Mecha Imps: Difference between revisions

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==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
Originally, Mecha Imps were conceptualised as {{w|Wicker man|wicker men}}. This iteration of Mecha Imps can still be seen in the ''[[MediEvil Rolling Demo]]'' as well as the ''[[MediEvil ECTS Pre-Alpha]]''.{{Gameref|Rolling-Demo}} They are virtually the same in appearance, except they have an opening at the front and are not metallic but wooden. The versions seen in the demo stay in place, shooting fireballs at Dan as well as releasing crows from their torsos in a fashion similar to the [[scarecrows]].
Originally, Mecha Imps were conceptualised as {{w|Wicker man|wicker men}}. This iteration of Mecha Imps can still be seen in the ''[[MediEvil Rolling Demo]]'' as well as the ''[[MediEvil ECTS Pre-Alpha]]''.{{Gameref|Rolling-Demo}} They are virtually the same in appearance, except they have an opening at the front and are not metallic but wooden. The versions seen in the demo stay in place, shooting fireballs at Dan as well as releasing crows from their torsos in a fashion similar to the [[scarecrows]]. They can be defeated by shooting their head just like in the final game. Doing so will award Dan with 100 [[points]].
====Evolution of the Mecha Imps====
<gallery>
MediEvilECTSPreAlpha-Wickerman.png|Wicker man.
MediEvil1998-MechaImp.png|Mecha Imp.
</gallery>
 
==In other languages==
==In other languages==
===''MediEvil: Resurrection''===
===''MediEvil: Resurrection''===

Revision as of 06:49, 22 March 2024

Mecha Imp
MediEvil2019-BookOfGallowmere-EnemiesIcon.png
MediEvil2019-MechaImp-BookOfGallowmere.png
Biographical information
AKA Metal Machine[1]
Gameplay information
MediEvil
Soul type Major Evil[2]
Health 200 HP (head and body altogether)[2]
Damage dealt[2] Contact: 18 HP
  • Sharpness 18
  • Weight 0
  • Fire 0
  • Magic 0

Fireball: 8 HP

  • Sharpness 0
  • Weight 0
  • Fire 8
  • Magic 0
Damage taken[2][a] Sharpness Standard (1x)

Weight Standard (1x)

Fire Standard (1x)

Magic Standard (1x)

Entity name SfWickermanHead
SfWickerman
MediEvil: Resurrection
Health 800 HP[2]
Behind the scenes information
Appears in
Trophies
Impaired Drivers Impaired Drivers
Defeat both Mecha Imps and their taunting Imp pilots.
"Beware of mischief makers in metal machines! Who knows what dark sorcery brings their metal limbs to life! It would be good to see the back of such menaces!"
― A book in the Scarecrow Fields.

Mecha Imps were huge robots that were built by the Imps to steal the crops in the Scarecrow Fields.

Characteristics

Appearance

Canonical account

Mecha Imps were tall, humanoid metal machines constructed and controlled by Imps. They had a mobile head that could turn to face their target. Their backs were exposed, revealing the control centre where an Imp used levers to move the machine. At the front of their torso was a small window allowing the controlling Imp to see what's ahead.

Apocryphal account

Some sources indicate that there was a bumper sticker on their back that read "Stomp U".

Abilities

Mecha Imps could walk and spin around. Their heads could turn 360 degrees like that of an owl. Additionally, they could spit fireballs at their target.

Gameplay

Strategy

As suggested by their name, Mecha Imps are huge robots controlled by Imps. You must first shoot the head of the monster with a ranged weapon, preferably the Crossbow. After you destroy its head, you have to face its back and shoot the Imp that controls it from behind. Beware, though, the robot can spin in place and the head spits fire!

Behind the scenes

Development

Originally, Mecha Imps were conceptualised as wicker men. This iteration of Mecha Imps can still be seen in the MediEvil Rolling Demo as well as the MediEvil ECTS Pre-Alpha.[3] They are virtually the same in appearance, except they have an opening at the front and are not metallic but wooden. The versions seen in the demo stay in place, shooting fireballs at Dan as well as releasing crows from their torsos in a fashion similar to the scarecrows. They can be defeated by shooting their head just like in the final game. Doing so will award Dan with 100 points.

Evolution of the Mecha Imps

In other languages

MediEvil: Resurrection

Language Name
French (France) Mecalutins
German Mecha-Kobolde
Italian Folletti meccanici
Spanish (Spain) Mega diablillos

MediEvil (2019 remake)

Language Name
Arabic العفاريت الآلية
aleafarit alalya
Bulgarian Механични дяволчета
Mekhanichni dyavolcheta
Croatian Mehanički vražići
Czech Trpastroj
Danish Gnomrobotter
Dutch Mecha-monsters
Finnish Pikkupiru-mechat
French (France) Méca-diablotins
German Mecha-Kobolde
Greek Μηχανοδαιμόνια
Michanodaimónia
Hungarian Gépimpek
Italian Demonietti meccanici
Japanese ロボットインプ
Robottoinpu
Norwegian Maskingnomer
Polish Mechaniczne chochliki
Portuguese (Brazil) Diabretes Mecânicos
Portuguese (Portugal) Diabretes Mecânicos
Romanian Drăcușori Mecanici
Russian Технобесенята
Tekhnobesenyata
Spanish (LatAm) Mecagoblins
Spanish (Spain) Robodiablillos
Swedish Mekaniska Otyg
Turkish Meka İmpler

See also

Notes

  1. Damage resistances were not re-implemented in the 2019 remake of MediEvil. This means that, unlike in the original game, all enemies take the same amount of damage from Dan's weapons.

References

  1. MediEvil: The Official Strategy Guide. Published by Dimension Publishing in 1998.
  2. 2.0 2.1 2.2 2.3 2.4 Original research by Dan's Friend.
  3. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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