The Great Machine: Difference between revisions

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    |plevel=[[The Hub|26. The Hub]]{{Gameref|Rolling-Demo}}
    |plevel=[[The Hub|26. The Hub]]{{Gameref|Rolling-Demo}}
    |nlevel=[[The Time Device|28. The Time Device]]{{Gameref|Rolling-Demo}}
    |nlevel=[[The Time Device|28. The Time Device]]{{Gameref|Rolling-Demo}}
    }}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% 3%}}'''The Great Machine''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]].''{{Gameref|Rolling-Demo}} According to ''MediEvil'''s producer, [[Chris Sorrell]], itt was going to be a very platform-oriented level where [[Sir Dan]] would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. [[The Time Device]] was redesigned to accommodate the loss of the Great Machine. The [[Cathedral Spires]] level from ''[[MediEvil 2]]'' ended up being similar in concept to this level.{{Siteref|MediEvil-Boards|12832|MediEvil developers - Q&A;|June 14, 2013}}
    }}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% 3%}}'''The Great Machine''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], itt was going to be a very platform-oriented level where [[Sir Dan]] would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. [[The Time Device]] was redesigned to accommodate the loss of the Great Machine. The [[Cathedral Spires]] level from ''[[MediEvil 2]]'' ended up being similar in concept to this level.{{Siteref|MediEvil-Boards|12832|MediEvil developers - Q&A;|June 14, 2013}}


    The level appears in the ''[[MediEvil ECTS Pre-Alpha]]'', albeit in a very rough form. There are no enemies to fight or items to collect.  
    The level appears in the ''[[MediEvil ECTS Pre-Alpha]]'', albeit in a very rough form. There are no enemies to fight or items to collect.  

    Revision as of 20:43, 21 September 2023

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    The Great Machine
    General information
    AKA Train Level
    Enemies Flying Eyeballs
    Music Dan's Waltz
    Chronological information
    Previous level 26. The Hub[1]
    Next level 28. The Time Device[1]
    Location on Land Map
       
       
    Sir Daniel Fortesque
       

    The Great Machine is a level that was cut from MediEvil.[1] According to the game's producer, Chris Sorrell, itt was going to be a very platform-oriented level where Sir Dan would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. The Time Device was redesigned to accommodate the loss of the Great Machine. The Cathedral Spires level from MediEvil 2 ended up being similar in concept to this level.[2]

    The level appears in the MediEvil ECTS Pre-Alpha, albeit in a very rough form. There are no enemies to fight or items to collect.

    In promotional materials

    Bits of the level can be seen in an early promotional trailer for the game.

    In the final game

    The machine was turned into the exterior of Zarok's Lair. Several objects from The Great Machine remain in the Programmer's Playground WAD.

    Gallery

    References

    1. 1.0 1.1 1.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. ProBoards MediEvil developers - Q&A; on MediEvil Boards. Published June 14, 2013.

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