The Great Machine: Difference between revisions

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    {{Cut content}}
    {{Cut content}}
    {{Infobox level
    {{Infobox level
    |image = MediEvilECTSPreAlpha-TheGreatMachine7.png
    |number=27.{{Gameref|Rolling-Demo}}
    |number=27.{{Gameref|Rolling-Demo}}
    |aka=Train Level
    |aka=Train Level
    Line 7: Line 8:
    |plevel=[[The Hub|26. The Hub]]{{Gameref|Rolling-Demo}}
    |plevel=[[The Hub|26. The Hub]]{{Gameref|Rolling-Demo}}
    |nlevel=[[MediEvil ECTS Pre-Alpha/The Time Device|28. The Time Device]]{{Gameref|Rolling-Demo}}
    |nlevel=[[MediEvil ECTS Pre-Alpha/The Time Device|28. The Time Device]]{{Gameref|Rolling-Demo}}
    }}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% 3%}}'''The Great Machine''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], itt was going to be a very platform-oriented level where [[Sir Dan]] would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. [[The Time Device]] was redesigned to accommodate the loss of the Great Machine. The [[Cathedral Spires]] level from ''[[MediEvil 2]]'' ended up being similar in concept to this level.{{Siteref|MediEvil-Boards|12832|MediEvil developers - Q&A;|June 14, 2013}}
    }}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% 3%}}'''The Great Machine''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], it was going to be a very platform-oriented level where [[Sir Dan]] would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. [[The Time Device]] was redesigned to accommodate the loss of the Great Machine. The [[Cathedral Spires]] level from ''[[MediEvil 2]]'' ended up being similar in concept to this level.{{Siteref|MediEvil-Boards|12832|MediEvil developers - Q&A;|June 14, 2013|quote=It's true, there was a level called The Great Machine in the original plan for the game. It was to be a very platform oriented level where Dan navigates around the outside of a huge steam powered machine avoiding moving pistons, jets of steam, etc. I recall we did a little bit of work blocking it out but ultimately it was still just a rough concept at the time we needed to rationalize our plan for completing the game. It's possible a few ideas made it into The Time Device - in fact that level (including the whole train section) was redesigned to accommodate the loss of The Great Machine.<br><br>Visually you can see some of the ideas that we had in mind for The Great Machine in the FMV sequence that introduces The Time Device (i.e. the pan over Zarok's underground domain).<br><br>Interestingly The Cathedral Spires level that they created at the end of MediEvil 2 had a very similar feel to our concepts for The Great Machine. Not sure whether that was an accident or by design (perhaps even subconsciously on Jason's part)!|author=Chris Sorrell}}


    The level appears in the ''[[MediEvil ECTS Pre-Alpha]]'', albeit in a very rough form. There are no enemies to fight or items to collect.  
    The level appears in the ''[[MediEvil ECTS Pre-Alpha]]'', albeit in a very rough form. There are no enemies to fight or items to collect.  
    ==In promotional materials==
    ==In promotional materials==
    Bits of the level can be seen in an early promotional trailer for the game. [[Flying Eyeballs]] can briefly be seen in the footage.
    Bits of the level can be seen in an early promotional trailer for the game. The level is much further along than it is in the ''MediEvil ECTS Pre-Alpha'' with textures that look closer to the final game. A [[Flying Eyeball]] can briefly be seen in the footage:
    {{NoComparison
    |name=''MediEvil'' trailer
    |content=[[File:MediEvil1998-Trailer-TheGreatMachine.gif|The Great Machine trailer footage.]]
    }}
     
    ==In the final game==
    ==In the final game==
    The machine was turned into the exterior of [[Zarok's Lair]]:
    The machine was turned into the exterior of [[Zarok's Lair]]:
    Line 40: Line 46:
    }}
    }}


    Several objects from The Great Machine also remain in the [[Programmer's Playground]] [[WAD]].
    Several objects from The Great Machine also remain in the [[Programmer's Playground]] [[cambridge:WAD|WAD]].
    ==Book of Gallowmere==
    ===Enemies===
    <gallery>
    File:MediEvilECTSPreAlpha-FlyingEyeball.png|[[Flying Eyeballs]]
    </gallery>
    ==Gallery==
    {{Main|:Category:Images of The Great Machine|l1=Images of The Great Machine}}
    ===Concept art===
    <gallery>
    MediEvil1998-TheGreatMachine-ConceptArtWIP.png
    MediEvil1998-TheGreatMachine-ConceptArt.jpg
    MediEvil1998-TheGreatMachine-ConceptArtDoodles.jpg
    </gallery>


    ==Gallery==
    ===Screenshots===
    {{Empty section|Gallery}}
    <gallery perrow="4">
    MediEvilECTSPreAlpha-TheGreatMachine1.png
    MediEvilECTSPreAlpha-TheGreatMachine2.png
    MediEvilECTSPreAlpha-TheGreatMachine3.png
    MediEvilECTSPreAlpha-TheGreatMachine4.png
    MediEvilECTSPreAlpha-TheGreatMachine5.png
    MediEvilECTSPreAlpha-TheGreatMachine6.png
    </gallery>


    ==References==
    ==References==

    Latest revision as of 02:35, 3 November 2023

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    The Great Machine
    MediEvilECTSPreAlpha-TheGreatMachine7.png
    General information
    AKA Train Level
    Enemies Flying Eyeballs
    Music Dan's Waltz
    Chronological information
    Previous level 26. The Hub[1]
    Next level 28. The Time Device[1]
    Location on Land Map
       
       
    Sir Daniel Fortesque
       

    The Great Machine is a level that was cut from MediEvil.[1] According to the game's producer, Chris Sorrell, it was going to be a very platform-oriented level where Sir Dan would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. The Time Device was redesigned to accommodate the loss of the Great Machine. The Cathedral Spires level from MediEvil 2 ended up being similar in concept to this level.[2]

    The level appears in the MediEvil ECTS Pre-Alpha, albeit in a very rough form. There are no enemies to fight or items to collect.

    In promotional materials

    Bits of the level can be seen in an early promotional trailer for the game. The level is much further along than it is in the MediEvil ECTS Pre-Alpha with textures that look closer to the final game. A Flying Eyeball can briefly be seen in the footage:

    MediEvil trailer
    The Great Machine trailer footage.

    In the final game

    The machine was turned into the exterior of Zarok's Lair:

    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheGreatMachineComparison1.png MediEvil1998-ZaroksLairComparison1.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheGreatMachineComparison2.png MediEvil1998-ZaroksLairComparison2.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheGreatMachineComparison3.png MediEvil1998-ZaroksLairComparison3.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheGreatMachineComparison4.png MediEvil1998-ZaroksLairComparison4.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheGreatMachineComparison5.png MediEvil1998-ZaroksLairComparison5.png

    Several objects from The Great Machine also remain in the Programmer's Playground WAD.

    Book of Gallowmere

    Enemies

    Gallery

    Main article: Images of The Great Machine

    Concept art

    Screenshots

    References

    1. 1.0 1.1 1.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. ProBoards "It's true, there was a level called The Great Machine in the original plan for the game. It was to be a very platform oriented level where Dan navigates around the outside of a huge steam powered machine avoiding moving pistons, jets of steam, etc. I recall we did a little bit of work blocking it out but ultimately it was still just a rough concept at the time we needed to rationalize our plan for completing the game. It's possible a few ideas made it into The Time Device - in fact that level (including the whole train section) was redesigned to accommodate the loss of The Great Machine.

      Visually you can see some of the ideas that we had in mind for The Great Machine in the FMV sequence that introduces The Time Device (i.e. the pan over Zarok's underground domain).

      Interestingly The Cathedral Spires level that they created at the end of MediEvil 2 had a very similar feel to our concepts for The Great Machine. Not sure whether that was an accident or by design (perhaps even subconsciously on Jason's part)!"
      — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published June 14, 2013.

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