Inside The Asylum
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Inside The Asylum | ||
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General information | ||
Music | IG4[1][a] | |
FMV before level | 7AV | |
Chronological information | ||
Previous level | 16. The Asylum Grounds[2] | |
Next level | 18. The Enchanted Earth[2] |
Location on Land Map | ||||
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Inside The Asylum is a level that was cut from MediEvil. The level was going to feature Morten the Earthworm in a side-viewed platform section. The level was completely removed from the game,[1][b] but was later reintroduced with a new design inspired by the arcade game Smash TV.[3]
Textures for the level appear in the MediEvil Rolling Demo. Most of the environmental textures are from The Graveyard level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a Beetle, a Big Rat, a Monk's Foot and a Woodlouse. Although these models are not in the MediEvil Rolling Demo, they can be found in the MediEvil ECTS Pre-Alpha.
Notes
- ↑ Although the level was replaced by Dan's Crypt in the MediEvil ECTS Pre-Alpha, the level's music still remains the cut Morten track.
- ↑ Inside The Asylum is replaced by Dan's Crypt in the MediEvil ECTS Pre-Alpha. The preceding level, The Asylum Grounds, had its exit changed from what it was in the MediEvil Rolling Demo; instead of walking up to the Asylum, Dan now instead exits through a different gate leading straight into The Enchanted Earth.
References
- ↑ 1.0 1.1 MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ 2.0 2.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ "That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those[sic] I think those rooms did." — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
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