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Octo-Zombies

From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
< Octomators(Redirected from Octo-Zombie)
Octo-Zombie
MediEvil2-OctoZombie-Render.png
Biographical information
AKA Octomated Zombie, Octomated Sailor
Gameplay information
Soul type No soul
Health 240 HP
Damage dealt[1] All attacks: 65 HP
Sharpness 24 Weight 24 Fire 5 Magic 12
Damage taken[1] Sharpness Standard (1x)

Weight Standard (1x)

Fire Immune (0x)

Magic Standard (1x)

Immune to Chicken drumsticks
Behind the scenes information
Appears in

Octo-Zombies, or Octomated Zombies, were the result of Sailor Zombies becoming possessed by Octomators.

Gameplay

Overview

Octo-Zombies are the corpses of Sailor Zombies controlled by Octomators. Defeating them results in the corpse being dropped on the ground and the Octomator looking for another corpse to control. Sir Dan should quickly destroy the corpse with his Hammer to prevent subsequent possession by the Octomator.[2]

Weapon damage table

Damage table for Octo-Zombies[1]
Weapon Attack Damage
Small Sword Main attack (swing) 16 HP
Main attack (stab) 24 HP
Secondary attack 12 HP
Secondary attack (charged) 32 HP
Broad Sword Main attack (swing) 28 HP
Main attack (stab) 32 HP
Secondary attack 22 HP
Secondary attack (charged) 64 HP
Broad Sword (Enchanted) Main attack (swing) 56 HP
Main attack (stab) 64 HP
Secondary attack 44 HP
Secondary attack (charged) 128 HP
Magic Sword Main attack (swing) 68 HP
Main attack (stab) 80 HP
Secondary attack 56 HP
Secondary attack (charged) 144 HP
Cane Stick Main attack 36 HP
Secondary attack 21 HP
Secondary attack (charged) 36 HP
Hammer Main / Secondary attack 64 HP
Secondary attack (charged; releases shockwaves) 128 HP
Axe Main attack 36 HP
Secondary attack 46 HP
Pistol Main attack 18 HP
Crossbow Main attack 18 HP
Flaming Crossbow Main attack (also applies burn) 18 HP
Gatling Gun Main attack (point blank) 26 HP
Main attack (at distance) 13 HP
Lightning Main attack 18 HP
Secondary attack (charged) 36 HP
Blunderbuss Main attack (point blank) 220 HP
Main attack (at distance) 26 HP
Bombs Main attack 96 HP
Arm Main attack 8 HP
Secondary attack 18 HP
Torch Main / secondary attack 4 HP
Main / secondary attack (on fire; applies burn) 4 HP
Effect Weapon(s) Damage
Burn Torch (when lit), Flaming Crossbow 0 X 15 HP
Shockwaves Hammer (charged attack) 16 X 4 HP

Gallery

References

  1. 1.0 1.1 1.2 Original research by sLalle.
  2. MediEvil 2 MediEvil 2. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on April 21, 2000.

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