The Hub: Difference between revisions

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{{Infobox level
{{Infobox level
|number=26{{Gameref|Rolling-Demo}}
|number=26.{{Gameref|Rolling-Demo}}
|nlevel=[[The Great Machine]]{{Gameref|Rolling-Demo}}  
|music=[[IG10]]
|plevel=[[The Halls of Illusion]]{{Gameref|Rolling-Demo}}  
|nlevel=[[The Great Machine|27. The Great Machine]]{{Gameref|Rolling-Demo}}  
}}'''The Hub''' is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} It would have followed on from [[the Halls of Illusion]] level and continued into [[the Great Machine]], making the level a part of the [[City of Madness]] portion of the game.{{Gameref|Rolling-Demo}}
|plevel=[[The Halls of Illusion|25. The Halls of Illusion]]{{Gameref|Rolling-Demo}}  
}}'''The Hub''' is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} It would have followed on from [[The Halls of Illusion]] level and continued into [[The Great Machine]], making the level a part of the [[City of Madness]] portion of the game.{{Gameref|Rolling-Demo}}


When asked about the level, [[Chris Sorrell]], the game's producer, did not remember anything about it.<ref>{{Icon|Twitter}} {{Cite web|quote=Hmm, I don’t have any recollection of that level at all. I don’t think it can have been anything very exciting, sorry|title=Chris Sorrell|url=https://twitter.com/trepan/status/1456535476081287172|site=Twitter|published=November 5, 2021|retrieved=November 6, 2021}}</ref> According to the earlier map layout plan, the level would have connect to multiple levels, including [[the Entrance Hall]], the Halls of Illusion, [[the Time Device]], the Great Machine, and even [[the Lake]].<ref>{{Icon|Twitter}} {{Cite web|quote=Tidying up the dusty boxes in the cobwebbed attic I found yet more of my original MediEvil game designs, maps and documents. Including a lengthy audience play test response document. For those unfamiliar with Game Dev’ this is to get feedback from the public…|title=Jay Gunn|url=https://twitter.com/gunncomics/status/1518312169380659200|site=Twitter|published=April 24, 2022|retrieved=May 3, 2022}}</ref>
The Hub appears in the ''[[MediEvil ECTS Pre-Alpha]]''. It consists of five rooms connected via passageways. The central room features a stained glass floor. There are [[chests]] in three of the rooms connected to the central room. One of the chests always contains a [[Gold Shield]], one the [[Crossbow]], and the last one contains a random item. There is a blue [[Magic Bone]] in one of the passageways connecting the rooms. The final room has a spiral staircase which leads to an unfinished area.


Based on a level flow chart from an unknown period of the game's development, The Hub would have connected several levels together. The level could have been accessed via [[The Entrance Hall]] or The Halls of Illusion, and would have led into [[The Time Device]], The Great Machine, and [[The Lake]].{{TwitterRef|quote=Tidying up the dusty boxes in the cobwebbed attic I found yet more of my original MediEvil game designs, maps and documents. Including a lengthy audience play test response document. For those unfamiliar with Game Dev’ this is to get feedback from the public…|Wilson|1518312169380659200|April 24, 2022}}
When asked about the level, [[Chris Sorrell]], the game's producer, did not remember anything about it. {{TwitterRef|Sorrell|1456535476081287172|November 5, 2021|quote=Hmm, I don’t have any recollection of that level at all. I don’t think it can have been anything very exciting, sorry}}
==In the final game==
While The Hub was completely cut from the final game, its location can still be seen in the [[12AV]] full motion video.
The stained glass floor that Dan falls on can later be seen in ''[[MediEvil 2]]'', at the top of [[Zarok's Lair]], suggesting that The Hub is directly above it.
==References==
==References==
{{Reflist}}
{{Reflist}}
{{MediEvil levels}}
==Navigation==
{{MediEvil cut content}}
{{MediEvil ECTS Pre-Alpha levels}}
{{DEFAULTSORT:Hub, The}}
{{DEFAULTSORT:Hub, The}}
[[Category:Content cut from MediEvil]]
[[Category:Cut levels]]
[[Category:Cut levels]]
[[Category:Levels]]

Revision as of 19:41, 21 September 2023

PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
The Hub
General information
Music IG10
Chronological information
Previous level 25. The Halls of Illusion[1]
Next level 27. The Great Machine[1]

The Hub is a level that was cut from MediEvil.[1] It would have followed on from The Halls of Illusion level and continued into The Great Machine, making the level a part of the City of Madness portion of the game.[1]

The Hub appears in the MediEvil ECTS Pre-Alpha. It consists of five rooms connected via passageways. The central room features a stained glass floor. There are chests in three of the rooms connected to the central room. One of the chests always contains a Gold Shield, one the Crossbow, and the last one contains a random item. There is a blue Magic Bone in one of the passageways connecting the rooms. The final room has a spiral staircase which leads to an unfinished area.

Based on a level flow chart from an unknown period of the game's development, The Hub would have connected several levels together. The level could have been accessed via The Entrance Hall or The Halls of Illusion, and would have led into The Time Device, The Great Machine, and The Lake.[2]

When asked about the level, Chris Sorrell, the game's producer, did not remember anything about it. [3]

In the final game

While The Hub was completely cut from the final game, its location can still be seen in the 12AV full motion video.

The stained glass floor that Dan falls on can later be seen in MediEvil 2, at the top of Zarok's Lair, suggesting that The Hub is directly above it.

References

  1. 1.0 1.1 1.2 1.3 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
  2. Twitter "Tidying up the dusty boxes in the cobwebbed attic I found yet more of my original MediEvil game designs, maps and documents. Including a lengthy audience play test response document. For those unfamiliar with Game Dev’ this is to get feedback from the public…"Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published April 24, 2022.
  3. Twitter "Hmm, I don’t have any recollection of that level at all. I don’t think it can have been anything very exciting, sorry"Chris Sorrell (@Trepan) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published November 5, 2021.

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