The Halls of Illusion: Difference between revisions
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|number=25{{Gameref|Rolling-Demo}} | |||
|plevel=[[The Entrance Hall]]{{Gameref|Rolling-Demo}} | |plevel=[[The Entrance Hall]]{{Gameref|Rolling-Demo}} | ||
|nlevel=[[The Hub]]{{Gameref|Rolling-Demo}} | |nlevel=[[The Hub]]{{Gameref|Rolling-Demo}} | ||
}}'''The Halls of Illusion''' is a level that was cut from ''[[MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer [[Chris Sorrell]], the level was going to feature a lot of mirror based puzzles and [[Dan]]'s [[doppelgangers]] for him to fight. | }}'''The Halls of Illusion''' is a level that was cut from ''[[MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer [[Chris Sorrell]], the level was going to feature a lot of mirror based puzzles and [[Dan]]'s [[doppelgangers]] for him to fight.{{Siteref|MediEvil-Boards|12662|Interview with Chris Sorrell|May 7, 2013}} | ||
==References== | ==References== |
Revision as of 01:41, 7 December 2020
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The Halls of Illusion | ||
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Chronological information | ||
Previous level | The Entrance Hall[1] | |
Next level | The Hub[1] |
The Halls of Illusion is a level that was cut from MediEvil.[1] According to the game's producer Chris Sorrell, the level was going to feature a lot of mirror based puzzles and Dan's doppelgangers for him to fight.[2]
References
- ↑ 1.0 1.1 1.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ Interview with Chris Sorrell on MediEvil Boards. Published May 7, 2013.