Vulture: Difference between revisions
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The vulture was a huge bird of prey. Its body was largely covered by brown feathers safe for its neck area where the feathers were white. Its head was unfeathered and therefore bald. | The vulture was a huge bird of prey. Its body was largely covered by brown feathers safe for its neck area where the feathers were white. Its head was unfeathered and therefore bald. | ||
==Gameplay== | ==Gameplay== | ||
The vulture is only featured in cutscenes. | |||
===Book of Gallowmere entry=== | ===Book of Gallowmere entry=== | ||
{{BookOfGallowmereEntry|Vulture}}{{Gameref|MED2019-Bestiary|Vulture}} | {{BookOfGallowmereEntry|Vulture}}{{Gameref|MED2019-Bestiary|Vulture}} | ||
==Behind the scenes== | ==Behind the scenes== | ||
===Development=== | ===Development=== |
Latest revision as of 03:03, 20 December 2024
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The vulture was an animal that came to Sir Dan's aid twice during his journey to defeat Zarok the Sorcerer in the 14th century.
History
Late 14th century
Though initially interested in Dan only as a source of food, the vulture developed a special bond with him.[1][1.1] It saved Dan from the Jabberwocky and later saved him from falling to his second death after the destruction of Zarok's Lair.[1]
Characteristics
Appearance
The vulture was a huge bird of prey. Its body was largely covered by brown feathers safe for its neck area where the feathers were white. Its head was unfeathered and therefore bald.
Gameplay
The vulture is only featured in cutscenes.
Book of Gallowmere entry
Birds only like one person in their life. For some reason, this one likes Dan.
This scavenger saw a corpse-meal, and instead found a friend. What a lovely way to meet![1.1]
Behind the scenes
Development
MediEvil (1998 original)
According to Jason Riley, who was responsible for creating all the full motion videos (FMVs) in the game, the vulture used in MediEvil was an improved version of the vultures from the PlayStation FMVs of Silverload, a previous game by the studio.[2]
Silverload | MediEvil |
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Silverload | MediEvil |
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In other media
- Main article: List of MediEvil references in other media
1996 – Creatures
A portrait of the vulture appears in Creatures, an artificial life program created by Millennium Interactive. This is because the backgrounds for Creatures were composited by Jason Riley.[3][2]
In other languages
Language | Name |
---|---|
Arabic | النسر alnasr |
Bulgarian | Лешояд Leshoyad |
Croatian | Sup |
Czech | Sup |
Danish | Grib |
Dutch | Gier |
Finnish | Korppikotka |
French (France) | Vautour |
German | Geier |
Greek | Το Όρνιο To Órnio |
Hungarian | Keselyű |
Italian | Avvoltoio |
Japanese | ハゲタカ Hagetaka |
Norwegian | Gribb |
Polish | Sęp |
Portuguese (Brazil) | Abutre |
Portuguese (Portugal) | Abutre |
Romanian | Vulturul |
Russian | Стервятник Stervyatnik |
Spanish (LatAm) | Buitre |
Spanish (Spain) | Buitre |
Swedish | Gam |
Turkish | Akbaba |
References
- ↑ 1.0 1.1 MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
- ↑ 1.1.0 1.1.1 Vulture entry in the Book of Gallowmere in MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
- ↑ 2.0 2.1 "Jason Riley: Yep - I remember doing three pictures. One of Zaroc,[sic] The[sic] vulture is also there, and one of my co workers[sic] called "Tiggy". Who is just a head sitting on a pair of black slippers. I can confirm I worked on Creature s[sic] with Colin Swinbourne.
That's cool, thanks for sharing! Is it the MediEvil vulture or a Silverload vulture by the way?
Jason Riley: both of them. I improved it a little for MediEvil." — Comments in the MediEvil Madness private group on Facebook. Published December 18, 2024. Retrieved December 20, 2024. - ↑ Riley, Jason, Successful multi million selling AAA-games I have worked on. on Artificial Lens. Retrieved August 28, 2024.
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