Dragon Dan: Difference between revisions
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{{Empty section|Gallery}} | {{Empty section|Gallery}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
MediEvil1998-DragonDan-ConceptArt.jpg|Concept art by [[Jason Wilson]]. | |||
MediEvil1998-DragonDan-Render.png|Early render from the ''[[Sony ECTS 1997 PlayStation Press Pack]]''. | |||
</gallery> | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Revision as of 20:31, 4 January 2024
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Dragon Dan | |||
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Biographical information | |||
AKA | Dragon-Dan | ||
Behind the scenes information | |||
Cut from |
Dragon Dan is a cut gameplay mechanic from MediEvil. After drinking the Dragon Potion power-up, Sir Dan would transform into a red dragon. According to the game's producer, Chris Sorrell, Dragon Dan was cut due to taking up too much space in memory.[1] This is likely because of the unique model and its multiple animations. Its replacement, the Dragon Armour, utilises the existing Dan model (safe for swapping out a few parts) and only has one unique animation for breathing fire.
The Dragon Dan model can be found inside The Gallows Gauntlet WAD file in the MediEvil ECTS Pre-Alpha, suggesting that this may have been one of the levels, or perhaps the only level, where the Dragon Potion would have appeared.[2]
Gameplay
Animations
Dragon Dan has a total of ten animations.
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Gallery
Concept art by Jason Wilson.
Early render from the Sony ECTS 1997 PlayStation Press Pack.
References
- ↑ "…And when I say Dragon Dan, that’s literally what we originally hoped to do - to literally turn him into a dragon version of himself. I guess this was artwork exploring that idea. But sadly we didn’t have enough memory and had to make do with a cheap armor upgrade instead!" — Chris Sorrell (@Trepan) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published December 18, 2021. Retrieved January 4, 2024.
- ↑ MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
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