Dragon Dan: Difference between revisions

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    {{Infobox character
    {{Infobox character
    |image=MediEvilECTSPreAlpha-DragonDan.png
    |image=MediEvilECTSPreAlpha-DragonDan.png
    |aka = Dragon-Dan
    |appearstitle = Cut from
    |appearstitle = Cut from
    |appearances = {{Appearances|
    |appearances = {{Appearances|

    Revision as of 20:26, 4 January 2024

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    Dragon Dan
    MediEvilECTSPreAlpha-DragonDan.png
    Biographical information
    AKA Dragon-Dan
    Behind the scenes information
    Cut from

    Dragon Dan is a cut gameplay mechanic from MediEvil. After drinking the Dragon Potion power-up, Sir Dan would transform into a red dragon. According to the game's producer, Chris Sorrell, Dragon Dan was cut due to taking up too much space in memory.[1] This is likely because of the unique model and its multiple animations. Its replacement, the Dragon Armour, utilises the existing Dan model (safe for swapping out a few parts) and only has one unique animation for breathing fire.

    The Dragon Dan model can be found inside The Gallows Gauntlet WAD file in the MediEvil ECTS Pre-Alpha, suggesting that this may have been one of the levels, or perhaps the only level, where the Dragon Potion would have appeared.[2]

    Gameplay

    Animations

    Dragon Dan has a total of ten animations.

    Gallery

    References

    1. Twitter "…And when I say Dragon Dan, that’s literally what we originally hoped to do - to literally turn him into a dragon version of himself. I guess this was artwork exploring that idea. But sadly we didn’t have enough memory and had to make do with a cheap armor upgrade instead!"Chris Sorrell (@Trepan) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published December 18, 2021. Retrieved January 4, 2024.
    2. MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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