The Great Machine: Difference between revisions
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Several objects from The Great Machine also remain in the [[Programmer's Playground]] [[WAD]]. | Several objects from The Great Machine also remain in the [[Programmer's Playground]] [[WAD]]. |
Revision as of 22:19, 24 September 2023
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The Great Machine | ||
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General information | ||
AKA | Train Level | |
Enemies | Flying Eyeballs | |
Music | Dan's Waltz | |
Chronological information | ||
Previous level | 26. The Hub[1] | |
Next level | 28. The Time Device[1] |
Location on Land Map | ||||
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The Great Machine is a level that was cut from MediEvil.[1] According to the game's producer, Chris Sorrell, itt was going to be a very platform-oriented level where Sir Dan would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. The Time Device was redesigned to accommodate the loss of the Great Machine. The Cathedral Spires level from MediEvil 2 ended up being similar in concept to this level.[2]
The level appears in the MediEvil ECTS Pre-Alpha, albeit in a very rough form. There are no enemies to fight or items to collect.
In promotional materials
Bits of the level can be seen in an early promotional trailer for the game.
In the final game
The machine was turned into the exterior of Zarok's Lair:
MediEvil ECTS Pre-Alpha | Final |
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MediEvil ECTS Pre-Alpha | Final |
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MediEvil ECTS Pre-Alpha | Final |
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MediEvil ECTS Pre-Alpha | Final |
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MediEvil ECTS Pre-Alpha | Final |
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Several objects from The Great Machine also remain in the Programmer's Playground WAD.
Gallery
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References
- ↑ 1.0 1.1 1.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MediEvil developers - Q&A; on MediEvil Boards. Published June 14, 2013.
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