Inside The Asylum (Morten version): Difference between revisions
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
|name = Inside The Asylum | |name = Inside The Asylum | ||
|number=6.{{Gameref|Rolling-Demo}} | |number=6.{{Gameref|Rolling-Demo}} | ||
|music = [[IG4]] | |music = [[IG4]]{{Gameref|ECTSPreAlpha}}{{Note|Although the level was replaced by [[MediEvil ECTS Pre-Alpha/Dan's Crypt|Dan's Crypt]] in the ''MediEvil ECTS Pre-Alpha'', the level's music still remains the cut Morten track.|name=ECTS}} | ||
|fmvbefore = [[7AV]] | |fmvbefore = [[7AV]] | ||
|plevel=[[MediEvil Rolling Demo/The Asylum Grounds|16. The Asylum Grounds]]{{Gameref|Rolling-Demo}} | |plevel=[[MediEvil Rolling Demo/The Asylum Grounds|16. The Asylum Grounds]]{{Gameref|Rolling-Demo}} | ||
Line 12: | Line 12: | ||
Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''. | Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''. | ||
==Notes== | |||
{{Notelist}} | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Revision as of 01:18, 28 September 2023
|
Inside The Asylum | ||
---|---|---|
General information | ||
Music | IG4[1][a] | |
FMV before level | 7AV | |
Chronological information | ||
Previous level | 16. The Asylum Grounds[2] | |
Next level | 18. The Enchanted Earth[2] |
Location on Land Map | ||||
---|---|---|---|---|
Inside The Asylum is a level that was cut from MediEvil. The level was going to feature Morten the Earthworm in a side-viewed platform section. The level was completely removed from the game,[1] but was later reintroduced with a new design inspired by the arcade game Smash TV.[3]
Textures for the level appear in the MediEvil Rolling Demo. Most of the environmental textures are from The Graveyard level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a Beetle, a Big Rat, a Monk's Foot and a Woodlouse. Although these models are not in the MediEvil Rolling Demo, they can be found in the MediEvil ECTS Pre-Alpha.
Notes
- ↑ Although the level was replaced by Dan's Crypt in the MediEvil ECTS Pre-Alpha, the level's music still remains the cut Morten track.
References
- ↑ 1.0 1.1 MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ 2.0 2.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ "That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those[sic] I think those rooms did." — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
|