Octo-Rams

Octo-Rams, or Octomated Rams, were the result of Sewer Rams being possessed by Octomators.

Octo-Ram
MediEvil2-OctomatedRam-Screenshot.png
Biographical information
AKA Octomated Ram
Gameplay information
Soul type No soul
Damage dealt[1] All attacks: 48 HP
Sharpness 12 Weight 12 Fire 12 Magic 12
Damage taken[1] Sharpness Standard (1x)

Weight Standard (1x)

Fire Standard (1x)

Magic Standard (1x)

Immune to Chicken drumsticks
Behind the scenes information
Appears in

Gameplay

Overview

Octo-Rams are Sewer Rams controlled by Octomators. Defeating them results in the Octomator separating from the Ram, looking for another subject to control. Sir Dan should quickly chase down the Octomator to prevent it from possessing another Ram or a Mullock.[2]

Weapon damage table

Damage table for Octo-Rams[1]
Weapon Attack Damage
Small Sword Main attack (swing) 16 HP
Main attack (stab) 24 HP
Secondary attack 12 HP
Secondary attack (charged) 32 HP
Broad Sword Main attack (swing) 28 HP
Main attack (stab) 32 HP
Secondary attack 22 HP
Secondary attack (charged) 64 HP
Broad Sword (Enchanted) Main attack (swing) 56 HP
Main attack (stab) 64 HP
Secondary attack 44 HP
Secondary attack (charged) 128 HP
Magic Sword Main attack (swing) 68 HP
Main attack (stab) 80 HP
Secondary attack 56 HP
Secondary attack (charged) 144 HP
Cane Stick Main attack 36 HP
Secondary attack 21 HP
Secondary attack (charged) 36 HP
Hammer Main / Secondary attack 64 HP
Secondary attack (charged; releases shockwaves) 128 HP
Axe Main attack 36 HP
Secondary attack 46 HP
Pistol Main attack 18 HP
Crossbow Main attack 18 HP
Flaming Crossbow Main attack (also applies burn) 18 HP
Gatling Gun Main attack (point blank) 26 HP
Main attack (at distance) 13 HP
Lightning Main attack 26 HP
Secondary attack (charged) 52 HP
Blunderbuss Main attack (point blank) 220 HP
Main attack (at distance) 26 HP
Bombs Main attack 128 HP
Arm Main attack 8 HP
Secondary attack 18 HP
Torch Main / secondary attack 4 HP
Main / secondary attack (on fire; applies burn) 20 HP
Effect Weapon(s) Damage
Burn Torch (when lit), Flaming Crossbow 4 X 15 HP
Shockwaves Hammer (charged attack) 16 X 4 HP

Behind the scenes

Development

Concept art and renders found on a press CD indicate that Octo-Rams were going to look quite different, with the Ram's eyes turning yellow, head turning green, and Octomator tentacles poking out of its mouth. The final design keeps the Octo-Rams largely unchanged with an Octomator simply stuck to the front of their head and can already be seen in MediEvil II 0.19, a version of the game from December 1999. The reason for this design change isn't known, but it may have been done due to being more memory efficient or simply because the difference between an Octo-Ram and regular Sewer Ram were not immediately obvious to players.

References

  1. 1.0 1.1 1.2 Original research by sLalle.
  2.   MediEvil 2. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on April 21, 2000.

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