Zarok's Beast Transformation

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    This article is about Zarok's beast form. For his human form, see Zarok. For his serpentine form, see Zarok Serpent.
    Zarok
    MediEvil2019-BookOfGallowmere-BossesIcon.png
    MediEvil2019-ZarokBeast-BookOfGallowmere.png
    Biographical information
    AKA Zarok Beast
    Gender Male
    Gameplay information
    MediEvil (1998)
    Health 1500 HP[1]
    Previous boss(es) Lord Kardok
    Entity ZlZarHead
    MediEvil (2019)
    Health 2000 HP[1]
    Behind the scenes information
    Appears in
    "None shall defeat the mighty Zarok! So prepare to die Fortesque!"
    Zarok, after his transformation.

    Zarok's Beast Transformation was the form Zarok adopted in his final battle against Sir Daniel Fortesque in 1386.

    History

    After Sir Dan defeated Zarok's Champion Lord Kardok, Zarok finally decided to face Dan himself. He left the room to transform into this great beast. After Dan defeated him, his beastly body imploded and Zarok reverted to his original form.

    Legacy

    500 years later, a recreation of Zarok's Beast Transformation appeared in the Kensington museum as part of the Myths & Legends exhibit.

    Gameplay

    MediEvil (1998 original)

    Strategy

    Zarok's initial attacks are him chasing Dan around, spitting acid at him and swiping at him. He has a magical shield around him, which is disabled when he stands up on his hind legs. That's when Dan should strike. Dan should use a weapon like the Magic Sword, Dragon Armour or the Spear. Beware, though, once half of his life is diminished he'll start performing another attack which involves creating a powerful force field around him which will not only harm Dan, but will also set him on fire for a while.

    MediEvil (2019 remake)

    Psychologists all agree that the final, desperate form adopted by an on-the-ropes evil sorcerer once his minions have all been felled tells us a great deal about his particular psychosis.

    What does this form tell us about Zarok? Well, I'm no psychologist, but if ever there was a clearer case of narcissistic agora-paranoid kleptomaniacal dysmorphism then... my name's not Geraldine.

    Behind the scenes

    Development

    In pre-release builds of MediEvil dating as far back as August 1997, Zarok's Beast Transformation featured a pair of breasts.[2] This is because this form of Zarok was based on a ship's figurehead. The entity GsZarHead, a Ghost Ship version of Zarok's Beast Transformation, can be found in the GS.BIN overlay in the MediEvil ECTS Pre-Alpha, suggesting that Zarok's Beast form was set to appear in this level at some point.[3] It is unknown whether it was already set to be the game's final boss or not at the time.

    In other languages

    Language Name
    Arabic تحول وحش ”زاروك”
    tahawul wahsh "zaruka"
    Bulgarian Преобразяването на Зарок в звяр
    Preobrazyavaneto na Zarok v zvyar
    Croatian Zarokova transformacija u zvijer
    Czech Zarokova proměna v obludu
    Danish Zaroks forvandling til Bæst
    Dutch Zaroks beesttransformatie
    Finnish Zarokin muuntuminen hirviöksi
    French (France) Zarok bestial
    German Zaroks Bestienverwandlung
    Greek Η Μεταμόρφωση του Zarok σε Κτήνος
    I Metamórfosi tou Zarok se Ktínos
    Hungarian Zarok bestiaalakja
    Italian Trasformazione in bestia di Zarok
    Japanese ザロック・ビースト
    Zarokku bīsuto
    Norwegian Zaroks monstertransformasjon
    Polish Zarok przemieniony w bestię
    Portuguese (Brazil) A Transformação do Monstro Zarok
    Portuguese (Portugal) Transformação monstruosa de Zarok
    Romanian Transformarea lui Zarok în bestie
    Russian Зарок-чудище
    Zarok-chudishche
    Spanish (LatAm) Transformación en bestia de Zarok
    Spanish (Spain) Transformación de la bestia de Zarok
    Swedish Zaroks Monstertransformation
    Turkish Zarok'un Canavara Dönüşümü

    References

    1. 1.0 1.1 Original research by Dan's Friend.
    2. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    3. MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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