Flying Clocks: Difference between revisions
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Despite having an entry in the [[Book of Gallowmere]] in the remake, the Flying Clocks are little more than background noise. They can neither attack Dan nor can they be attacked by him. | Despite having an entry in the [[Book of Gallowmere]] in the remake, the Flying Clocks are little more than background noise. They can neither attack Dan nor can they be attacked by him. | ||
===Book of Gallowmere entry=== | ===Book of Gallowmere entry=== | ||
{{BookOfGallowmereEntry|Flying Clocks}} | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Revision as of 00:14, 29 October 2024
Flying Clocks | |||
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Gameplay information | |||
Soul type | No soul | ||
Behind the scenes information | |||
Appears in |
Flying Clocks were clockwork creatures inhabiting Zarok's City of Madness. They shaved off minutes of a person's life with each sweep of their hands. Staring into their faces would tell a person the time of their death.[1][1.1]
Gameplay
Despite having an entry in the Book of Gallowmere in the remake, the Flying Clocks are little more than background noise. They can neither attack Dan nor can they be attacked by him.
Book of Gallowmere entry
Time really does fly! These clockwork pests will shave minutes off your life with each sweep of their hands.
Staring into their faces will tell you the time of your death. Nothing you don't know already.
References
- ↑ MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
- ↑ Flying Clocks entry in the Book of Gallowmere in MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.