Inside The Asylum (Morten version): Difference between revisions
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{{Cut content}}{{Infobox level | {{Cut content}}{{Infobox level | ||
|name = Inside The Asylum | |name = Inside The Asylum | ||
|image = MediEvil1998-ConceptArt-AsylumMorten.jpg | |||
|caption = Concept art of the level by [[Jason Wilson]]. | |||
|number=17.{{Gameref|Rolling-Demo}} | |number=17.{{Gameref|Rolling-Demo}} | ||
|music = [[IG4]]{{Gameref|ECTSPreAlpha}}{{Note|Although the level was replaced by [[MediEvil ECTS Pre-Alpha/Dan's Crypt|Dan's Crypt]] in the ''MediEvil ECTS Pre-Alpha'', the level's music still remains the cut Morten track.|name=ECTS}} | |music = [[IG4]]{{Gameref|ECTSPreAlpha}}{{Note|Although the level was replaced by [[MediEvil ECTS Pre-Alpha/Dan's Crypt|Dan's Crypt]] in the ''MediEvil ECTS Pre-Alpha'', the level's music still remains the cut Morten track.|name=ECTS}} | ||
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Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''. | Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''. | ||
==In the final game== | |||
Both the full motion video that would play at the beginning of the level, as well as the music for the level, remain on the game disc. They remain unused and can only be accessed through the game's cheat menu. | |||
==Notes== | ==Notes== | ||
{{Notelist}} | {{Notelist}} |
Revision as of 23:01, 2 October 2023
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Inside The Asylum | ||
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Concept art of the level by Jason Wilson. | ||
General information | ||
Music | IG4[1][a] | |
FMV before level | 7AV | |
Chronological information | ||
Previous level | 16. The Asylum Grounds[2] | |
Next level | 18. The Enchanted Earth[2] |
Location on Land Map | ||||
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Inside The Asylum is a level that was cut from MediEvil. The level was going to feature Morten the Earthworm in a side-viewed platform section. The level was completely removed from the game,[1][b] but was later reintroduced with a new design inspired by the arcade game Smash TV.[3]
Textures for the level appear in the MediEvil Rolling Demo. Most of the environmental textures are from The Graveyard level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a Beetle, a Big Rat, a Monk's Foot and a Woodlouse. Although these models are not in the MediEvil Rolling Demo, they can be found in the MediEvil ECTS Pre-Alpha.
In the final game
Both the full motion video that would play at the beginning of the level, as well as the music for the level, remain on the game disc. They remain unused and can only be accessed through the game's cheat menu.
Notes
- ↑ Although the level was replaced by Dan's Crypt in the MediEvil ECTS Pre-Alpha, the level's music still remains the cut Morten track.
- ↑ Inside The Asylum is replaced by Dan's Crypt in the MediEvil ECTS Pre-Alpha. The preceding level, The Asylum Grounds, had its exit changed from what it was in the MediEvil Rolling Demo; instead of walking up to the Asylum, Dan now instead exits through a different gate leading straight into The Enchanted Earth.
References
- ↑ 1.0 1.1 MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ 2.0 2.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ "That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those[sic] I think those rooms did." — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
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