Programmer's Playground: Difference between revisions
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The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures. | The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures. | ||
While the level model | While the level model, scripts and collisions are present on the game disk, it lacks an overlay and is thus unplayable. | ||
==Gallery== | ==Gallery== |
Revision as of 14:00, 16 August 2018
The Programmer's Playground was a test level for MediEvil.
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.
While the level model, scripts and collisions are present on the game disk, it lacks an overlay and is thus unplayable.
Gallery
- MediEvil - Programmer's Playground
Level partially restored by SolidSnake11
- Programmer's Playground.png
Loading screen
- 7rq.png
Level model overview