Octomators: Difference between revisions
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{{Infobox enemy | {{Infobox enemy | ||
|name = Octomator | |name = Octomator | ||
|image = MediEvil2-Octomator-Render.png | |||
|soul = {{Soul|2}}{{ORref|Lalle}} | |soul = {{Soul|2}}{{ORref|Lalle}} | ||
|health = 133 HP{{ORref|Lalle}} | |health = 133 HP{{ORref|Lalle}} | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{clr}} | |||
==Navigation== | ==Navigation== | ||
{{MediEvil 2 enemies}} | {{MediEvil 2 enemies}} | ||
{{Species}} | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Enemies in MediEvil 2]] | [[Category:Enemies in MediEvil 2]] | ||
[[Category:Species]] |
Latest revision as of 03:51, 1 November 2024
Octomator | |||
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Gameplay information | |||
Soul type | Medium Evil[1] | ||
Health | 133 HP[1] | ||
Behind the scenes information | |||
Appears in |
Octomators were strange creatures found in the Greenwich Observatory and the Sewers under London in 1886. They could possess other beings by latching onto their heads.
Gameplay
Strategy
These strange alien-like creatures can take control over dead enemies or allies such as the Sailor Zombies and the Mullock cows. If you deal enough damage to the enemy while the octomator is controlling it, it will be lost from their control. If Daniel's body is detached from its head, the octomators can jump on top of it and possess it.
Killing them always leaves their corpse crushed, even if you don't kill them with the Hammer.
Gallery
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References
- ↑ 1.0 1.1 Original research by sLalle.
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