and immensely difficult to get hold of. It is said to fire guided bolts of energy, with the ability to charge it up to fire an immensely powerful but unguided blast.
MediEvil Rolling Demo
In the MediEvil Rolling Demo, the trident usually crashes the game when it is equipped. However, there are workarounds:
- One way to equip the trident without crashing is to set the camera mode to Free (Sus) beforehand. The game will still crash if the camera mode is changed to any other camera mode.[3]
- While in the Free (Sus) camera mode, it is possible to advance by a single frame by simply unpausing the game. This can be done indefinitely by repeatedly pausing and unpausing the game.[3]
When it is successfully equipped, the trident's attack animation will play when the attack button is pressed, but it is unable to harm enemies due to being unfinished.[1] The trident's attack animation was reused for the sword lunge attack in the final game.
MediEvil ECTS Pre-Alpha
The trident's model has been removed from the main WAD by the time of the MediEvil ECTS Pre-Alpha. However, within one of the WAD files, a character known as the Lake Lady can be found. She emerges from The Lake to hand over the trident, suggesting that the weapon would be obtained in that particular level. This would mean that it would only be possible to obtain the trident near the end of the game, as The Lake was the game's penultimate level at this time.[4]
References
- ↑ 1.0 1.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ "We never got very far with that one. It would most likely have been a ranged weapon - like the lightning - and because of that similarity we decided we didn't need it (or couldn't justify it!)." — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
- ↑ 3.0 3.1 Original research by Dan's Friend.
- ↑ MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
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