MediEvil/Glitches

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    Revision as of 07:24, 24 February 2025 by SirDarcanos (talk | contribs) (added rune smuggle)

    This page details some of the glitches found in MediEvil.

    Inventory glitch

    When a player presses SELECT, the inventory will open. This is used to select weapons and items. SELECT then closes the inventory again. If you open the inventory and then close it quickly (double tap), there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open, Dan is invulnerable. This glitch is useful with regards to level looping, jacoghosting, soldiers despawning, and skipping Kardok.

    Level looping

    Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to a different location in the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.

    If you close the inventory while you are falling, you will die instantly and be put back at the spot from which you jumped; however, if you hold Circle button and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling.

    The initial fall until the teleportation at the top of the level lasts 13 seconds. From there, to reach a floor again takes another 13 seconds, completing a full level loop in 26 seconds.

    This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress.

    Level looping is possible in any level where you can drop out of bounds. The levels where looping is normally used in speedrunning are the following:

    Failing some level loops can result into Dan being stuck out of bounds, requiring the player to reset the level. Such loops are the one in Enchanted Earth, Haunted Ruins, and Ghost Ship.

    Half loop

    There's a version of the regular level looping which can be performed in half the time, 13 seconds instead of the usual 26 seconds. Performing it requires the exact same steps, the main difference is that Dan will reach the floor immediately after the initial fall instead of being teleported at the top of the level. Half loops are more difficult to perform than regular loops due to the high movement precision necessary to reach specific coordinates where the half loop happens.

    Known half loops are in the following levels:

    Void launch=

    Knockback dash

    The club's power-up attack (pressing Square button) can be used on walls and certain objects to push Dan back. That, in conjunction with turning, the Daring Dash, and running, can increase Dan's speed much higher than normal.

    Super daggers

    The Throwing Daggers's regular attack (pressing X button) can be used in conjunction with the charged attack (holding Square button) to inflict more damage than normal. Every hit deals 15 points of damage. The only practical usage of this glitch is in the Stained Glass Demon fight at the end of the Hilltop Mausoleum level. You can watch a video of this glitch being performed by Lalleruga on YouTube.

    Super club

    Similarly to the super daggers, the club's power-up attack (pressing Square button) can be used in conjunction with the regular attack (pressing X button) to inflict more damage than normal. This glitch is commonly used on bosses in the game. It is difficult to perform due to the precise timing required. For this reason, it is considered a more advanced technique by speedrunners, and it is not recommended for beginners, who can use the much simpler jump-attack method instead. You can watch a video of this glitch being performed by Lalleruga on YouTube.

    Jacoghosting

    This glitch can be performed in the Pools Of The Ancient Dead level in MediEvil (1998). After collecting the first lost soul, run back to the boat man and stand by the edge of the platform. Perform the inventory glitch to drop into the water between the platform and the boat. Dan will die, but as you see the red skull flame that appears upon his death, use the lost soul in your inventory. This will give the item to the boat man, putting Dan in a half-dead state, where his life is set to 0, his body is in the floating status, but you have control of it and can reach the exit of the level, effectively skipping most of it. You will start the next level with 0 life.

    While Jacoghosting, you can collect items, but you will not take damage from enemies. If you stop moving while Jacoghosting, the glitch will fail.

    Speedrunners and glitch hunters are still experimenting to find more uses for this glitch in other levels.

    Smuggling

    Smuggling can be performed in any level in MediEvil (1998) and it consists into collecting items, such as Rune Stones, in one level to use them in another. Normally, key items are not meant to be used outside the level in which they are collected.

    To perform the smuggling glitch, starting from the map screen, you open the Save menu while quickly also starting the level. When performed properly, you will be able to confirm your intent to save as the screen fades to black to start the level. Upon the start of the level, you will get the rest of the save screens. Switching between menu items allows you to move Dan briefly. Continuously doing this allows you to move around the level and collecting items. When you collect the item that you want to smuggle, complete the save and quit the level to return to the main menu and reload the save you just created. You will be on the map screen again and you can now start another level with the item you collected before saving in your inventory.

    This glitch is normally used in speedruns to smuggle the star rune from Dan's Crypt and use it to open the exit gate in The Gallows Gauntlet, allowing you to skip the dragon gate.

    Soldiers despawn

    This glitch involves several steps, and it can be performed on MediEvil (1998) while using the emulator ePSXe 2.0.0. In Zarok's Lair, after entering the main circular room, approach the central area, and perform the inventory glitch. While closing the inventory and reopening it, move forward to step on the circular platform. If done properly, the Fazguls will not come out of the doors in the cutscene. After Zarok's speech, you need to close the inventory when the camera switches back to Dan. You can now continue the fight as usual, but only half the fazguls will spawn in the room, giving you a big advantage and not requiring to heal your soldiers at all.

    During the fight, you have to stay within the lower half of the room. Moving in the top half will cause the rest of the soldiers to spawn while the battle is still ongoing.

    As soon as the last fazgul dies, you must run into the top half and spawn the rest of the fazguls. Instead of fighting, they still start cheering with your soldiers, and you will have completed the glitch.

    Kardok skip

    Weapon replenishment

    It is possible to perform a glitch after your weapon is stolen that involves tricking the game into maxing out its percentage or ammo count by causing it to underflow.

    To do this, you must open your inventory on the same frame that the weapon is registered as stolen. If done correctly, the item will be present but will have no percentage or ammo count. Selecting the item and killing the imp that stole it will maximize its percentage or ammo count.

    Trivia

    • One of the main reasons for the emulator of choice for speedrunning MediEvil (1998) to be ePSXe 2.0.0, is because the soliders despawn glitch can only performed on this emulator, on this specific version.

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