Zarok's Beast Transformation: Difference between revisions
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{{Infobox enemy | {{about|Zarok's beast form|his human form|Zarok|his serpentine form|Zarok Serpent}}{{Infobox enemy | ||
|name = Zarok | |name = Zarok {{BookOfGallowmereCategory|Boss}} | ||
|health = 1500 | |health = 1500 HP{{ORref|DF}} | ||
|gamename = MediEvil (1998) | |||
|moregameplay = {{Infobox gameplay section | |||
|health = 2000 HP{{ORref|DF}} | |||
|gamename = MediEvil (2019) | |||
}} | |||
|gender = Male | |gender = Male | ||
| | |aka = Zarok Beast | ||
| | |prevboss = [[Lord Kardok]] | ||
| | |entityname = ZlZarHead | ||
|image = | |appearances = {{Appearances| | ||
== | |medievil1998 = | ||
*[[Zarok's Lair]] | |||
|medievil2019 = | |||
*[[Zarok's Lair]] | |||
}} | |||
|image = MediEvil2019-ZarokBeast-BookOfGallowmere.png}}{{Quote|None shall defeat the mighty Zarok! So prepare to die Fortesque!|[[Zarok]], after his transformation.}}'''Zarok's Beast Transformation''' was the form [[Zarok]] adopted in his final battle against [[Sir Daniel Fortesque]] in 1386. | |||
==History== | |||
After Sir Dan defeated Zarok's Champion [[Lord Kardok]], Zarok finally decided to face Dan himself. He left the room to transform into this great beast. After Dan defeated him, his beastly body imploded and Zarok reverted to his original form. | |||
==Legacy== | |||
500 years later, a recreation of Zarok's Beast Transformation appeared in the [[Kensington]] [[The Museum|museum]] as part of the Myths & Legends exhibit. | |||
==Gameplay== | |||
===''MediEvil'' (1998 original)=== | |||
====Strategy==== | |||
Zarok's initial attacks are him chasing Dan around, spitting acid at him and swiping at him. He has a magical shield around him, which is disabled when he stands up on his hind legs. That's when Dan should strike. Dan should use a weapon like the [[Magic Sword]], [[Dragon Armour]] or the [[Spear]]. Beware, though, once half of his life is diminished he'll start performing another attack which involves creating a powerful force field around him which will not only harm Dan, but will also set him on fire for a while. | |||
===''MediEvil'' (2019 remake)=== | |||
====Book of Gallowmere entry==== | |||
Psychologists all agree that the final, desperate form adopted by an on-the-ropes evil sorcerer once his minions have all been felled tells us a great deal about his particular psychosis. | |||
== | What does this form tell us about Zarok? Well, I'm no psychologist, but if ever there was a clearer case of narcissistic agora-paranoid kleptomaniacal dysmorphism then... my name's not [[Geraldine]].{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Graveyard Wolves}} | ||
Zarok's | |||
==Behind the scenes== | |||
<gallery | ===Development=== | ||
Zarok's | In pre-release builds of ''MediEvil'' dating as far back as August 1997, Zarok's Beast Transformation featured a pair of breasts.{{Gameref|Rolling-Demo}} This is because this form of Zarok was based on a [[wikipedia:Figurehead (object)|ship's figurehead]]. The entity '''GsZarHead''', a [[The Ghost Ship|Ghost Ship]] version of Zarok's Beast Transformation, can be found in the '''GS.BIN''' overlay in the ''[[MediEvil ECTS Pre-Alpha]]'', suggesting that Zarok's Beast form was set to appear in this level at some point.{{Gameref|ECTSPreAlpha}} The work-in-progress version of Zarok's Beast Transformation found in the Pre-Alpha also has an animation for climbing down the ship's [[wikipedia:bowsprit|bowsprit]]. It is unknown whether this form of Zarok was already set to be the game's final boss or not at the time. The breasts were removed from Zarok's model in build 0.41D, just 48 days before the final game version was made. | ||
The WIP version of Zarok's Beast Transformation in the ''MediEvil ECTS Pre-Alpha'' has 23 animations: | |||
<gallery mode="slideshow"> | |||
MediEvilECTSPreAlpha-ZarokBeast-WalkLookingRightAnim.gif|Walking while looking right animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-WalkLookingLeftAnim.gif|Walking while looking left animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-WalkLookingAheadAnim.gif|Walking while looking ahead animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-ReadyAnim.gif|Turning animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-JumpAttackAnim.gif|Jump attack animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-IdleAnim.gif|Crawling idle animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-StandingIdleAnim.gif|Standing idle animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-StandingSwipeAnim.gif|Standing swipe attack animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-RecoilAnim.gif|Crawling recoil animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-SittingAnim.gif|Sitting down animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-RecoilAnim2.gif|Another crawling recoil animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-StandingRecoilAnim.gif|Standing recoil animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-FloatingRecoilAnim.gif|Floating recoil animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-CrawlingToStandingAnim.gif|Crawling to standing transition animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-JumpAnim.gif|Jumping animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-BreathAttackAnim.gif|Acid spitting attack animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-DeathAnim.gif|Dying animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-DiveAnim.gif|Diving animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-IntroAnim.gif|Animation of Zarok climbing down the Ghost Ship's bowsprit. | |||
MediEvilECTSPreAlpha-ZarokBeast-FloatingAttackAnim.gif|Floating attack animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-FloatingAttack2Anim.gif|Another floating attack animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-FloatingClapAttackAnim.gif|Yet another floating attack animation. | |||
MediEvilECTSPreAlpha-ZarokBeast-FloatingToGroundAnim.gif|Floating recoil to crawling transition animation. | |||
</gallery> | |||
====Evolution of Zarok's Beast Transformation==== | |||
<gallery> | |||
MediEvil1998-ZarokBreastTransformation.png|Zarok in versions before 0.41D. | |||
MediEvil1998-ZarokBeastTransformation.png|Zarok in version 0.41D and thereafter. | |||
</gallery> | </gallery> | ||
==In other languages== | |||
{{OtherLanguages | |||
|ar = تحول وحش ”زاروك” | |||
|arR =tahawul wahsh "zaruka" | |||
|bg = Преобразяването на Зарок в звяр | |||
|bgR =Preobrazyavaneto na Zarok v zvyar | |||
|cz = Zarokova proměna v obludu | |||
|da = Zaroks forvandling til Bæst | |||
|de = Zaroks Bestienverwandlung | |||
|el = Η Μεταμόρφωση του Zarok σε Κτήνος | |||
|elR =I Metamórfosi tou Zarok se Ktínos | |||
|es = Transformación de la bestia de Zarok | |||
|esMX = Transformación en bestia de Zarok | |||
|fi = Zarokin muuntuminen hirviöksi | |||
|fr = Zarok bestial | |||
|hr = Zarokova transformacija u zvijer | |||
|hu = Zarok bestiaalakja | |||
|it = Trasformazione in bestia di Zarok | |||
|ja = ザロック・ビースト | |||
|jaR =Zarokku bīsuto | |||
|nl = Zaroks beesttransformatie | |||
|no = Zaroks monstertransformasjon | |||
|pl = Zarok przemieniony w bestię | |||
|pt = Transformação monstruosa de Zarok | |||
|ptBR = A Transformação do Monstro Zarok | |||
|ro = Transformarea lui Zarok în bestie | |||
|ru = Зарок-чудище | |||
|ruR =Zarok-chudishche | |||
|sv = Zaroks Monstertransformation | |||
|tr = Zarok'un Canavara Dönüşümü | |||
}} | |||
==References== | |||
{{Reflist}} | |||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[Category:MediEvil | [[Category:Bosses in MediEvil]] | ||
==Navigation== | |||
{{MediEvil enemies}} |
Latest revision as of 18:42, 25 October 2024
|
Zarok | |||
---|---|---|---|
Biographical information | |||
AKA | Zarok Beast | ||
Gender | Male | ||
Gameplay information | |||
MediEvil (1998) | |||
Health | 1500 HP[1] | ||
Previous boss(es) | Lord Kardok | ||
Entity | ZlZarHead | ||
MediEvil (2019) | |||
Health | 2000 HP[1] | ||
Behind the scenes information | |||
Appears in |
|
Zarok's Beast Transformation was the form Zarok adopted in his final battle against Sir Daniel Fortesque in 1386.
History
After Sir Dan defeated Zarok's Champion Lord Kardok, Zarok finally decided to face Dan himself. He left the room to transform into this great beast. After Dan defeated him, his beastly body imploded and Zarok reverted to his original form.
Legacy
500 years later, a recreation of Zarok's Beast Transformation appeared in the Kensington museum as part of the Myths & Legends exhibit.
Gameplay
MediEvil (1998 original)
Strategy
Zarok's initial attacks are him chasing Dan around, spitting acid at him and swiping at him. He has a magical shield around him, which is disabled when he stands up on his hind legs. That's when Dan should strike. Dan should use a weapon like the Magic Sword, Dragon Armour or the Spear. Beware, though, once half of his life is diminished he'll start performing another attack which involves creating a powerful force field around him which will not only harm Dan, but will also set him on fire for a while.
MediEvil (2019 remake)
Book of Gallowmere entry
Psychologists all agree that the final, desperate form adopted by an on-the-ropes evil sorcerer once his minions have all been felled tells us a great deal about his particular psychosis.
What does this form tell us about Zarok? Well, I'm no psychologist, but if ever there was a clearer case of narcissistic agora-paranoid kleptomaniacal dysmorphism then... my name's not Geraldine.[2][2.1]
Behind the scenes
Development
In pre-release builds of MediEvil dating as far back as August 1997, Zarok's Beast Transformation featured a pair of breasts.[3] This is because this form of Zarok was based on a ship's figurehead. The entity GsZarHead, a Ghost Ship version of Zarok's Beast Transformation, can be found in the GS.BIN overlay in the MediEvil ECTS Pre-Alpha, suggesting that Zarok's Beast form was set to appear in this level at some point.[4] The work-in-progress version of Zarok's Beast Transformation found in the Pre-Alpha also has an animation for climbing down the ship's bowsprit. It is unknown whether this form of Zarok was already set to be the game's final boss or not at the time. The breasts were removed from Zarok's model in build 0.41D, just 48 days before the final game version was made.
The WIP version of Zarok's Beast Transformation in the MediEvil ECTS Pre-Alpha has 23 animations:
Evolution of Zarok's Beast Transformation
In other languages
Language | Name |
---|---|
Arabic | تحول وحش ”زاروك” tahawul wahsh "zaruka" |
Bulgarian | Преобразяването на Зарок в звяр Preobrazyavaneto na Zarok v zvyar |
Croatian | Zarokova transformacija u zvijer |
Czech | Zarokova proměna v obludu |
Danish | Zaroks forvandling til Bæst |
Dutch | Zaroks beesttransformatie |
Finnish | Zarokin muuntuminen hirviöksi |
French (France) | Zarok bestial |
German | Zaroks Bestienverwandlung |
Greek | Η Μεταμόρφωση του Zarok σε Κτήνος I Metamórfosi tou Zarok se Ktínos |
Hungarian | Zarok bestiaalakja |
Italian | Trasformazione in bestia di Zarok |
Japanese | ザロック・ビースト Zarokku bīsuto |
Norwegian | Zaroks monstertransformasjon |
Polish | Zarok przemieniony w bestię |
Portuguese (Brazil) | A Transformação do Monstro Zarok |
Portuguese (Portugal) | Transformação monstruosa de Zarok |
Romanian | Transformarea lui Zarok în bestie |
Russian | Зарок-чудище Zarok-chudishche |
Spanish (LatAm) | Transformación en bestia de Zarok |
Spanish (Spain) | Transformación de la bestia de Zarok |
Swedish | Zaroks Monstertransformation |
Turkish | Zarok'un Canavara Dönüşümü |
References
- ↑ 1.0 1.1 Original research by Dan's Friend.
- ↑ MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
- ↑ Graveyard Wolves entry in the Book of Gallowmere in MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
- ↑ MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.