MediEvil Rolling Demo/Enemies: Difference between revisions

 
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{{Original research|author=[[User:DansFriend|Dan's Friend]]}}
This page is about '''enemies''' found in the ''[[MediEvil Rolling Demo]]''.
This page is about '''enemies''' found in the ''[[MediEvil Rolling Demo]]''.
==Combat==
==Combat==
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
 
===Formula===
The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attack's {{AttackIcon|Sharpness}} * Defender's Weakness to {{AttackIcon|Sharpness}}) + (Attack's {{AttackIcon|Weight}} * Defender's Weakness to {{AttackIcon|Weight}}) + (Attack's {{AttackIcon|Fire}} * Defender's Weakness to {{AttackIcon|Fire}}) + (Attack's {{AttackIcon|Magic}} * Defender's Weakness to {{AttackIcon|Magic}}) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25 = Attack's Damage</code>
The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attack's {{AttackIcon|Sharpness}} * Defender's Weakness to {{AttackIcon|Sharpness}}) + (Attack's {{AttackIcon|Weight}} * Defender's Weakness to {{AttackIcon|Weight}}) + (Attack's {{AttackIcon|Fire}} * Defender's Weakness to {{AttackIcon|Fire}}) + (Attack's {{AttackIcon|Magic}} * Defender's Weakness to {{AttackIcon|Magic}}) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25 = Attack's Damage</code>


Line 10: Line 11:
((8 + 8 + 0 + 0) >> 2) * 25
((8 + 8 + 0 + 0) >> 2) * 25


(16 >> 2) * 25
(16 >> 2) * 25</pre>
 
In order to bitshift the decimal number '''16''' to the right by 2, we first need to [[wikipedia:Binary number#Decimal to Binary|convert it into binary]], which is '''10000'''. Then, we need to discard the last two digits, which will give us the binary number '''100'''. [[wikipedia:Binary number#Binary to Decimal|Converting this back to decimal]] gives us the number '''4'''.
4 * 25 = 100</pre>
<pre>4 * 25 = 100</pre>


Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.
Therefore, the Small Sword will deal '''100''' points of damage to the Headless Zombie.


==Enemies in playable levels==
==Enemies in playable levels==
Line 80: Line 81:
|entity=SfCrow
|entity=SfCrow
|address=SF::8001a028
|address=SF::8001a028
|dmgTable={{RollingDemoEnemyDamageTable/4-8-4-4}}
|dmgTable={{RollingDemoEnemyDamageTable|4|8|4|4}}
}}
}}
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Wickerman.png
|image=MediEvilRollingDemo-Wickerman.png
|name=[[Wickerman]]
|name=[[Wicker Man]]
|bgclass=scarecrow-bg
|bgclass=scarecrow-bg
|bgposition=40% 90%
|bgposition=40% 90%
Line 100: Line 101:
|entity=SfScarecrow
|entity=SfScarecrow
|address=SF::80019f54
|address=SF::80019f54
|dmgTable={{RollingDemoEnemyDamageTable|longbow=900}}
|dmgTable={{RollingDemoEnemyDamageTable|4|4|16|4}}
}}
}}
===[[The Ant Caves]]===
===[[The Ant Caves]]===
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
Line 158: Line 160:
|receiveFire=1
|receiveFire=1
|address=PG::8001ca20
|address=PG::8001ca20
|dmgTable={{RollingDemoEnemyDamageTable/8-8-1-4}}
|dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
}}
}}
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
Line 172: Line 174:
|receiveFire=1
|receiveFire=1
|address=PG::8001cb24
|address=PG::8001cb24
|dmgTable={{RollingDemoEnemyDamageTable/8-8-1-4}}
|dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
}}
}}
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MaggotMonster.png
|image=MediEvilRollingDemo-MaggotMonster.png
|name=[[Maggot Monster]] (Unused)
|name=[[Maggot]] (Unused)
|bgclass=pumpkin-bg
|bgclass=pumpkin-bg
|bgposition=95% 95%
|bgposition=95% 95%
Line 183: Line 185:
|entity=PgMaggot
|entity=PgMaggot
|address=PG::8001c928
|address=PG::8001c928
}}
===[[The Sleeping Village]]===
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-NellieMad.png
|name=[[Nellie Mad]] (Unused)
|bgclass=village-bg
|bgposition=95% 95%
|score=125
|health=400
|entity=NellieMad
|address=SV::8001c4c8
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-UncleMad.png
|name=[[Uncle Mad]]
|bgclass=village-bg
|bgposition=95% 95%
|score=125
|health=400
|entity=UncleMad
|address=SV::8001bb9c
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MrsMad.png
|name=[[Mrs Mad]]
|bgclass=village-bg
|bgposition=95% 95%
|score=175
|health=600
|entity=MrsMad
|address=SV::8001beb4
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MrMad.png
|name=[[Mr Mad]]
|bgclass=village-bg
|bgposition=95% 95%
|score=175
|health=800
|entity=MrMad
|address=SV::8001c1a0
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Wolf.png
|name=[[Graveyard Wolf]] (Unused)
|entity=Wolf1
|address=800b8200
|score=200
|bgclass=village-bg
|bgposition=95% 95%
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-StoneGolem.png
|name=[[Stone Golem]]
|bgclass=village-bg
|bgposition=95% 95%
|score=175
|health=0
|entity=SvGargoyle
|address=SV::8001c774
|dmgTable=N/A
}}
===[[Pools Of The Ancient Dead]]===
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Tentacle.png
|name=[[Tentacle]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=100
|health=500
|entity=Vine
|address=800b90c8
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-FatKnight.png
|name=[[Armoured Knight]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=125
|health=400
|entity=FatKnight
|address=800b8ef8
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-MudKnight.png
|name=[[Mud Knight]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=200
|health=400
|entity=MudKnight
|address=800b8d2c
}}
{{RollingDemoEnemyTableEntry
|image=MediEvilRollingDemo-Ghoul.png
|name=[[Ghoul]]
|bgclass=pools-bg
|bgposition=95% 95%
|score=300
|health=400
|entity=Ghoul
|address=PD::80019acc
}}
}}


Line 221: Line 326:
|entity=Rhinotaur
|entity=Rhinotaur
|address=800b9528
|address=800b9528
|dmgTable={{RollingDemoEnemyDamageTable/4-2-4-4}}
|dmgTable={{RollingDemoEnemyDamageTable|4|2|4|4}}
}}
}}
===[[The Pumpkin Serpent]]===
===[[The Pumpkin Serpent]]===
Line 236: Line 341:
|receiveFire=1
|receiveFire=1
|address=PG::8001cc40
|address=PG::8001cc40
|dmgTable={{RollingDemoEnemyDamageTable/8-8-1-4}}
|dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
}}
}}
{{DISPLAYTITLE:Enemies in the ''MediEvil Rolling Demo''}}
{{DISPLAYTITLE:Enemies in the ''MediEvil Rolling Demo''}}
[[Category:MediEvil Rolling Demo]]
[[Category:MediEvil Rolling Demo]]
[[Category:Lists]]
[[Category:Lists of enemies|Rolling Demo]]

Latest revision as of 23:20, 22 April 2024

The following article contains original research by Dan's Friend.

This page is about enemies found in the MediEvil Rolling Demo.

Combat

Much like enemies in the final game version, each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight Sir Dan, as each successful enemy attack robs Dan of an Energy Bone regardless of the amount of damage it deals.

Formula

The formula for dealing damage in the MediEvil Rolling Demo is as follows:
((Attack's   * Defender's Weakness to  ) + (Attack's   * Defender's Weakness to  ) + (Attack's   * Defender's Weakness to  ) + (Attack's   * Defender's Weakness to  ) >> 2) * 25 = Attack's Damage

For example, if Dan uses a Small Sword (  2,   2,   0,   0) to attack a Headless Zombie (  4,   4,   4,   4), we can calculate the resultant damage by plugging the values into the formula:

((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25

((8 + 8 + 0 + 0) >> 2) * 25

(16 >> 2) * 25

In order to bitshift the decimal number 16 to the right by 2, we first need to convert it into binary, which is 10000. Then, we need to discard the last two digits, which will give us the binary number 100. Converting this back to decimal gives us the number 4.

4 * 25 = 100

Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.

Enemies in playable levels

The Graveyard

 
Zombie (Type A)
Entity
Zombie1 (800b6dbc)
Health Score
400 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Zombie (Type B)
Entity
Zombie2 (800b6edc)
Health Score
400 HP 125 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Headless Zombie
Entity
Headless1 (800b83c4)
Health Score
400 HP 175 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Graveyard Wolf
Entity
Wolf1 (800b8200)
Health Score
400 HP 200 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Desecrated Church

 
Imp
Entity
Imp (800b8c58)
Health Score
400 HP 125 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Boss

 
Stained Glass Demon
Entity
S.G.D. (DC::8001b8b)
Health Score
3200 HP 1000 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Scarecrow Fields

 
Crow
Entity
SfCrow (SF::8001a028)
Health Score
100 HP 75 points
Damage Dealt
  4   4   4   4
Damage Received
  4   8   4   4
Weapon Damage Table
S. Sword
150 HP
B. Sword
300 HP
M. Sword
525 HP
Dagger
100 HP
Axe
500 HP
Club
800 HP*
Crossbow
300 HP
Drumstick
0 HP
Arm
150 HP
Lightning
50 HP
Longbow
350 HP**
Spear
600 HP
*Indirect Club hits only cause 100 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Wicker Man
Entity
SfWickerman (SF::8001a278)
Health Score
400 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Scarecrow
Entity
SfScarecrow (SF::80019f54)
Health Score
400 HP 200 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   16   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
900 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 400 X 6 HP additional damage.

The Ant Caves

 
Bat
Entity
Bat (800b943c)
Health Score
100 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Ant Larva
Entity
AntLarvae (AC::8001b8cc)
Health Score
300 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Ant
Entity
Ant (AC::8001b58c)
Health Score
600 HP 300 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Boss

 
Ant Queen (Untextured)
Entity
QueenAnt (AC::8001b678)
Health Score
2500 HP 1500 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Pumpkin Gorge

 
Pumpkin Plant
Entity
PgPPlant (PG::8001ca20)
Health Score
800 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  8   8   1   4
Weapon Damage Table
S. Sword
200 HP
B. Sword
400 HP
M. Sword
650 HP
Dagger
200 HP
Axe
600 HP
Club
800 HP*
Crossbow
500 HP
Drumstick
0 HP
Arm
150 HP
Lightning
50 HP
Longbow
250 HP**
Spear
800 HP
*Indirect Club hits only cause 100 HP of damage.
**Applies burn effect, which deals 25 X 6 HP additional damage.
 
Pumpkin Bombs
Entity
PgPumpkin (PG::8001cb24)
Health Score
200 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  8   8   1   4
Weapon Damage Table
S. Sword
200 HP
B. Sword
400 HP
M. Sword
650 HP
Dagger
200 HP
Axe
600 HP
Club
800 HP*
Crossbow
500 HP
Drumstick
0 HP
Arm
150 HP
Lightning
50 HP
Longbow
250 HP**
Spear
800 HP
*Indirect Club hits only cause 100 HP of damage.
**Applies burn effect, which deals 25 X 6 HP additional damage.
 
Maggot (Unused)
Entity
PgMaggot (PG::8001c928)
Health Score
400 HP 125 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Sleeping Village

 
Nellie Mad (Unused)
Entity
NellieMad (SV::8001c4c8)
Health Score
400 HP 125 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Uncle Mad
Entity
UncleMad (SV::8001bb9c)
Health Score
400 HP 125 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Mrs Mad
Entity
MrsMad (SV::8001beb4)
Health Score
600 HP 175 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Mr Mad
Entity
MrMad (SV::8001c1a0)
Health Score
800 HP 175 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Graveyard Wolf (Unused)
Entity
Wolf1 (800b8200)
Health Score
400 HP 200 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Stone Golem
Entity
SvGargoyle (SV::8001c774)
Health Score
0 HP 175 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
No Weapon Damage Table Available

Pools Of The Ancient Dead

 
Tentacle
Entity
Vine (800b90c8)
Health Score
500 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Armoured Knight
Entity
FatKnight (800b8ef8)
Health Score
400 HP 125 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Mud Knight
Entity
MudKnight (800b8d2c)
Health Score
400 HP 200 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Ghoul
Entity
Ghoul (PD::80019acc)
Health Score
400 HP 300 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

Enemies in unplayable levels

The Coffin Vaults

The texture file for this level does not indicate the presence of any enemies in the level.

Cemetery Hill

The textures found in the demo indicate the presence of flying Shadow Demons in the level.

The Fields of Dust

This level's texture file does not indicate the presence of any enemies in the level.

The Crystal Caves

Despite the level not being playable, several enemies can be identified from its files.

 
Bat
Entity
Bat (800b943c)
Health Score
100 HP 100 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Shadow Demon
Entity
ScoutDemon (CC::8001b760)
Health Score
400 HP 300 points
Damage Dealt
  4   4   4   4
Damage Received
  4   4   4   4
Weapon Damage Table
S. Sword
100 HP
B. Sword
200 HP
M. Sword
425 HP
Dagger
100 HP
Axe
300 HP
Club
400 HP*
Crossbow
250 HP
Drumstick
0 HP
Arm
75 HP
Lightning
50 HP
Longbow
300 HP**
Spear
400 HP
*Indirect Club hits only cause 50 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.
 
Rhinotaur
Entity
Rhinotaur (800b9528)
Health Score
800 HP 750 points
Damage Dealt
  4   4   4   4
Damage Received
  4   2   4   4
Weapon Damage Table
S. Sword
75 HP
B. Sword
150 HP
M. Sword
375 HP
Dagger
100 HP
Axe
200 HP
Club
200 HP*
Crossbow
225 HP
Drumstick
0 HP
Arm
25 HP
Lightning
50 HP
Longbow
275 HP**
Spear
300 HP
*Indirect Club hits only cause 25 HP of damage.
**Applies burn effect, which deals 100 X 6 HP additional damage.

The Pumpkin Serpent

Despite the level not being playable, one enemy can be found within the level's WAD.

 
Pumpkin King
Entity
PgMonster (PG::8001cc40)
Health Score
6400 HP 5000 points
Damage Dealt
  4   4   4   4
Damage Received
  8   8   1   4
Weapon Damage Table
S. Sword
200 HP
B. Sword
400 HP
M. Sword
650 HP
Dagger
200 HP
Axe
600 HP
Club
800 HP*
Crossbow
500 HP
Drumstick
0 HP
Arm
150 HP
Lightning
50 HP
Longbow
250 HP**
Spear
800 HP
*Indirect Club hits only cause 100 HP of damage.
**Applies burn effect, which deals 25 X 6 HP additional damage.