Mecha Imps: Difference between revisions

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|image = MediEvil2019-MechaImp-BookOfGallowmere.png
|image = MediEvil2019-MechaImp-BookOfGallowmere.png
|aka = Metal Machine{{Bookref|MED-Prima}}
|aka = Metal Machine{{Bookref|MED-Prima}}
|soul = {{Soul|3}}
|health = 200 HP (head and body altogether){{ORref|DF}}
|soul = {{Soul|3}}{{ORref|DF}}
|gamename = MediEvil
|entityname = SfWickermanHead<br>SfWickerman
|receiveSrc = {{ORref|DF}}{{RemakeDamageNote}}
|receive = {{DamageReceived}}
|attacksSrc = {{ORref|DF}}
|attacks = {{EnemyAttack|name=Contact|18|0|0|0}}
{{EnemyAttack|name=Fireball|0|0|8|0}}
|moregameplay = {{Infobox gameplay section
|health = 800 HP{{ORref|DF}}
|gamename = MediEvil: Resurrection
}}
|appearances = {{Appearances
|appearances = {{Appearances
|medievil1998=
|medievil1998=
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==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
Originally, Mecha Imps were conceptualised as {{w|Wicker man|wicker men}}. This iteration of Mecha Imps can still be seen in the ''[[MediEvil Rolling Demo]]'' as well as the ''[[MediEvil ECTS Pre-Alpha]]''.{{Gameref|Rolling-Demo}} They are virtually the same in appearance from the front, except they are not metallic but wooden. The versions seen in the demo
Originally, Mecha Imps were conceptualised as {{w|Wicker man|wicker men}}. This iteration of Mecha Imps can still be seen in the ''[[MediEvil Rolling Demo]]'' as well as the ''[[MediEvil ECTS Pre-Alpha]]''.{{Gameref|Rolling-Demo}} They are virtually the same in appearance from the front, except they are not metallic but wooden. The versions seen in the demo stay in place, shooting fireballs at Dan.
==Gallery==
{{Empty section|Gallery}}
==See also==
==See also==
*[[Imps]]
*[[Imps]]
==Notes==
{{Notelist}}
==References==
==References==
{{Reflist}}
{{Reflist}}

Revision as of 04:41, 22 March 2024

Mecha Imp
MediEvil2019-BookOfGallowmere-EnemiesIcon.png
MediEvil2019-MechaImp-BookOfGallowmere.png
Biographical information
AKA Metal Machine[1]
Gameplay information
MediEvil
Soul type Major Evil[2]
Health 200 HP (head and body altogether)[2]
Damage dealt[2] Contact: 18 HP
  • Sharpness 18
  • Weight 0
  • Fire 0
  • Magic 0

Fireball: 8 HP

  • Sharpness 0
  • Weight 0
  • Fire 8
  • Magic 0
Damage taken[2][a] Sharpness Standard (1x)

Weight Standard (1x)

Fire Standard (1x)

Magic Standard (1x)

Entity name SfWickermanHead
SfWickerman
MediEvil: Resurrection
Health 800 HP[2]
Behind the scenes information
Appears in
Trophies
Impaired Drivers Impaired Drivers
Defeat both Mecha Imps and their taunting Imp pilots.
"Beware of mischief makers in metal machines! Who knows what dark sorcery brings their metal limbs to life! It would be good to see the back of such menaces!"
― A book in the Scarecrow Fields.

Mecha Imps were huge robots that were built by the Imps to steal the crops in the Scarecrow Fields.

Characteristics

Appearance

Canonical account

Mecha Imps were tall, humanoid metal machines constructed and controlled by Imps. They had a mobile head that could turn to face their target. Their backs were exposed, revealing the control centre where an Imp used levers to move the machine. At the front of their torso was a small window allowing the controlling Imp to see what's ahead.

Apocryphal account

Some sources indicate that there was a bumper sticker on their back that read "Stomp U".

Abilities

Mecha Imps could walk and spin around. Their heads could turn 360 degrees like that of an owl. Additionally, they could spit fireballs at their target.

Gameplay

Strategy

As suggested by their name, Mecha Imps are huge robots controlled by Imps. You must first shoot the head of the monster with a ranged weapon, preferably the Crossbow. After you destroy its head, you have to face its back and shoot the Imp that controls it from behind. Beware, though, the robot can spin in place and the head spits fire!

Behind the scenes

Development

Originally, Mecha Imps were conceptualised as wicker men. This iteration of Mecha Imps can still be seen in the MediEvil Rolling Demo as well as the MediEvil ECTS Pre-Alpha.[3] They are virtually the same in appearance from the front, except they are not metallic but wooden. The versions seen in the demo stay in place, shooting fireballs at Dan.

See also

Notes

  1. Damage resistances were not re-implemented in the 2019 remake of MediEvil. This means that, unlike in the original game, all enemies take the same amount of damage from Dan's weapons.

References

  1. MediEvil: The Official Strategy Guide. Published by Dimension Publishing in 1998.
  2. 2.0 2.1 2.2 2.3 2.4 Original research by Dan's Friend.
  3. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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