Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Magicians: Difference between revisions

From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
No edit summary
 
(20 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Template:Infobox enemy
{{Infobox enemy
|name = Magicians
|name = Magician
|soul = {{BadSoul}}
|aka = Snakeman<br>Tattoo Man<br>Wizard
|image = [[File:WIZARD1.png|250px]]
|soul = {{Soul|2}}{{ORref|Lalle}}
|medievil 2 = [[The Freakshow]]}} The '''Magicians '''are enemies from [[MediEvil 2]]. They can be found in [[The Freakshow]] level.
|health = 250 HP{{ORref|Lalle}}
==Involvement==
|image = MediEvil2-Magician-Render.png
These Asian wizards are unvulenrable and has the power to summon a dragon spirit to attack you. If the dragon spirit went back to the Magicain, quickly go after him and hit him with your Hammer when he became solid.
|gender = Male
==Description==
|appearances = {{Appearances|
This ancient Asian fellow might look harmless, but he has the power to conjure up a big, evil Dragon/like apparition that will attack you mercilessly. As soon as he sends it your way, he becomes transparent and invulnerable to your attacks. Your best bet is to use the [[Daring Dash]] and run the opposite way to avoid the apparition at any cost. Using your Daring Dash will also provide you with shield protection, so keep it up. Eventually, the Dragon will tire of chasing you and head back to his master. This is your cue to charge up your [[Hammer]] for the big "smashy smashy". As soon as the Dragon disappears back into the Magician, the little guy goes on the move. Follow his sparkly trail until he stops, then let loose with your weapon. Repeat this one or two times and his soul will fill your cup.
|medievil2 =  
*[[The Freakshow]]
}}}}
The '''Magicians''' were a part of [[the Freakshow]] in [[London]] in 1886.
==Gameplay==
===Official Strategy Guide entry===
This ancient Asian fellow might look harmless, but he has the power to conjure up a big, evil Dragon/like apparition that will attack you mercilessly. As soon as he sends it your way, he becomes transparent and invulnerable to your attacks. Your best bet is to use the [[Daring Dash]] and run the opposite way to avoid the apparition at any cost. Using your Daring Dash will also provide you with shield protection, so keep it up. Eventually, the Dragon will tire of chasing you and head back to his master. This is your cue to charge up your [[Hammer]] for the big "smashy smashy". As soon as the Dragon disappears back into the Magician, the little guy goes on the move. Follow his sparkly trail until he stops, then let loose with your weapon. Repeat this one or two times and his soul will fill your cup.{{Bookref|MED2-Prima}}
 
==Gallery==
{{Empty section|Gallery}}
==References==
{{Reflist}}
{{clr}}
==Navigation==
{{MediEvil 2 enemies}}
{{Occult}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:MediEvil 2 enemies]]
[[Category:Enemies in MediEvil 2]]
[[Category:Occult]]
[[Category:Sorcerers]]

Latest revision as of 13:01, 19 January 2025

Magician
MediEvil2-Magician-Render.png
Biographical information
AKA Snakeman
Tattoo Man
Wizard
Gender Male
Gameplay information
Soul type Medium Evil[1]
Health 250 HP[1]
Behind the scenes information
Appears in

The Magicians were a part of the Freakshow in London in 1886.

Gameplay

Official Strategy Guide entry

This ancient Asian fellow might look harmless, but he has the power to conjure up a big, evil Dragon/like apparition that will attack you mercilessly. As soon as he sends it your way, he becomes transparent and invulnerable to your attacks. Your best bet is to use the Daring Dash and run the opposite way to avoid the apparition at any cost. Using your Daring Dash will also provide you with shield protection, so keep it up. Eventually, the Dragon will tire of chasing you and head back to his master. This is your cue to charge up your Hammer for the big "smashy smashy". As soon as the Dragon disappears back into the Magician, the little guy goes on the move. Follow his sparkly trail until he stops, then let loose with your weapon. Repeat this one or two times and his soul will fill your cup.[2]

Gallery

References

  1. 1.0 1.1 Original research by sLalle.
  2. MediEvil II: Prima's Official Strategy Guide. Published by Dimension Publishing in 2000.

Navigation