The Great Machine: Difference between revisions
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{{Cut content}}'''The Great Machine''' | {{Cut content}} | ||
{{Infobox level | |||
|image = MediEvilECTSPreAlpha-TheGreatMachine7.png | |||
|number=27.{{Gameref|Rolling-Demo}} | |||
|aka=Train Level | |||
|music=[[Dan's Waltz]] | |||
|enemies=[[Flying Eyeballs]] | |||
|plevel=[[The Hub|26. The Hub]]{{Gameref|Rolling-Demo}} | |||
|nlevel=[[MediEvil ECTS Pre-Alpha/The Time Device|28. The Time Device]]{{Gameref|Rolling-Demo}} | |||
}}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% 3%}}'''The Great Machine''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], it was going to be a very platform-oriented level where [[Sir Dan]] would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. [[The Time Device]] was redesigned to accommodate the loss of the Great Machine. The [[Cathedral Spires]] level from ''[[MediEvil 2]]'' ended up being similar in concept to this level.{{Siteref|MediEvil-Boards|12832|MediEvil developers - Q&A;|June 14, 2013|quote=It's true, there was a level called The Great Machine in the original plan for the game. It was to be a very platform oriented level where Dan navigates around the outside of a huge steam powered machine avoiding moving pistons, jets of steam, etc. I recall we did a little bit of work blocking it out but ultimately it was still just a rough concept at the time we needed to rationalize our plan for completing the game. It's possible a few ideas made it into The Time Device - in fact that level (including the whole train section) was redesigned to accommodate the loss of The Great Machine.<br><br>Visually you can see some of the ideas that we had in mind for The Great Machine in the FMV sequence that introduces The Time Device (i.e. the pan over Zarok's underground domain).<br><br>Interestingly The Cathedral Spires level that they created at the end of MediEvil 2 had a very similar feel to our concepts for The Great Machine. Not sure whether that was an accident or by design (perhaps even subconsciously on Jason's part)!|author=Chris Sorrell}} | |||
The level appears in the ''[[MediEvil ECTS Pre-Alpha]]'', albeit in a very rough form. There are no enemies to fight or items to collect. | |||
==In promotional materials== | |||
Bits of the level can be seen in an early promotional trailer for the game. The level is much further along than it is in the ''MediEvil ECTS Pre-Alpha'' with textures that look closer to the final game. A [[Flying Eyeball]] can briefly be seen in the footage: | |||
{{NoComparison | |||
|name=''MediEvil'' trailer | |||
|content=[[File:MediEvil1998-Trailer-TheGreatMachine.gif|The Great Machine trailer footage.]] | |||
}} | |||
[[ | ==In the final game== | ||
The machine was turned into the exterior of [[Zarok's Lair]]: | |||
{{Comparison | |||
|leftname=''MediEvil ECTS Pre-Alpha'' | |||
|left=[[File:MediEvilECTSPreAlpha-TheGreatMachineComparison1.png|250px]] | |||
|right=[[File:MediEvil1998-ZaroksLairComparison1.png|250px]] | |||
}} | |||
{{Comparison | |||
|leftname=''MediEvil ECTS Pre-Alpha'' | |||
|left=[[File:MediEvilECTSPreAlpha-TheGreatMachineComparison2.png|250px]] | |||
|right=[[File:MediEvil1998-ZaroksLairComparison2.png|250px]] | |||
}} | |||
{{Comparison | |||
|leftname=''MediEvil ECTS Pre-Alpha'' | |||
|left=[[File:MediEvilECTSPreAlpha-TheGreatMachineComparison3.png|250px]] | |||
|right=[[File:MediEvil1998-ZaroksLairComparison3.png|250px]] | |||
}} | |||
{{Comparison | |||
|leftname=''MediEvil ECTS Pre-Alpha'' | |||
|left=[[File:MediEvilECTSPreAlpha-TheGreatMachineComparison4.png|250px]] | |||
|right=[[File:MediEvil1998-ZaroksLairComparison4.png|250px]] | |||
}} | |||
{{Comparison | |||
|leftname=''MediEvil ECTS Pre-Alpha'' | |||
|left=[[File:MediEvilECTSPreAlpha-TheGreatMachineComparison5.png|250px]] | |||
|right=[[File:MediEvil1998-ZaroksLairComparison5.png|250px]] | |||
}} | |||
The [[ | Several objects from The Great Machine also remain in the [[Programmer's Playground]] [[cambridge:WAD|WAD]]. | ||
==Book of Gallowmere== | |||
===Enemies=== | |||
<gallery> | |||
File:MediEvilECTSPreAlpha-FlyingEyeball.png|[[Flying Eyeballs]] | |||
</gallery> | |||
==Gallery== | ==Gallery== | ||
{{Main|:Category:Images of The Great Machine|l1=Images of The Great Machine}} | |||
===Concept art=== | |||
<gallery> | |||
MediEvil1998-TheGreatMachine-ConceptArtWIP.png | |||
MediEvil1998-TheGreatMachine-ConceptArt.jpg | |||
MediEvil1998-TheGreatMachine-ConceptArtDoodles.jpg | |||
</gallery> | </gallery> | ||
===Screenshots=== | |||
<gallery perrow="4"> | |||
MediEvilECTSPreAlpha-TheGreatMachine1.png | |||
MediEvilECTSPreAlpha-TheGreatMachine2.png | |||
MediEvilECTSPreAlpha-TheGreatMachine3.png | |||
MediEvilECTSPreAlpha-TheGreatMachine4.png | |||
MediEvilECTSPreAlpha-TheGreatMachine5.png | |||
MediEvilECTSPreAlpha-TheGreatMachine6.png | |||
</gallery> | |||
==References== | ==References== | ||
{{reflist}} | |||
{{clr}} | |||
{{MediEvil levels}} | ==Navigation== | ||
{{MediEvil cut content}} | |||
{{MediEvil ECTS Pre-Alpha levels}} | |||
{{DEFAULTSORT:Great Machine, The}} | |||
[[Category:Content cut from MediEvil]] | |||
[[Category:Cut levels]] | [[Category:Cut levels]] | ||
Latest revision as of 02:35, 3 November 2023
|
The Great Machine | ||
---|---|---|
General information | ||
AKA | Train Level | |
Enemies | Flying Eyeballs | |
Music | Dan's Waltz | |
Chronological information | ||
Previous level | 26. The Hub[1] | |
Next level | 28. The Time Device[1] |
Location on Land Map | ||||
---|---|---|---|---|
The Great Machine is a level that was cut from MediEvil.[1] According to the game's producer, Chris Sorrell, it was going to be a very platform-oriented level where Sir Dan would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. The Time Device was redesigned to accommodate the loss of the Great Machine. The Cathedral Spires level from MediEvil 2 ended up being similar in concept to this level.[2]
The level appears in the MediEvil ECTS Pre-Alpha, albeit in a very rough form. There are no enemies to fight or items to collect.
In promotional materials
Bits of the level can be seen in an early promotional trailer for the game. The level is much further along than it is in the MediEvil ECTS Pre-Alpha with textures that look closer to the final game. A Flying Eyeball can briefly be seen in the footage:
MediEvil trailer |
---|
In the final game
The machine was turned into the exterior of Zarok's Lair:
MediEvil ECTS Pre-Alpha | Final |
---|---|
MediEvil ECTS Pre-Alpha | Final |
---|---|
MediEvil ECTS Pre-Alpha | Final |
---|---|
MediEvil ECTS Pre-Alpha | Final |
---|---|
MediEvil ECTS Pre-Alpha | Final |
---|---|
Several objects from The Great Machine also remain in the Programmer's Playground WAD.
Book of Gallowmere
Enemies
Gallery
- Main article: Images of The Great Machine
Concept art
Screenshots
References
- ↑ 1.0 1.1 1.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ "It's true, there was a level called The Great Machine in the original plan for the game. It was to be a very platform oriented level where Dan navigates around the outside of a huge steam powered machine avoiding moving pistons, jets of steam, etc. I recall we did a little bit of work blocking it out but ultimately it was still just a rough concept at the time we needed to rationalize our plan for completing the game. It's possible a few ideas made it into The Time Device - in fact that level (including the whole train section) was redesigned to accommodate the loss of The Great Machine.
Visually you can see some of the ideas that we had in mind for The Great Machine in the FMV sequence that introduces The Time Device (i.e. the pan over Zarok's underground domain).
Interestingly The Cathedral Spires level that they created at the end of MediEvil 2 had a very similar feel to our concepts for The Great Machine. Not sure whether that was an accident or by design (perhaps even subconsciously on Jason's part)!" — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published June 14, 2013.
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