The Great Machine

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    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    The Great Machine
    General information
    AKA Train Level
    Enemies Flying Eyeballs
    Music Dan's Waltz
    Chronological information
    Previous level 26. The Hub[1]
    Next level 28. The Time Device[1]
    Location on Land Map
       
       
    Sir Daniel Fortesque
       

    The Great Machine is a level that was cut from MediEvil.[1] According to the game's producer, Chris Sorrell, itt was going to be a very platform-oriented level where Sir Dan would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. The Time Device was redesigned to accommodate the loss of the Great Machine. The Cathedral Spires level from MediEvil 2 ended up being similar in concept to this level.[2]

    The level appears in the MediEvil ECTS Pre-Alpha, albeit in a very rough form. There are no enemies to fight or items to collect.

    In promotional materials

    Bits of the level can be seen in an early promotional trailer for the game. Flying Eyeballs can briefly be seen in the footage.

    In the final game

    The machine was turned into the exterior of Zarok's Lair:

    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheGreatMachineComparison1.png MediEvil1998-ZaroksLairComparison1.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheGreatMachineComparison2.png MediEvil1998-ZaroksLairComparison2.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheGreatMachineComparison3.png MediEvil1998-ZaroksLairComparison3.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheGreatMachineComparison4.png MediEvil1998-ZaroksLairComparison4.png
    MediEvil ECTS Pre-Alpha Final
    MediEvilECTSPreAlpha-TheGreatMachineComparison5.png MediEvil1998-ZaroksLairComparison5.png

    Several objects from The Great Machine also remain in the Programmer's Playground WAD.

    Gallery

    References

    1. 1.0 1.1 1.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. ProBoards MediEvil developers - Q&A; on MediEvil Boards. Published June 14, 2013.

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