Dragon Dan
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Dragon Dan | |||
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Biographical information | |||
AKA | Dragon-Dan | ||
Gender | Male | ||
Gameplay information | |||
Entity | DragonDan[1][1.1][2][2.1] | ||
Behind the scenes information | |||
Cut from |
Dragon Dan is a cut gameplay mechanic from MediEvil. After drinking the Dragon Potion power-up, Sir Dan would transform into a red dragon. According to the game's producer, Chris Sorrell, Dragon Dan was cut due to taking up too much space in memory.[3] This is likely because of the unique model and its multiple animations. Its replacement, the Dragon Armour, utilises the existing Dan model (safe for swapping out a few parts) and only has one unique animation for breathing fire.
The Dragon Dan model can be found inside The Gallows Gauntlet WAD file in the MediEvil ECTS Pre-Alpha, suggesting that this may have been one of the levels, or perhaps the only level, where the Dragon Potion would have appeared.[2.2] The entity for Dragon Dan appears in both the MediEvil Rolling Demo and the MediEvil ECTS Pre-Alpha.[1.1][2.1]
Characteristics
Appearance
After drinking the Dragon Potion, Sir Dan took on the appearance of a small, red dragon. The potion neither altered Sir Dan's size, nor did it restore his missing eye. However, it did affect his posture, making him lean forward. A pair of yellow wings sprouted on his back and a big, red tail sprung from his backside. His feet turned into claws, making him unable to wear his sabatons. The rest of his armour was mostly unaffected by the transformation.
Gameplay
Animations
Dragon Dan has a total of ten animations.
Gallery
Concept art by Jason Wilson.
Early render from the Sony ECTS 1997 PlayStation Press Pack.
References
- ↑ MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ 1.1.0 1.1.1 MEDIEVIL.EXE, DragonDan entity at offset 0x9987C (memory address 800B6C9C) in MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ 2.1.0 2.1.1 PSX.EXE, DragonDan entity at offset 0xA17BC (memory address 800B8C38) in MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MEDRES.MWD, files at indices 373 (Dragon Dan model), and 544 (assorted textures) in MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ "…And when I say Dragon Dan, that’s literally what we originally hoped to do - to literally turn him into a dragon version of himself. I guess this was artwork exploring that idea. But sadly we didn’t have enough memory and had to make do with a cheap armor upgrade instead!" — Chris Sorrell (@Trepan) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published December 18, 2021. Retrieved January 4, 2024.
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