Scarecrows: Difference between revisions

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    ===Overview===
    ===Overview===
    The scarecrows' attacks can be very hard to evade when fighting with melee weapons. They can also release [[crows]] from their coats to deal additional damage to [[Sir Dan]].
    The scarecrows' attacks can be very hard to evade when fighting with melee weapons. They can also release [[crows]] from their coats to deal additional damage to [[Sir Dan]].
    ===''MediEvil'' (1998 original)===
    ====Animations====
    {{Empty section}}
    ====Official Strategy Guide entry====
    It seems these Scarecrows have teamed up with their arch-rival, the crow, and are now out to get you! They are very deadly creatures that do a ton of damage when they connect. Don't let their stillness lull you into a false sense of security. Get too close and they do a deadly spinning dance across your bones. In addition, once in a while they will open their chests and shoot out a few Dan-hungry crows who are looking to peck out that one good eye. While the game warns against antagonizing these straw-filled buggers - instead telling us to block their paths with objects (such as the wagons) - you're going to need to kill them all if you want to get enough souls to fill the Chalice. Your best bet is to keep moving around them, while whacking with your Sword. They take multiple hits, but eventually go down for the count.
    ===''MediEvil: Resurrection''===
    ===''MediEvil: Resurrection''===
    {{quote|Oh Scarecrows ALWAYS freak me out. It's the hand-stitched eyes. Lets hurry through the Pumpkin Gorge.|An alleged comment by [[Al-Zalam]].}}  
    {{quote|Oh Scarecrows ALWAYS freak me out. It's the hand-stitched eyes. Lets hurry through the Pumpkin Gorge.|An alleged comment by [[Al-Zalam]].}}  
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    They have teamed up with the crows to protect their cornfield home from strangers, whom they greet with sharp, spinning affection.
    They have teamed up with the crows to protect their cornfield home from strangers, whom they greet with sharp, spinning affection.
    ==Behind the scenes==
    ==Behind the scenes==
    ===Development===
    ===Development===

    Revision as of 22:24, 7 March 2024

    Scarecrow
    MediEvil2019-BookOfGallowmere-EnemiesIcon.png
    MediEvil2019-Scarecrows-BookOfGallowmere.png
    Gameplay information
    Soul type Medium Evil
    Health 200 HP
    Behind the scenes information
    Appears in

    Scarecrows were the protectors of the Scarecrow Fields in Gallowmere. They were brought to life by Zarok's magic. They could release crows from their dark, evil hearts.

    Gameplay

    Overview

    The scarecrows' attacks can be very hard to evade when fighting with melee weapons. They can also release crows from their coats to deal additional damage to Sir Dan.

    MediEvil (1998 original)

    Animations

    Official Strategy Guide entry

    It seems these Scarecrows have teamed up with their arch-rival, the crow, and are now out to get you! They are very deadly creatures that do a ton of damage when they connect. Don't let their stillness lull you into a false sense of security. Get too close and they do a deadly spinning dance across your bones. In addition, once in a while they will open their chests and shoot out a few Dan-hungry crows who are looking to peck out that one good eye. While the game warns against antagonizing these straw-filled buggers - instead telling us to block their paths with objects (such as the wagons) - you're going to need to kill them all if you want to get enough souls to fill the Chalice. Your best bet is to keep moving around them, while whacking with your Sword. They take multiple hits, but eventually go down for the count.

    MediEvil: Resurrection

    "Oh Scarecrows ALWAYS freak me out. It's the hand-stitched eyes. Lets hurry through the Pumpkin Gorge."
    ― An alleged comment by Al-Zalam.

    Scarecrows are one of several enemy types who do not appear in the Undead Carnival mini game Pit o' Death in MediEvil: Resurrection.

    An Adventurer's Guide to Monsters entry

    The first time one sees these creatures casually gliding around they might be forgiven for thinking they are quite charming, elegant even, that would be a very big mistake. At a moments notice they can turn into a terrifying combat machine, clawing arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the maths!

    MediEvil (2019 remake)

    Book of Gallowmere entry

    These straw men spin to win!

    They have teamed up with the crows to protect their cornfield home from strangers, whom they greet with sharp, spinning affection.

    Behind the scenes

    Development

    MediEvil (1998 original)

    In early pre-release versions of MediEvil such as the MediEvil Rolling Demo, scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan.

    MediEvil: Resurrection

    Scarecrows were reconceptualised by artist Mark Gibbons. He was also responsible for creating their model, which was one of the first he created.[1]

    In other languages

    Language Name
    Arabic الفزاعات
    alfazaeat
    Bulgarian Плашила
    Plašila
    Croatian Strašila
    Czech Strašáci
    Danish Fugleskræmsler
    Dutch Vogelverschrikkers
    Finnish Linnunpelätit
    French (France) Épouvantails
    German Vogelscheuchen
    Greek Σκιάχτρα
    Skiáchtra
    Hungarian Madárijesztők
    Italian Spaventapasseri
    Japanese かかし
    Kakashi
    Norwegian Fugleskremsel
    Polish Strachy na wróble
    Portuguese (Brazil) Espantalhos
    Portuguese (Portugal) Espantalhos
    Romanian Sperietori
    Russian Страшилы
    Strashily
    Spanish (LatAm) Espantapájaros
    Spanish (Spain) Espantapájaros
    Swedish Fågelskrämmor
    Turkish Korkuluklar

    References

    1. "The Scarecrow character model was one of the first I created and it was enormously satisfying to see it make it into the finished game." — Gibbons, Mark, Scarecrow on Red Knuckle Studios (archived version). Retrieved October 21, 2007.

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