Leitmotif: Difference between revisions

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    ** '''Usage:''' [[Zarok's Lair (MediEvil: Resurrection)|Zarok's Lair]]
    ** '''Usage:''' [[Zarok's Lair (MediEvil: Resurrection)|Zarok's Lair]]
    ** '''Timestamp(s):''' 0:06-0:18, 0:39-1:33
    ** '''Timestamp(s):''' 0:06-0:18, 0:39-1:33
    ===[[MediEvil (PS4)|''MediEvil'' (2019)]]===
    ===[[MediEvil (2019)|''MediEvil'' (2019)]]===
    * [[The Sorcerer Returns]]
    * [[The Sorcerer Returns]]
    ** '''Usage:''' Opening intro
    ** '''Usage:''' Opening intro
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    ** '''Usage:''' [[Gallowmere Plains]], [[Ghost Ship]]
    ** '''Usage:''' [[Gallowmere Plains]], [[Ghost Ship]]
    ** '''Timestamp:''' 0:12-0:46, 0:52-1:26, 1:33-1:57, 2:44-3:07
    ** '''Timestamp:''' 0:12-0:46, 0:52-1:26, 1:33-1:57, 2:44-3:07
    ===[[MediEvil (PS4)|''MediEvil'' (2019)]]===
    ===[[MediEvil (2019)|''MediEvil'' (2019)]]===
    * [[Dan Overboard]]
    * [[Dan Overboard]]
    ** '''Usage:''' [[The Ghost Ship]]
    ** '''Usage:''' [[The Ghost Ship]]

    Latest revision as of 01:50, 15 July 2023

    A leitmotif is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.

    Composed by Paul Arnold and Andrew Barnabas, the MediEvil soundtracks have only two leitmotifs:

    Quest for Vengeance

    The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the MediEvil Rolling Demo as part of track IG2A.

    MediEvil (1998)

    MediEvil 2

    MediEvil: Resurrection

    MediEvil (2019)

    Demos

    An early version of IG2A is used in the following demo versions:

    Dan's Waltz

    This leitmotif is used in fewer tracks, but still appears in every game except for MediEvil 2.

    MediEvil (1998)

    MediEvil: Resurrection

    MediEvil (2019)