Programmer's Playground: Difference between revisions
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The '''Programmer's Playground''' was a test level for ''[[MediEvil]]''. | The '''Programmer's Playground''' was a test level for ''[[MediEvil]]''. | ||
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level | The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level was described as “a little ugly looking with just placeholder textures“ by [[Chris Sorrell]].<ref>{{Icon|Proboards}} {{cite web|url=http://sirdanielfortesque.proboards.com/post/12909|title=Another interview with Chris Sorrell|site=MediEvil Boards|published=June 24, 2013}}</ref> | ||
While the level model, scripts and collisions are present on | While the level model, scripts and collisions are present on retail game disks, it is unplayable without extensive hacking. | ||
==Gallery== | ==Gallery== |
Revision as of 03:37, 11 April 2020
The Programmer's Playground was a test level for MediEvil.
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level was described as “a little ugly looking with just placeholder textures“ by Chris Sorrell.[1]
While the level model, scripts and collisions are present on retail game disks, it is unplayable without extensive hacking.
Gallery
- MediEvil - Programmer's Playground
Level partially restored by SolidSnake11
- Programmer's Playground.png
Loading screen
- 7rq.png
Level model overview
References
- ↑ Another interview with Chris Sorrell on MediEvil Boards. Published June 24, 2013.