Scarecrows: Difference between revisions

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*[[Scarecrow Fields]]
*[[Scarecrow Fields]]
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|image = MediEvil2019-Scarecrows-BookOfGallowmere.png
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{{quote|Oh Scarecrows ALWAYS freak me out. It's the hand-stitched eyes. Lets hurry through the Pumpkin Gorge.|An alleged comment by [[Al-Zalam]].}}
'''Scarecrows''' were the protectors of the [[Scarecrow Fields]] in [[Gallowmere]]. They were brought to life by [[Zarok]]'s magic. They could release [[crows]] from their dark, evil hearts.
'''Scarecrows''' were the protectors of the [[Scarecrow Fields]] in [[Gallowmere]]. They were brought to life by [[Zarok]]'s magic. They could release [[crows]] from their dark, evil hearts.
==Gameplay==
==Gameplay==
===Strategy===
===Overview===
The scarecrows' attacks are very hard to evade when fighting with melee weapons. They can also release [[crows]] from their coats to deal additional damage to [[Sir Dan]].
The scarecrows' attacks can be very hard to evade when fighting with melee weapons. They can also release [[crows]] from their coats to deal additional damage to [[Sir Dan]].
===''MediEvil: Resurrection''===
{{quote|Oh Scarecrows ALWAYS freak me out. It's the hand-stitched eyes. Lets hurry through the Pumpkin Gorge.|An alleged comment by [[Al-Zalam]].}}
Scarecrows are one of several enemy types who do not appear in the Undead Carnival mini game [[Pit o' Death]] in ''MediEvil: Resurrection''.
====An Adventurer's Guide to Monsters entry====
The first time one sees these creatures casually gliding around they might be forgiven for thinking they are quite charming, elegant even, that would be a very big mistake. At a moments notice they can turn into a terrifying combat machine, clawing arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the maths!
===''MediEvil'' (2019 remake)===
====Book of Gallowmere entry====
These straw men spin to win!
 
They have teamed up with the crows to protect their cornfield home from strangers, whom they greet with sharp, spinning affection.
==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
====''MediEvil'' (1998 original)====
In early pre-release versions of ''MediEvil'' such as the ''[[MediEvil Rolling Demo]]'', scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan.
In early pre-release versions of ''MediEvil'' such as the ''[[MediEvil Rolling Demo]]'', scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan.
==Gallery==
====''MediEvil: Resurrection''====
{{Empty section|Gallery}}
Scarecrows were reconceptualised by artist [[Mark Gibbons]]. He was also responsible for creating their model, which was one of the first he created.<ref>{{Cite web|quote=The Scarecrow character model was one of the first I created and it was enormously satisfying to see it make it into the finished game.|site=Red Knuckle Studios (archived version)|title=Scarecrow|retrieved=October 21, 2007|author=Gibbons, Mark|url=https://web.archive.org/web/20071021072741/http://redknuckle.com/concept_pages/scarecrow.htm}}</ref>
 
==In other languages==
==Trivia==
{{OtherLanguages
*Scarecrows are one of several enemies not to appear in the Undead Carnival mini game [[Pit o' Death]] in ''MediEvil: Resurrection''; the others are the [[Imps]], [[Pumpkin Bombs]], [[Armoured Knights]], [[Boiler Guards]], [[Dragon Toads]], [[Shadow Demons]], and [[Pirate Officers]].
|ar = الفزاعات
 
|arR =alfazaeat
|bg = Плашила
|bgR =Plašila
|cz = Strašáci
|da = Fugleskræmsler
|de = Vogelscheuchen
|el = Σκιάχτρα
|elR =Skiáchtra
|es = Espantapájaros
|esMX = Espantapájaros
|fi = Linnunpelätit
|fr = Épouvantails
|hr = Strašila
|hu = Madárijesztők
|it = Spaventapasseri
|ja = かかし
|jaR =Kakashi
|nl = Vogelverschrikkers
|no = Fugleskremsel
|pl = Strachy na wróble
|pt = Espantalhos
|ptBR = Espantalhos
|ro = Sperietori
|ru = Страшилы
|ruR =Strashily
|sv = Fågelskrämmor
|tr = Korkuluklar
}}
==References==
{{Reflist}}
==Navigation==
==Navigation==
{{MediEvil enemies}}
{{MediEvil enemies}}

Revision as of 22:15, 7 March 2024

Scarecrow
MediEvil2019-BookOfGallowmere-EnemiesIcon.png
MediEvil2019-Scarecrows-BookOfGallowmere.png
Gameplay information
Soul type Medium Evil
Health 200 HP
Behind the scenes information
Appears in

Scarecrows were the protectors of the Scarecrow Fields in Gallowmere. They were brought to life by Zarok's magic. They could release crows from their dark, evil hearts.

Gameplay

Overview

The scarecrows' attacks can be very hard to evade when fighting with melee weapons. They can also release crows from their coats to deal additional damage to Sir Dan.

MediEvil: Resurrection

"Oh Scarecrows ALWAYS freak me out. It's the hand-stitched eyes. Lets hurry through the Pumpkin Gorge."
― An alleged comment by Al-Zalam.

Scarecrows are one of several enemy types who do not appear in the Undead Carnival mini game Pit o' Death in MediEvil: Resurrection.

An Adventurer's Guide to Monsters entry

The first time one sees these creatures casually gliding around they might be forgiven for thinking they are quite charming, elegant even, that would be a very big mistake. At a moments notice they can turn into a terrifying combat machine, clawing arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the maths!

MediEvil (2019 remake)

Book of Gallowmere entry

These straw men spin to win!

They have teamed up with the crows to protect their cornfield home from strangers, whom they greet with sharp, spinning affection.

Behind the scenes

Development

MediEvil (1998 original)

In early pre-release versions of MediEvil such as the MediEvil Rolling Demo, scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan.

MediEvil: Resurrection

Scarecrows were reconceptualised by artist Mark Gibbons. He was also responsible for creating their model, which was one of the first he created.[1]

In other languages

Language Name
Arabic الفزاعات
alfazaeat
Bulgarian Плашила
Plašila
Croatian Strašila
Czech Strašáci
Danish Fugleskræmsler
Dutch Vogelverschrikkers
Finnish Linnunpelätit
French (France) Épouvantails
German Vogelscheuchen
Greek Σκιάχτρα
Skiáchtra
Hungarian Madárijesztők
Italian Spaventapasseri
Japanese かかし
Kakashi
Norwegian Fugleskremsel
Polish Strachy na wróble
Portuguese (Brazil) Espantalhos
Portuguese (Portugal) Espantalhos
Romanian Sperietori
Russian Страшилы
Strashily
Spanish (LatAm) Espantapájaros
Spanish (Spain) Espantapájaros
Swedish Fågelskrämmor
Turkish Korkuluklar

References

  1. "The Scarecrow character model was one of the first I created and it was enormously satisfying to see it make it into the finished game." — Gibbons, Mark, Scarecrow on Red Knuckle Studios (archived version). Retrieved October 21, 2007.

Navigation