Inside The Asylum (Morten version): Difference between revisions
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'''Inside The Asylum''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]]''. The level was going to feature [[Morten the Earthworm]] in a side-viewed platform section. The level was completely removed from the game,{{Gameref|ECTSPreAlpha}} but was later [[Inside The Asylum|reintroduced with a new design]] inspired by the arcade game ''[[wikipedia:Smash TV|Smash TV]]''.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|quote=That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those I think those rooms did.|author=Chris Sorrell}} | '''Inside The Asylum''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]]''. The level was going to feature [[Morten the Earthworm]] in a side-viewed platform section. The level was completely removed from the game,{{Gameref|ECTSPreAlpha}} but was later [[Inside The Asylum|reintroduced with a new design]] inspired by the arcade game ''[[wikipedia:Smash TV|Smash TV]]''.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|quote=That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those{{sic}} I think those rooms did.|author=Chris Sorrell}} | ||
Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''. | Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''. |
Revision as of 01:01, 28 September 2023
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Inside The Asylum | ||
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General information | ||
Music | IG4 | |
FMV before level | 7AV | |
Chronological information | ||
Previous level | 16. The Asylum Grounds[1] | |
Next level | 18. The Enchanted Earth[1] |
Location on Land Map | ||||
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Inside The Asylum is a level that was cut from MediEvil. The level was going to feature Morten the Earthworm in a side-viewed platform section. The level was completely removed from the game,[2] but was later reintroduced with a new design inspired by the arcade game Smash TV.[3]
Textures for the level appear in the MediEvil Rolling Demo. Most of the environmental textures are from The Graveyard level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a Beetle, a Big Rat, a Monk's Foot and a Woodlouse. Although these models are not in the MediEvil Rolling Demo, they can be found in the MediEvil ECTS Pre-Alpha.
References
- ↑ 1.0 1.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ "That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those[sic] I think those rooms did." — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
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