Programmer's Playground: Difference between revisions
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The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures. | The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures. | ||
While the level model, scripts and collisions are present on the game disk, it lacks an overlay and is thus unplayable. | While the level model, scripts and collisions are present on the game disk, it lacks an overlay and is thus unplayable without extensive hacking. | ||
==Gallery== | ==Gallery== |
Revision as of 14:00, 16 August 2018
The Programmer's Playground was a test level for MediEvil.
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.
While the level model, scripts and collisions are present on the game disk, it lacks an overlay and is thus unplayable without extensive hacking.
Gallery
- MediEvil - Programmer's Playground
Level partially restored by SolidSnake11
- Programmer's Playground.png
Loading screen
- 7rq.png
Level model overview