Tumbling Torsos: Difference between revisions
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==Gallery== | ==Gallery== | ||
<gallery> | |||
File:MediEvil-CemeteryHill-ConceptArt.png|[[Cemetery Hill]] concept art featuring tumbling torsos. | |||
</gallery> | |||
==References== | ==References== |
Revision as of 16:31, 12 January 2024
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Tumbling Torsos | |||
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Gameplay information | |||
Health | 400 HP[1] | ||
Damage dealt[1] | 4 4 4 4 | ||
Damage taken[1] | 4 4 4 4 | ||
Points | 125[1] | ||
Entity | Tumbling1[1] | ||
Behind the scenes information | |||
Cut from |
The Tumbling Torsos are undead enemies that were removed from MediEvil.[2] They can be seen in an early trailer found on the PlayStation Plus Video Preview 1997 VHS. The Tumbling Torsos were intended to appear in the Pumpkin Gorge,[3] Cemetery Hill,[4] and possibly The Graveyard level.[2] Their model can be found in the MediEvil ECTS Pre-Alpha.[5]
Characteristics
Appearance
Tumbling Torsos were green zombie torsos with exposed ribcages. Their heads had been cut off, or had fallen off, as only bloody stumps with a bit of bone jutting out remained in their place. Everything below the waist was missing too. This did not leave them helpless however, as they were quite capable of using their intact arms to get around.
Gameplay
Killing a Tumbling Torso would have awarded Dan with 125 points.
Animations
Tumbling Torsos have a total of six animations.
Gallery
Cemetery Hill concept art featuring tumbling torsos.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Original research by Dan's Friend.
- ↑ 2.0 2.1 MediEvil's design history (2:08) by Jay Gunn Story Art.
- ↑ PlayStation Plus Compilation VHS 29/05/1997 (9:25-9:27) by StefMeister2012.
- ↑ MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
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