The Hub: Difference between revisions

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    The stained glass floor that Dan falls on in the 12AV FMV can later be seen in ''[[MediEvil 2]]'' during the [[INTROP1]] FMV, at the top of [[Zarok's Lair]], suggesting that The Hub is directly above it.
    The stained glass floor that Dan falls on in the 12AV FMV can later be seen in ''[[MediEvil 2]]'' during the [[INTROP1]] FMV, at the top of [[Zarok's Lair]], suggesting that The Hub is directly above it:
    {{Comparison
    {{Comparison
    |leftname=''MediEvil'' 12AV FMV
    |leftname=''MediEvil'' 12AV FMV

    Revision as of 16:30, 24 September 2023

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    The Hub
    General information
    Music IG10
    Chronological information
    Previous level 25. The Halls of Illusion[1]
    Next level 27. The Great Machine[1]
    Location on Land Map
       
       
    Sir Daniel Fortesque
       

    The Hub is a level that was cut from MediEvil.[1] It would have followed on from The Halls of Illusion level and continued into The Great Machine, making the level a part of the City of Madness portion of the game.[1]

    The Hub appears in the MediEvil ECTS Pre-Alpha. The main area consists of five rooms connected via passageways. The central room features a stained glass floor. There are chests in three of the rooms connected to the central room. One of the chests always contains a Gold Shield, one the Crossbow, and the last one contains a random item. There is a blue Magic Bone in one of the passageways connecting the rooms. The final room has a spiral staircase which leads to a circular room with dragon statues and three exits, each presumably leading to a different level.

    Based on a level flow chart from an unknown period of the game's development, The Hub would have connected several levels together. The level could have been accessed via The Entrance Hall or The Halls of Illusion, and would have led into The Time Device, The Great Machine, and The Lake.[2]

    When asked about the level, Chris Sorrell, the game's producer, did not remember anything about it.[3]

    In the final game

    While The Hub was cut from the final game, some of its rooms were repurposed for The Entrance Hall level:

    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheHubComparison1.png MediEvil1998-TheEntranceHallComparison1.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheHubComparison2.png MediEvil1998-TheEntranceHallComparison2.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheHubComparison3.png MediEvil1998-TheEntranceHallComparison3.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheHubComparison4.png MediEvil1998-TheEntranceHallComparison4.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheHubComparison5.png MediEvil1998-TheEntranceHallComparison5.png

    The central room can also be seen in the 12AV full motion video:

    MediEvil ECTS Pre-Alpha 12AV FMV
    MediEvilECTSPreAlpha-TheHubFMVComparison1.png MediEvil1998-12AV-Frame400.png
    MediEvil ECTS Pre-Alpha 12AV FMV
    MediEvilECTSPreAlpha-TheHubFMVComparison2.png MediEvil1998-12AV-Frame427.png
    MediEvil ECTS Pre-Alpha 12AV FMV
    MediEvilECTSPreAlpha-TheHubFMVComparison3.png MediEvil1998-12AV-Frame432.png

    The stained glass floor that Dan falls on in the 12AV FMV can later be seen in MediEvil 2 during the INTROP1 FMV, at the top of Zarok's Lair, suggesting that The Hub is directly above it:

    MediEvil 12AV FMV MediEvil 2 INTROP1 FMV
    MediEvil1998-12AV-Frame432.png MediEvil2-INTROP1-Frame271.png

    Items

    Armour

    Ranged weapons

    Energy

    Gallery

    References

    1. 1.0 1.1 1.2 1.3 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. Twitter "Tidying up the dusty boxes in the cobwebbed attic I found yet more of my original MediEvil game designs, maps and documents. Including a lengthy audience play test response document. For those unfamiliar with Game Dev’ this is to get feedback from the public…"Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published April 24, 2022.
    3. Twitter "Hmm, I don’t have any recollection of that level at all. I don’t think it can have been anything very exciting, sorry"Chris Sorrell (@Trepan) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published November 5, 2021.

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