Inside The Asylum

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    Revision as of 00:45, 28 September 2023 by DansFriend (talk | contribs) (Created page with "{{Infobox level |name = Inside The Asylum |number=6.{{Gameref|Rolling-Demo}} |music = IG4 |fmvbefore = 7AV |plevel=16. The Asylum Grounds{{Gameref|Rolling-Demo}} |nlevel= 18. The Enchanted Earth{{Gameref|Rolling-Demo}} }} '''Inside The Asylum''' is a level that was cut from ''MediEvil (1998)''. The level was going to feature Morten the Earthworm in a side-viewed platfo...")
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    Inside The Asylum
    General information
    Music IG4
    FMV before level 7AV
    Chronological information
    Previous level 16. The Asylum Grounds[1]
    Next level 18. The Enchanted Earth[1]

    Inside The Asylum is a level that was cut from MediEvil. The level was going to feature Morten the Earthworm in a side-viewed platform section. The level was completely removed from the game,[2] but was later reintroduced with a new design inspired by the arcade game Smash TV.[3]

    Textures for the level appear in the MediEvil Rolling Demo. Most of the environmental textures are from The Graveyard level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a Beetle, a Big Rat, a Monk's Foot and a Woodlouse. Although these models are not in the MediEvil Rolling Demo, they can be found in the MediEvil ECTS Pre-Alpha.

    References

    1. 1.0 1.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    3. ProBoards "That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those I think those rooms did." — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.

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