Programmer's Playground: Difference between revisions

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The '''Programmer's Playground''' was a test level for ''[[MediEvil]]''.
The '''Programmer's Playground''' was a test level for ''[[MediEvil]]''.


The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.<ref>{{Icon|Proboards}} {{cite web|url=http://sirdanielfortesque.proboards.com/post/12909|title=Another interview with Chris Sorrell|site=MediEvil Boards|published=June 24, 2013}}</ref>


While the level model, scripts and collisions are present on the game disk, it lacks an overlay and is thus unplayable without extensive hacking.
While the level model, scripts and collisions are present on the game disk, it lacks an overlay and is thus unplayable without extensive hacking.
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7rq.png|Level model overview
7rq.png|Level model overview
</gallery>
</gallery>
 
==References==
{{Reflist}}





Revision as of 14:04, 16 August 2018

The Programmer's Playground was a test level for MediEvil.

The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.[1]

While the level model, scripts and collisions are present on the game disk, it lacks an overlay and is thus unplayable without extensive hacking.

Gallery

References

  1. ProBoards Another interview with Chris Sorrell on MediEvil Boards. Published June 24, 2013.