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{{DISPLAYTITLE:''MediEvil 2''}}{{Infobox video game
{{Infobox video game
|name = MediEvil 2
|name = MediEvil 2
|icon = [[File:Memory Card 2.png|link=|alt=]]
|image = MediEvil2-EU-Packshot.png
|tagline = <small>The Return of the Laughing Dead. <br> The gothic journey to die for.</small>
|caption = [[wikipedia:PAL region|PAL region]] cover art.
|developer = [[SCE Cambridge Studio]]
|icon = {{Icon|Med2}}
|publisher = Sony Computer Entertainment
|tagline = The Return of the Laughing Dead.<br>The gothic journey to die for.
|platforms = [[PlayStation]]
|developers = [[SCEE Cambridge Studio]]
|release = {{Release date|April 19, 2000|{{vgrelease|EU=April 19, 2000<ref name="SCEE">[http://archive.wikiwix.com/cache/?url=http://www.scee.presscentre.com/software/detail.asp?SoftwareID=160&title=SCEE%20Press%20office SCEE Press office]</ref>}}{{vgrelease|NA=May 9, 2000<ref>{{cite web|title=''MediEvil® II''|site=PlayStation.com|url=http://web.archive.org/web/20100425122502/http://us.playstation.com/games-and-media/games/medievil-ii-ps.html}} Archived at the Wayback Machine Internet Archive.</ref>}}{{vgrelease|EU=May 4, 2001 ([http://gallowmere.wikia.com/wiki/File:1332163-medievil2plat_eu_ps_front_super.jpg Platinum])}}
|publishers = Sony Computer Entertainment
|genre = Action-adventure<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/press_release/press_release3.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/press_release/press_release3.htm|archivedtitle=Wayback Machine Internet Archive}}</ref>}}
|platforms = PlayStation
|ratings = ESRB: Teen <br> ELSPA: 11+ <br> OFLC: M15+
|releasedate = {{Release date|April 21, 2000{{Note|name="release"|Although several official SONY websites list April 19, 2000 as the release date of ''MediEvil 2'' in Europe,<ref name="SCEE">[http://web.archive.org/web/0/http://archive.wikiwix.com/cache/?url=http://www.scee.presscentre.com/software/detail.asp?SoftwareID=160&title=SCEE%20Press%20office ''MediEvil 2''] at SCEE Press Centre (archived version).</ref><ref name="SCEEFrance">[http://web.archive.org/web/0id_/http://www.playstation-europe.com:80/portal/france/content/jouer/jeux/medievil2.html ''Les jeux à venir''] at PlayStation Europe (archived version).</ref> contemporary promotions for the game indicate that the game's release date was actually April 21, 2000.{{Bookref|Medievil-Times}}<ref>{{Icon|Med2}} [[:File:MediEvil2NeedAHandPoster.jpg|''MediEvil 2'' "Need A Hand..?" promotional poster]]. Published by Sony Computer Entertainment in 2000.</ref><ref>{{Cite web|title=Win Sony PlayStation games and MediEvil 2|newspaper=[https://www.thesun.co.uk/ The Sun]|published=April 21, 2000|quote=We have teamed up with Sony PlayStation, the world's leading games console, to give you lucky readers the chance to win a copy of MediEvil 2 which is released in the shops today.}}</ref><ref name="ReleaseNewsgroup"/>}}|{{vgrelease|EU=April 21, 2000}}{{vgrelease|NA=May 9, 2000<ref>{{cite web|title=''MediEvil® II''|site=PlayStation.com (archived version)|url=http://web.archive.org/web/20100425122502/http://us.playstation.com/games-and-media/games/medievil-ii-ps.html}}</ref><ref name="GameInformer">{{Cite web|url=http://web.archive.org/web/0id_/http://www.gameinformer.com/news/news_story.cfm?NEWS_ID=1945|title=MediEvil II Hits The Streets|site=GameInformer|published=May 9, 2000}}</ref>}}{{vgrelease|EU=May 4, 2001 (Platinum)}}}}
|genre = Action-adventure<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release3.htm}}</ref>
|ratings = {{CollapseContent|ESRB: Teen<ref>{{Cite web|url=https://www.esrb.org/ratings/Synopsis.aspx?Certificate=4964&Title=MediEvil+2|site=ESRB.org|title=MediEvil 2}}</ref>|ELSPA: 11+ <br> OFLC: M15+<ref>{{Cite web|site=Australian Classification|title=MEDIEVIL 2|published=February 29, 2000|url=https://www.classification.gov.au/titles/medievil-2}}</ref><br>USK: 12<ref>{{Cite web|url=https://usk.de/?s=MediEvil+2|published=February 23, 2000|title=MediEvil 2|site=Unterhaltungssoftware Selbstkontrolle}}</ref>}}
|modes = Single-player
|modes = Single-player
|image = <tabber>
|serials = {{CollapseContent|[[MediEvil 2/SCES-02544|SCES-02544]] (EFG)|[[MediEvil 2/SCES-02545|SCES-02545]] (ISP)<br>[[MediEvil 2/SCES-02546|SCES-02546]] (Russian)<br>[[MediEvil_II/SCUS-94564|SCUS-94564]] (American)}}
PAL=
|previous = ''[[MediEvil (1998)|MediEvil]]''<br>October 9, 1998
[[File:MediEvil2cover.png|230px|center|link=File:MediEvil_2_-_Front_Cover_PAL.JPG]]
|next = ''[[MediEvil: Resurrection]]''<br>September 1, 2005}}{{DISPLAYTITLE:''MediEvil 2''}}'''''MediEvil 2''''' (stylised as '''''MediEvil II''''' in North America) is an action-adventure video game and the second installment in the [[MediEvil (series)|''MediEvil'' series]]. It's a sequel to ''[[MediEvil (1998)|MediEvil]]'', taking place 500 years after the game's events. It was released on April 21, 2000 in Europe and May 9, 2000 in North America.
|-|
NTSC=
[[File:MediEvil_II_-_Front_Cover_NTSC.jpg|230px|center]]
</tabber>
|previous = ''[[MediEvil]]''
|next = ''[[MediEvil: Resurrection]]''}}  
'''''MediEvil 2''''' (stylised as '''''MediEvil II''''' in North America) is an action-adventure video game and the second installment in the [[MediEvil (Series)|''MediEvil'' series]]. It's a sequel to ''[[MediEvil]]'', taking place 500 years after the game's events. It was released on May 9, 2000 in North America and April 19, 2000 in Europe.
 
==Gameplay==
==Gameplay==
''MediEvil 2'' contains several of the original forms of gameplay, weaponry and graphics that were present in the first title of the series. Whilst featuring many of the classic swords and other medieval weaponry, long range weapons are more modern, taking the form of pistols, shotguns and a gatling gun. Progress through the game is a bit more linear and story driven.
{{See also|MediEvil (1998)#Gameplay|l1=Gameplay in MediEvil}}
''MediEvil 2'' contains several of the original forms of gameplay, weaponry and graphics that were present in the first title of the series. Whilst featuring many of the classic swords and other medieval weaponry, long range weapons are more modern, taking the form of pistols, shotguns and a Gatling gun. Progress through the game is a bit more linear and story driven.


===New Features===
===New Features===
*'''Weapon toggle''': Two weapons can be selected from the inventory, so players can easily switch between them. By default, {{button|L1}} + {{button|S}} changes weapon.
*'''Weapon toggle''': Two weapons can be selected from the inventory, so players can easily switch between them. By default, {{button|L1}} + {{button|S}} changes weapon.
*'''Camera controls: '''It is now possible to control the game camera with the right analog stick.
*'''Camera controls: '''It is now possible to control the game camera with the right analog stick.
*'''Dan-hand''': Unlocked halfway through the game, Dan can place his heads on one of the scuttling green hands in order to get into small areas to solve puzzles or access hidden treasure. Whilst in this mode, Dan can freely swap between his head and his body. This does come with risks, as Dan-hand has no attacks and is quite vulnerable. Sometimes Dan's head will be stolen by a bird on certain levels, and Dan must climb to their nest to retrieve it. While Dan's head is off, octomators can also attach themselves on top of Dan and sap his health; rapidly pressing action will shake them off. {{button|L1}} + {{button|T}} switches between Dan and his head, or puts it back on when standing over it.
*'''[[Dan-hand]]''': Unlocked halfway through the game, Dan can place his heads on one of the scuttling green hands in order to get into small areas to solve puzzles or access hidden treasure. Whilst in this mode, Dan can freely swap between his head and his body. This does come with risks, as Dan-hand has no attacks and is quite vulnerable. Sometimes Dan's head will be stolen by a bird on certain levels, and Dan must climb to their nest to retrieve it. While Dan's head is off, octomators can also attach themselves on top of Dan and sap his health; rapidly pressing action will shake them off. {{button|L1}} + {{button|T}} switches between Dan and his head, or puts it back on when standing over it.
*'''Dankenstein''': One of the levels involve Dan fighting in a boxing match, using a Monster-esque body, against a large robot. The fighters fight each other, with limbs coming off after certain amounts of damage. Up to two lost limbs can be recovered between rounds (after defeating the imps who are carrying them around). Dan will lose if he loses all his limbs, or if he is unable to defeat his opponent in three rounds.
*'''[[Dankenstein]]''': One of the levels involve Dan fighting in a boxing match, using a Monster-esque body, against a large robot. The fighters fight each other, with limbs coming off after certain amounts of damage. Up to two lost limbs can be recovered between rounds (after defeating the imps who are carrying them around). Dan will lose if he loses all his limbs, or if he is unable to defeat his opponent in three rounds.


===Changes===
===Changes===
Line 35: Line 30:
*'''Start-of-Area Saving:''' As some levels in the game are made-up of more than one area, Winston the Ghost will offer you the chance to save inside a new area (after a load sequence), which often occurs before boss fights, using the phrase "Alright Dan, you've come a long way. I'd save if I was you!"
*'''Start-of-Area Saving:''' As some levels in the game are made-up of more than one area, Winston the Ghost will offer you the chance to save inside a new area (after a load sequence), which often occurs before boss fights, using the phrase "Alright Dan, you've come a long way. I'd save if I was you!"
*'''Falling Damage:''' Unlike in the previous game, when falling from a height Dan will now receive damage. Dan will either lose health or die instantly, depending on the height from which he falls.
*'''Falling Damage:''' Unlike in the previous game, when falling from a height Dan will now receive damage. Dan will either lose health or die instantly, depending on the height from which he falls.
 
==Synopsis==
==Characters​==
===Setting===
[[File:JAMES_~2.png|right|200px|thumb]]
{{Empty section}}
*[[Sir Daniel Fortesque]] - The protagonist of the game. He was the captain chosen to lead the fight against Zarok, but was killed by an arrow during the first charge. He was later resurrected when Zarok returned to terrorize the land once again. This time Sir Dan was able to defeat his nemesis, restoring his name and proving himself to be a true hero. He is a skeleton with no lower jaw, therefore he humorously mumbles in speech although unlike in the first game, the player can understand him. Compared to the first game, his design was slightly modified. His head is a little larger, and he also wears leather gloves.
===Characters​===
*[[Sir Daniel Fortesque]] - The protagonist of the game. Hailing from the lost land of Gallowmere, Sir Dan was killed in a battle against Zarok, an insane wizard, way back in the 13th Century. Some time after Dan's death, Zarok discovered a book of Black Magic and used an ancient spell to make the dead rise from their graves to form a legion of zombie warriors. A side effect of this was that Dan also returned from his "eternal rest". Quickly realising that something was wrong, Dan embarked on a quest to destroy Zarok once and for all. Having put everything right again, Dan returned to his crypt and died. 500 years later, however, the book falls into the hands of another megalomaniac and Dan finds himself once more in the land of the living.
*[[Professor Hamilton Kift]] - A nervous, fast-talking professor in the laboratory near an unused underground rail station. He's a somewhat short man with mechanical hands and a large head. He is skilled in different forms of science, philosophy, the occult and has a knack for creating inventions. Collecting the Chalice in each level provides him the materials to create a new weapon.
*[[Professor Hamilton Kift]] - A nervous, fast-talking professor in the laboratory near an unused underground rail station. He's a somewhat short man with mechanical hands and a large head. He is skilled in different forms of science, philosophy, the occult and has a knack for creating inventions. Collecting the Chalice in each level provides him the materials to create a new weapon.
*[[Princess Kiya]] - A soft spoken mummy who has been dead inside her tomb for thousands of years and enunciates every word she says carefully. She is blue in skin color and wears bandages. She knows embalming techniques and is grateful to Sir Dan for having rescued her from her eternal prison.
*[[Princess Kiya]] - A soft spoken mummy who has been dead inside her tomb for thousands of years and enunciates every word she says carefully. She is blue in skin color and wears bandages. She knows embalming techniques and is grateful to Sir Dan for having rescued her from her eternal prison.
*[[Winston Chapelmount]] - A cheery young ghost with large eyes. His name is a play on Winston Churchill. His history creates a spectral shadow, upon which he can be called to provide help for Dan. He teaches Dan how to find and use ancient magic. He also provides save points on long levels and on a few occasions relays Dan's earned weapon to him when he is unable to access the Professor's lab.
*[[Winston Chapelmount]] - A cheery young ghost with large eyes. His name is a play on Winston Churchill. His history creates a spectral shadow, upon which he can be called to provide help for Dan. He teaches Dan how to find and use ancient magic. He also provides save points on long levels and on a few occasions relays Dan's earned weapon to him when he is unable to access the Professor's Lab.
*[[Lord Palethorn]] - The villain of the game. His motive is to find all the lost pages of Zarok's spellbook so he can gain control of London. He was once an acquaintance of the Professor and was the one responsible for damaging his hands before being banished from the cult. He is voiced by Steven Blum.
*[[Lord Palethorn]] - The villain of the game. His motive is to find all the lost pages of Zarok's spellbook so he can gain control of London. He was once an acquaintance of the Professor and was the one responsible for damaging his hands before being banished from the cult. He is voiced by Steven Blum.
*[[Mander]] - Lord Palethorn's associate, he was turned into a lizard during the spell and is notably smarter than Dogman.
*[[Mander]] and [[Dogman]] - Lord Palethorn's henchmen, who turned into monsters as a side-effect of their master's spell.
*[[Dogman]] - Dogman is Lord Palethorn's muscle man. He was also another victim of Palethorn's spell, turning him into a dog.
 
===Plot===
In 1886, 500 years after [[Sir Daniel Fortesque]]'s climactic battle against the evil sorcerer [[Zarok]], [[Lord Palethorn]] discovers some of the pages of Zarok's spell book and casts the [[Spell of Eternal Darkness]] over the city of [[London]]. However, Palethorn needs the final pages of the spell book to fully control the monsters he has spawned. The spell Palethorn casts once again brings Sir Dan, who was resting at a nearby museum, back to life. He is recruited by a professor named [[Hamilton Kift]] and his ghostly sidekick [[Winston]] to recover the missing pages of Zarok's spellbook and put a stop to Palethorn's plans. Along the way, they end up being joined by an ancient mummy princess named [[Kiya]], whom Dan falls in love with.


==Plot==
When Kiya goes to [[Whitechapel]] alone to investigate psychic disturbances there, she is killed by [[Jack the Ripper]]. Broken-hearted, Dan abandons the quest against Palethorn and wanders into London's [[The Sewers|sewers]], where he encounters the [[Mullocks]], who worship him as a God, and discovers a [[Chrono-chair|time machine]] that Kift had built years earlier. Collecting the parts to rebuild the time machine, Dan travels back in time to defeat Jack and save Kiya. Jack pleads with Dan to be spared, but he mercilessly shoots him dead. Dan then merges with his past self to resolve the paradox and gains [[Super Armour]], and returns to the battle. Dan collects the [[Spell Page|final page of the spell book]] and confronts Palethorn, who steals the page from him and offers Dan the choice of joining him, which Dan refuses. Palethorn then assigns his two assistants, Mander and Dogman, to stop Dan from following him, but both are killed. Dan then goes after Palethorn. Palethorn uses the spell book to summon a [[The Demon|large blue demon]]. Dan manages to turn the demon against Palethorn, putting a stop to both of them. With his last breath, Palethorn drops a time bomb in a last-ditch effort to kill Dan, destroying his lair in the process.
{{Spoilers}}
====Endings====
In Kensington in the year 1886, 500 years after [[Sir Daniel Fortesque]]'s climactic battle against the evil sorcerer [[Zarok]], a sorcerer named [[Lord Palethorn]] discovers some of the pages of Zarok's spell book and casts the Spell of Eternal Darkness over the city of [[London]]. However, Palethorn needs the final pages of the spell book to fully control the monsters he has spawned. The spell Palethorn casts once again brings Sir Dan, who was resting at a nearby museum back to life. He is recruited by a professor named [[Hamilton Kift]] and his ghostly sidekick [[Winston]] to recover the missing pages of Zarok's spellbook and put a stop to Palethorn's plans. Along the way, they end up being joined by an ancient mummy princess named [[Kiya]], who becomes Dan's love interest.


During an incident in which Kiya goes off on her own, she is killed by [[Jack the Ripper]], much to the shock of Dan. Discovering a time machine, Dan travels back in time in order to save Kiya, merging with his past self to gain [[super armour]]. As Dan finally confronts Palethorn, he steals the final page from him and uses it to summon a [[The Demon|demon]]. However, Dan manages to turn the demon against Palethorn, putting a stop to both of them.
*'''''[[OUTRO|All chalices not collected]]''''': Sir Dan and Kiya return to the museum where they decide to re-enter their eternal rest.
===Endings===


*'''''[[OUTRO|<font color=black>Not all chalices collected</font>]]''''': As Palethorn blows up his lair on his dying breath, Dan decides to join Kiya together in the afterlife as they return to their eternal rest in The Museum.
*'''''[[CHALLIS|All chalices collected]]''''': Sir Dan and Kiya go for a ride on the time machine, which takes them back in time to [[Zarok's Lair]], but also to an alternative timeline, where Palethorn had used the spell book to travel back and rewrite time to replace Zarok with himself.{{Siteref|MediEvil-Boards|11632|MediEvil developers - Q&A;|February 10, 2012}}


*'''''[[CHALLIS|<font color=black>All chalices collected</font>]]''''': If the player has collected all the [[Chalices of Souls]], Dan and Kiya will instead go for a ride on the time machine, which takes them back in time, but also to an alternative timeline, where Palethorn had used the spell book to travel back and rewrite time.<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Interview with Jason Wilson|published=February 10, 2012|url=http://sirdanielfortesque.proboards.com/post/11632}}</ref>
==Development==
{{SpoilerEnd}}
After the success of the first ''[[MediEvil (1998)|MediEvil]]'', Sony Computer Entertainment commissioned SCEE Cambridge to develop a sequel that would be released before the end of the PlayStation's lifespan. Work on the game began as early as October 1998.<ref>{{Cite web|url=https://web.archive.org/web/20000526021525/http://www.dailyradar.com/features/game_feature_page_280_1.html|published=January 2000|site=Daily Radar|title=Feature - MediEvil II Interview|retrieved=July 17, 2021}}</ref> [[Chris Sorrell]], who previously served as the director of the first game, chose to focus on developing a [[primal:Primal|new title for the PlayStation 2]] instead, so the project was handed over to [[James Shepherd]]. Sorrell had a few meetings with Shepherd where he passed on some of his ideas for the game, such as setting the game in the Victorian era and using [[Sir Henry Fortesque]], a more recently deceased descendant of Sir Dan's, as the game's protagonist. Shepherd used some of Sorrell's ideas while replacing others with his own.{{Siteref|MediEvil-Boards|13209|MediEvil developers - Q&A;|July 23, 2013}}  


==Cover art and CDs==
According to [[Jason Wilson]], the game's lead artist, an early draft of the game's plot had previous antagonist [[Zarok]] being held prisoner in the [[Tower of London]]. Sir Daniel Fortesque's objective would have been to free him. The two of them would have had to work together in an uneasy alliance against an evil cult who would be using Zarok's spell book to resurrect the dead.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013}}
<tabber>
PAL (European)=
<gallery position="center" columns="3" hideaddbutton="true" spacing="small" captionalign="left" orientation="square">
MediEvil 2 - Front Cover PAL.JPG|Front Cover.
1332163-medievil2plat eu ps front super.jpg|Platinum Front Cover.
SCES-02544-I-ALL.jpg|Inlay
SCES-02544-D-ALL.png|CD
SCES-02544-B-ALL.jpg|Back Cover.
SCES-02545-B-ALL.jpg|Alternate Back Cover.
</gallery>
|-|
NTSC (American)=
<gallery position="center" hideaddbutton="true" spacing="small" bordercolor="accent" captionalign="left" orientation="square">
MediEvil II - Front Cover NTSC.jpg|Front Cover.
MediEvil II - Back Cover NTSC.jpg|Back Cover.
SCUS-94564-D-ALL.png|CD
</gallery>
</tabber>


==Reception==
During development, the Cambridge studio re-coded a majority of its core technology to ensure the sequel was "as good as possible," which Shepherd considered arguably similar to "starting from scratch."<ref name="interview">{{cite web|author = Strohm, Axel|title=MediEvil 2 Director Interviewed|url=http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2447317/|site=GameSpot|published=December 15, 1999}}</ref> Various features that were not implemented into the first game were added into ''MediEvil 2'', like additional playable characters created by utilising Dan's skeletal form.<ref name="interview"/>
 
===Soundtrack===
{{Empty section}}
==Promotion==
{{Empty section}}
==Release==
''MediEvil 2'' was released on April 21, 2000 in Europe and May 9, 2000 in North America. It retailed at £19.99 in the United Kingdom, being amongst the first PlayStation titles released at this lower price point.<ref name="ReleaseNewsgroup">{{Cite web|url=https://groups.google.com/g/uk.games.video.playstation/c/-ht4W_pQ4SA/m/MfHvRe2fV-QJ|author=Donovan, Paul|title= What do I get from the following|quote=…MediEvil 2 comes out on Friday for £19.99 ( it's the first major title to be sold at the new price point ).|published=April 19, 2000|site=uk.games.video.playstation|retrieved=July 17, 2021}}</ref><ref>{{Cite news|url=https://www.theguardian.com/technology/2000/may/11/onlinesupplement7|author=Bodle, Andy|title=Games reviews|published=May 11, 2000|newspaper=The Guardian}}</ref>
===Reception===
{{Video game reviews
{{Video game reviews
| state = plain
| state = plain
Line 84: Line 70:
| GR = 79.47%<ref name="Game Rankings">{{cite web|site=GameRankings|title=''MediEvil 2'' for PlayStation|url=http://www.gamerankings.com/ps/197893-medievil-ii/index.html}}</ref>
| GR = 79.47%<ref name="Game Rankings">{{cite web|site=GameRankings|title=''MediEvil 2'' for PlayStation|url=http://www.gamerankings.com/ps/197893-medievil-ii/index.html}}</ref>
<!-- Reviewers -->
<!-- Reviewers -->
| AP        = 79%<ref>{{cite web|title=''MEDIEVIL 2'' - Review|site=ABSOLUTE PLAYSTATION|published=May 2000|url=http://www.absolute-playstation.com/api_review/rmedievil2b.htm}}</ref>
| AP        = 79%<ref>{{cite web|title=''MEDIEVIL 2'' - Review|site=ABSOLUTE PLAYSTATION (archived version)|published=May 2000|url=https://web.archive.org/web/20040109202942/http://www.absolute-playstation.com/api_review/rmedievil2b.htm}}</ref>
| EGM      = 6.8/10
| EGM      = 6.8/10
| GI        = 7.75/10
| GI        = 7.75/10
| GameRev  = B+<ref name="Game Revolution">{{cite web|published=May 2000|site=Game Revolution|title=''MediEvil II'' Review|url=http://www.gamerevolution.com/review/medievil-ii}}</ref>
| GameRev  = B+<ref name="Game Revolution">{{cite web|published=May 2000|site=Game Revolution|title=''MediEvil II'' Review|url=http://www.gamerevolution.com/review/medievil-ii}}</ref>
| GSpot    = 7.6/10<ref name="GameSpot">{{cite web|published=October 23, 1998|title=''MediEvil II'' Review|site=GameSpot|author=Joe Fielder|url=http://www.gamespot.com/reviews/medievil-ii-review/1900-2576496/}}</ref>
| GSpot    = 7.6/10<ref name="GameSpot">{{cite web|published=October 23, 1998|title=''MediEvil II'' Review|site=GameSpot|author=Fielder, Joe|url=http://www.gamespot.com/reviews/medievil-ii-review/1900-2576496/}}</ref>
| IGN      = 8.4/10<ref name="IGN">{{cite web|author=Doug Perry|title=''Medievil II''|published=May 22, 2000|site=IGN||url=http://www.ign.com/articles/2000/05/23/medievil-ii}}</ref>
| IGN      = 8.4/10<ref name="IGN">{{cite web|author=Perry, Doug|title=''Medievil II''|published=May 22, 2000|site=IGN||url=http://www.ign.com/articles/2000/05/23/medievil-ii}}</ref>
| Hyper    = 8.5/10
| Hyper    = 8.5/10
| OPM      = 3.5/5
| OPM      = 3.5/5
}}
}}The game received good reviews from critics, with an 79.47% aggregate rating at [[wikipedia:GameRankings|Game Rankings]].<ref name="Game Rankings"/> The game was criticized by reviewers for its bad camera angles at points, difficulty and for sometimes being confusing, but was praised for its humor and approachability, among other things. [[wikipedia:IGN|IGN]] gave the game a score of 8.4, stating that the game "is clever, sick, and funny" and better than the first.<ref name="IGN"/> Gamespot gave it a 7.6, praising the content and features while criticising the camera.<ref name="GameSpot"/>
The game received good reviews from critics, with an 79.47% aggregate rating at {{w|GameRankings|Game Rankings}}.<ref name="Game Rankings"/> The game was criticized by reviewers for its bad camera angles at points, difficulty and for sometimes being confusing, but was praised for its humor and approachability, among other things. {{w|IGN}} gave the game a score of 8.4, stating that the game "is clever, sick, and funny" and better than the first.<ref name="IGN"/> Gamespot gave it a 7.6, praising the content and features while criticising the camera.<ref name="GameSpot">http://www.gamespot.com/reviews/medievil-ii-review/1900-2576496/</ref>
Chris Sorrell, the director of the first game, had this to say about the game: "Overall I liked most of what they came up with for M2, although I disliked the squeaky voiced helper ghost, and definitely in places the game's humour crossed a line for me from the silly/bawdy tone we had in M1 to something a little too puerile for my liking! I would also have definitely kept the Hall of Heroes since I always thought that was one of the more distinctive presentational mechanics we created in M1, oh and Dan's voice was *horrible* - incoherent mumbling was a far better way to go!"


Chris Sorrell, the director of the first game, had this to say about the game:
===Awards===
{{Quote|Overall I liked most of what they came up with for M2, although I disliked the squeaky voiced helper ghost, and definitely in places the game's humour crossed a line for me from the silly/bawdy tone we had in M1 to something a little too puerile for my liking! I would also have definitely kept the Hall of Heroes since I always thought that was one of the more distinctive presentational mechanics we created in M1, oh and Dan's voice was *horrible* - incoherent mumbling was a far better way to go!}}
On October 26, 2000, the game won the BAFTA Interactive Entertainment Award for Best Console Game.<ref>{{cite web|title=Games - Console in 2000|site=BAFTA AWARDS|url=http://awards.bafta.org/award/2000/interactive/games-console-award}}</ref><ref>{{cite web|title=Art and Game Design - MediEvil|site=JASON WILSON - PORTFOLIO|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html}}</ref><ref>{{Cite web|url=http://web.archive.org/web/20001207051300if_/http://www.bafta.org:80/bafta/5_ie/5_INTRO.htm|published=December 7, 2000|retrieved=July 17, 2021|site=<nowiki>|||||</nowiki> British Academy of Film and Television Arts <nowiki>|||||</nowiki>|title=Interactive Entertainment Introduction}}</ref>
On April 9, 2000, the game won the BAFTA award for Best Console Game.<ref>{{cite web|title=Games - Console in 2000|site=BAFTA AWARDS|url=http://awards.bafta.org/award/2000/interactive/games-console-award}}</ref><ref>{{cite web|title=Art and Game Design - MediEvil|site=JASON WILSON - PORTFOLIO|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html}}</ref>
===Re-release===
<gallery orientation="landscape">
{{Empty section}}
bafta.jpg|From left to right - [[Andrew Kennedy]], [[James Shepherd]] and [[Jason Wilson]].
bafta_now.jpg|The BAFTA is currently in Jason Wilson's possession.
</gallery>
{{clear}}
{{clear}}


==Credits==
==Credits==
{|class="article-table" border="1"  cellpadding="1" cellspacing="1"  style="width:100% margin-right:auto;"
{|class="wikitable" border="1"  cellpadding="1" cellspacing="1"  style="width:100% margin-right:auto;"
! scope="row" style="text-align:right;"|Producer:
! scope="row" style="text-align:right;"|Producer:
|[[Andrew Kennedy]]
|[[Andrew Kennedy]]
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==Gallery==
==Gallery==
{{See also|Category:MediEvil 2 images|l1=MediEvil 2 images}}
{{See also|Category:MediEvil 2 images|l1=MediEvil 2 images}}
===Official screenshots===
{{Empty section}}
<gallery columns="3" hideaddbutton="true" captionsize="small" widths="150">
==Trivia==
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*According to a BBC News report from April 2000, Sony PlayStation commissioned a study about the effectiveness of teenagers learning using video games rather than books. The study was carried out by psychologist [[wikipedia:David Lewis (psychologist)|Dr David Lewis]] who used ''MediEvil 2'' to test the children. The results found that more than three-quarters absorbed facts contained in a historical video game as opposed to just more than half who were presented with the same information in written form.<ref>{{Cite web|url=http://news.bbc.co.uk/1/hi/education/730440.stm|site=BBC News|title=Video games 'valid learning tools'|published=April 29, 2000|retrieved=June 10, 2021}}</ref>
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</gallery>


===Videos===
==Notes==
<gallery id="0" hideaddbutton="true" columns="3" position="left" captionalign="left">
{{Notelist}}
MediEvil 2 - Promotional Trailer (EU)|Promotional Trailer (EU)
</gallery>
 
==Trivia==
* The original idea for the game had Zarok being kept prisoner in the Tower of London, with Dan having to free him. The two of them then had to work together in an uneasy alliance.


==References==
==References==
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*{{Icon|Tcrf}} [http://tcrf.net/MediEvil_II ''MediEvil 2''] on TCRF.
*{{Icon|Tcrf}} [http://tcrf.net/MediEvil_II ''MediEvil 2''] on TCRF.
*{{Icon|UVL}} {{UVL|101290|''MediEvil 2''}} on the UVL.
*{{Icon|UVL}} {{UVL|101290|''MediEvil 2''}} on the UVL.
*{{Icon|Wikia}} ''[[w:c:voiceacting:MediEvil 2|MediEvil 2]]'' on the Voice Over Wiki.
*{{Icon|Wikipedia}} [[wikipedia:MediEvil 2|''MediEvil 2'']] at Wikipedia.
*{{Icon|Wikipedia}} {{w|MediEvil 2|''MediEvil 2''}} at Wikipedia.
==Navigation==
{{Wikipedia|MediEvil 2}}
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{{Games}}
{{MediEvil 2 FMVs}}
{{MediEvil 2 levels}}
{{MediEvil 2 speedrunning}}
[[es:MediEvil 2]]
[[it:MediEvil 2]]
[[Category:Games]]
[[Category:Games]]
[[Category:MediEvil games]]
[[Category:Main series]]