Programmer's Playground: Difference between revisions
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The '''Programmer's Playground''' was a test level for ''[[MediEvil]]''. | |||
The level had geometry built to represent all the | The level had geometry built to represent all the different types of landscape seen across the game: different slop gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures. | ||
While the level is present on the game disk, it lacks an overlay and is thus unplayable. | |||
==Gallery<gallery bordercolor="transparent" hideaddbutton="true" bordersize="none" spacing="small" orientation="landscape"> | |||
Programmer's Playground.jpg | |||
7rq.png | |||
</gallery>== | |||
{{MediEvil levels}} | {{MediEvil levels}} | ||
[[Category:Levels]] | [[Category:Levels]] | ||
[[Category:Special levels]] | [[Category:Special levels]] |
Revision as of 21:03, 24 September 2013
The Programmer's Playground was a test level for MediEvil.
The level had geometry built to represent all the different types of landscape seen across the game: different slop gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.
While the level is present on the game disk, it lacks an overlay and is thus unplayable.
Gallery
-
Programmer's Playground.jpg
-
7rq.png
Programmer's Playground.jpg
7rq.png