Dragon Dan: Difference between revisions
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{{Infobox character | {{Infobox character | ||
|image=MediEvilECTSPreAlpha-DragonDan.png | |image=MediEvilECTSPreAlpha-DragonDan.png | ||
|aka = Dragon-Dan | |||
|appearstitle = Cut from | |appearstitle = Cut from | ||
|appearances = {{Appearances| | |appearances = {{Appearances| |
Revision as of 20:26, 4 January 2024
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Dragon Dan | |||
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Biographical information | |||
AKA | Dragon-Dan | ||
Behind the scenes information | |||
Cut from |
Dragon Dan is a cut gameplay mechanic from MediEvil. After drinking the Dragon Potion power-up, Sir Dan would transform into a red dragon. According to the game's producer, Chris Sorrell, Dragon Dan was cut due to taking up too much space in memory.[1] This is likely because of the unique model and its multiple animations. Its replacement, the Dragon Armour, utilises the existing Dan model (safe for swapping out a few parts) and only has one unique animation for breathing fire.
The Dragon Dan model can be found inside The Gallows Gauntlet WAD file in the MediEvil ECTS Pre-Alpha, suggesting that this may have been one of the levels, or perhaps the only level, where the Dragon Potion would have appeared.[2]
Gameplay
Animations
Dragon Dan has a total of ten animations.
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Gallery
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References
- ↑ "…And when I say Dragon Dan, that’s literally what we originally hoped to do - to literally turn him into a dragon version of himself. I guess this was artwork exploring that idea. But sadly we didn’t have enough memory and had to make do with a cheap armor upgrade instead!" — Chris Sorrell (@Trepan) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published December 18, 2021. Retrieved January 4, 2024.
- ↑ MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
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