Octo-Mullocks: Difference between revisions

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    Octo-Mullock
    MediEvil2-OctomatedMullock-Screenshot.png
    Biographical information
    AKA Octomated Mullock
    Gameplay information
    Soul type No soul
    Health 240 HP
    Damage dealt[1] All attacks: 53 HP
    Sharpness 18 Weight 18 Fire 5 Magic 12
    Damage taken[1] Sharpness Standard (1x)

    Weight Standard (1x)

    Fire Immune (0x)

    Magic Standard (1x)

    Immune to Chicken drumsticks
    Behind the scenes information
    Appears in

    Octo-Mullocks, or Octomated Mullocks, were the result of Mullocks becoming possessed by Octomators.

    Gameplay

    Overview

    Octo-Mullocks are Mullocks controlled by Octomators. Defeating them results in the Mullock becoming stunned and the Octomator looking for another being to control. Sir Dan should quickly chase down and kill the Octomator to prevent it from possessing anything else.[2]

    Weapon damage table

    Damage table for Octo-Mullocks[1]
    Weapon Attack Damage
    Small Sword Main attack (swing) 16 HP
    Main attack (stab) 24 HP
    Secondary attack 12 HP
    Secondary attack (charged) 32 HP
    Broad Sword Main attack (swing) 28 HP
    Main attack (stab) 32 HP
    Secondary attack 22 HP
    Secondary attack (charged) 64 HP
    Broad Sword (Enchanted) Main attack (swing) 56 HP
    Main attack (stab) 64 HP
    Secondary attack 44 HP
    Secondary attack (charged) 128 HP
    Magic Sword Main attack (swing) 68 HP
    Main attack (stab) 80 HP
    Secondary attack 56 HP
    Secondary attack (charged) 144 HP
    Cane Stick Main attack 36 HP
    Secondary attack 21 HP
    Secondary attack (charged) 36 HP
    Hammer Main / Secondary attack 64 HP
    Secondary attack (charged; releases shockwaves) 128 HP
    Axe Main attack 36 HP
    Secondary attack 46 HP
    Pistol Main attack 18 HP
    Crossbow Main attack 18 HP
    Flaming Crossbow Main attack (also applies burn) 18 HP
    Gatling Gun Main attack (point blank) 26 HP
    Main attack (at distance) 13 HP
    Lightning Main attack 18 HP
    Secondary attack (charged) 36 HP
    Blunderbuss Main attack (point blank) 220 HP
    Main attack (at distance) 26 HP
    Bombs Main attack 96 HP
    Arm Main attack 8 HP
    Secondary attack 18 HP
    Torch Main / secondary attack 4 HP
    Main / secondary attack (on fire; applies burn) 4 HP
    Effect Weapon(s) Damage
    Burn Torch (when lit), Flaming Crossbow 0 X 15 HP
    Shockwaves Hammer (charged attack) 16 X 4 HP

    References

    1. 1.0 1.1 1.2 Original research by sLalle.
    2. MediEvil 2 MediEvil 2. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on April 21, 2000.

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