Programmer's Playground: Difference between revisions

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'''Programmer's Playground '''is a test level that was cut in the final release game. [[File:Programmer's_Playground.jpg|thumb|259px]]
{{Infobox level
|name = *Programmer's Playground
|image = MediEvil1998-ZaroksLair-LoadingScreen.png
}}
The '''Programmer's Playground''' was a test level in ''[[MediEvil]]''.


The Programmer's Playground is a test level with geometry built to represent all the differernt types of landscape seen across the game. The level is little bit ugly looking with just placeholder textures: different slop gradients, platform spacing for jump height and length, etc.
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level was described as “a little ugly looking with just placeholder textures“ by [[Chris Sorrell]].<ref>{{Icon|Proboards}} {{cite web|url=http://sirdanielfortesque.proboards.com/post/12909|title=Another interview with Chris Sorrell|site=MediEvil Boards|published=June 24, 2013}}</ref>
[[Category:Cut content]]
 
While the level model, scripts and collisions are present on retail game disks, the level is unplayable without hacking. However, it is playable in several development versions of the game.
 
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Latest revision as of 03:46, 20 February 2024

*Programmer's Playground
MediEvil1998-ZaroksLair-LoadingScreen.png

The Programmer's Playground was a test level in MediEvil.

The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level was described as “a little ugly looking with just placeholder textures“ by Chris Sorrell.[1]

While the level model, scripts and collisions are present on retail game disks, the level is unplayable without hacking. However, it is playable in several development versions of the game.

Gallery

References

  1. ProBoards Another interview with Chris Sorrell on MediEvil Boards. Published June 24, 2013.

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