Tumbling Torsos: Difference between revisions

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The '''Tumbling Torsos''' are undead enemies that were removed from ''[[MediEvil]]''.<ref name = "DesignHistory">[https://www.youtube.com/watch?v=C_1EyYC0h_U| MediEvil's design history] (2:08) by [https://www.youtube.com/channel/UC6j0XFmQWGezc_eCPct170Q Jay Gunn Story Art].</ref> They can be seen in an early trailer found on the PlayStation Plus Video Preview 1997 VHS. The Tumbling Torsos were intended to appear in the [[Pumpkin Gorge]],<ref>[https://www.youtube.com/watch?v=XORJNhLNIlY| PlayStation Plus Compilation VHS 29/05/1997] (9:25-9:27) by [https://www.youtube.com/channel/UCX2-bfB7Q3bBTZrawe41m4Q StefMeister2012].</ref> [[Cemetery Hill]],{{Bookref|MED-Navigation}} and possibly [[The Graveyard]] level.<ref name = "DesignHistory"/>  
The '''Tumbling Torsos''' are undead enemies that were removed from ''[[MediEvil]]''.<ref name = "DesignHistory">[https://www.youtube.com/watch?v=C_1EyYC0h_U| MediEvil's design history] (2:08) by [https://www.youtube.com/channel/UC6j0XFmQWGezc_eCPct170Q Jay Gunn Story Art].</ref> They can be seen in an early trailer found on the PlayStation Plus Video Preview 1997 VHS. The Tumbling Torsos were intended to appear in the [[Pumpkin Gorge]],<ref>[https://www.youtube.com/watch?v=XORJNhLNIlY| PlayStation Plus Compilation VHS 29/05/1997] (9:25-9:27) by [https://www.youtube.com/channel/UCX2-bfB7Q3bBTZrawe41m4Q StefMeister2012].</ref> [[Cemetery Hill]],{{Bookref|MED-Navigation}} and possibly [[The Graveyard]] level.<ref name = "DesignHistory"/>  


The model of the Tumbling Torsos can be found in the ''[[MediEvil ECTS Pre-Alpha]]''.{{Gameref|ECTSPreAlpha|[[MEDRES.MWD]], Files at indices 548 (assorted textures), and 550 (Tumbling Torso model)}} However, their [[entity]] code is present in both the ''MediEvil ECTS Pre-Alpha'' and the ''[[MediEvil Rolling Demo]]''.{{ECTSPreAlphaEntityRef|Tumbling1}}{{RollingDemoEntityRef|Tumbling1}} Given their lack of an actual presence in either version, it can be assumed that they were cut at an earlier point in development.
The model of the Tumbling Torsos can be found in the ''[[MediEvil ECTS Pre-Alpha]]''.{{Gameref|ECTSPreAlpha|[[MEDRES.MWD]], Files at indices 548 (assorted textures), and 550 (Tumbling Torso model)}} However, their [[entity]] code is present in both the ''[[MediEvil Rolling Demo]]'' and the ''MediEvil ECTS Pre-Alpha''.{{RollingDemoEntityRef|Tumbling1}}{{ECTSPreAlphaEntityRef|Tumbling1}} Given their lack of an actual presence in either version, it can be assumed that they were cut at an earlier point in development.
==Characteristics==
==Characteristics==
===Appearance===
===Appearance===

Revision as of 12:30, 2 June 2024

PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
Tumbling Torsos
MediEvilECTSPreAlpha-TumblingTorso.png
Gameplay information
Health 400 HP[1][1.1][2][2.1]
Damage dealt[1.1][2.1] Sharpness4 Weight4 Fire4 Magic4
Damage taken[1.1][2.1] Sharpness4 Weight4 Fire4 Magic4
Points 125[1.1][2.1]
Entity Tumbling1[1.1][2.1]
Behind the scenes information
Cut from

The Tumbling Torsos are undead enemies that were removed from MediEvil.[3] They can be seen in an early trailer found on the PlayStation Plus Video Preview 1997 VHS. The Tumbling Torsos were intended to appear in the Pumpkin Gorge,[4] Cemetery Hill,[5] and possibly The Graveyard level.[3]

The model of the Tumbling Torsos can be found in the MediEvil ECTS Pre-Alpha.[2.2] However, their entity code is present in both the MediEvil Rolling Demo and the MediEvil ECTS Pre-Alpha.[1.1][2.1] Given their lack of an actual presence in either version, it can be assumed that they were cut at an earlier point in development.

Characteristics

Appearance

Tumbling Torsos were green zombie torsos with exposed ribcages. Their heads had been cut off, or had fallen off, as only bloody stumps with a bit of bone jutting out remained in their place. Everything below the waist was missing too. This did not leave them helpless however, as they were quite capable of using their intact arms to get around.

Gameplay

Killing a Tumbling Torso would have awarded Dan with 125 points.[1.1][2.1]

Animations

Tumbling Torsos have a total of six animations.

Gallery

References

  1. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    1. 1.1.0 1.1.1 1.1.2 1.1.3 1.1.4 1.1.5 1.1.6 MEDIEVIL.EXE, Tumbling1 entity at offset 0x9AEB4 (memory address 800B82D4) in MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
  2. MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    1. 2.1.0 2.1.1 2.1.2 2.1.3 2.1.4 2.1.5 2.1.6 PSX.EXE, Tumbling1 entity at offset 0xA2EB4 (memory address 800BA330) in MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. MEDRES.MWD, Files at indices 548 (assorted textures), and 550 (Tumbling Torso model) in MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
  3. 3.0 3.1 MediEvil's design history (2:08) by Jay Gunn Story Art.
  4. PlayStation Plus Compilation VHS 29/05/1997 (9:25-9:27) by StefMeister2012.
  5. MediEvil MediEvil NAVIGATION BOOK. Published by Sony Magazines Deluxe on July 20, 1999.

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