Octo-Zombies
Octo-Zombie | |||
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Biographical information | |||
AKA | Octomated Zombie, Octomated Sailor | ||
Gameplay information | |||
Soul type | No soul | ||
Health | 240 HP | ||
Damage dealt[1] | All attacks: 65 HP ![]() ![]() ![]() ![]() | ||
Damage taken[1] | ![]()
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Immune to | Chicken drumsticks | ||
Behind the scenes information | |||
Appears in |
Octo-Zombies, or Octomated Zombies, were the result of Sailor Zombies becoming possessed by Octomators.
Gameplay
Overview
Octo-Zombies are the corpses of Sailor Zombies controlled by Octomators. Defeating them results in the corpse being dropped on the ground and the Octomator looking for another corpse to control. Sir Dan should quickly destroy the corpse with his Hammer to prevent subsequent possession by the Octomator.[2]
Weapon damage table
Damage table for Octo-Zombies[1] | ||
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Weapon | Attack | Damage |
Small Sword | Main attack (swing) | 16 HP |
Main attack (stab) | 24 HP | |
Secondary attack | 12 HP | |
Secondary attack (charged) | 32 HP | |
Broad Sword | Main attack (swing) | 28 HP |
Main attack (stab) | 32 HP | |
Secondary attack | 22 HP | |
Secondary attack (charged) | 64 HP | |
Broad Sword (Enchanted) | Main attack (swing) | 56 HP |
Main attack (stab) | 64 HP | |
Secondary attack | 44 HP | |
Secondary attack (charged) | 128 HP | |
Magic Sword | Main attack (swing) | 68 HP |
Main attack (stab) | 80 HP | |
Secondary attack | 56 HP | |
Secondary attack (charged) | 144 HP | |
Cane Stick | Main attack | 36 HP |
Secondary attack | 21 HP | |
Secondary attack (charged) | 36 HP | |
Hammer | Main / Secondary attack | 64 HP |
Secondary attack (charged; releases shockwaves) | 128 HP | |
Axe | Main attack | 36 HP |
Secondary attack | 46 HP | |
Pistol | Main attack | 18 HP |
Crossbow | Main attack | 18 HP |
Flaming Crossbow | Main attack (also applies burn) | 18 HP |
Gatling Gun | Main attack (point blank) | 26 HP |
Main attack (at distance) | 13 HP | |
Lightning | Main attack | 18 HP |
Secondary attack (charged) | 36 HP | |
Blunderbuss | Main attack (point blank) | 220 HP |
Main attack (at distance) | 26 HP | |
Bombs | Main attack | 96 HP |
Arm | Main attack | 8 HP |
Secondary attack | 18 HP | |
Torch | Main / secondary attack | 4 HP |
Main / secondary attack (on fire; applies burn) | 4 HP | |
Effect | Weapon(s) | Damage |
Burn | Torch (when lit), Flaming Crossbow | 0 X 15 HP |
Shockwaves | Hammer (charged attack) | 16 X 4 HP |
Gallery
References
- ↑ 1.0 1.1 1.2 Original research by sLalle.
- ↑
MediEvil 2. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on April 21, 2000.
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