Programmer's Playground: Difference between revisions
No edit summary |
DansFriend (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
==Gallery== | ==Gallery== | ||
<gallery bordercolor="transparent" hideaddbutton="true" bordersize="none" spacing="small" orientation="landscape"> | <gallery bordercolor="transparent" hideaddbutton="true" bordersize="none" spacing="small" orientation="landscape"> | ||
Programmer's Playground.png | Programmer's Playground.png | ||
7rq.png | 7rq.png | ||
</gallery> | </gallery> | ||
Revision as of 20:24, 8 November 2014
The Programmer's Playground was a test level for MediEvil.
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.
While the level model is present on the game disk, it lacks an overlay and is thus unplayable.
Gallery
- Programmer's Playground.png
- 7rq.png