Mecha Imps: Difference between revisions
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|name=Mecha Imp {{BookOfGallowmereCategory|Enemy}} | |name=Mecha Imp {{BookOfGallowmereCategory|Enemy}} | ||
|image = MediEvil2019-MechaImp-BookOfGallowmere.png | |image = MediEvil2019-MechaImp-BookOfGallowmere.png | ||
|aka = Metal Machine{{Bookref|MED-Prima}} | |aka = Metal Machine{{Bookref|MED-Prima}}<br>MetalScarecrow Machine{{Bookref|MED-Navigation}}{{Bookref|MED-Navigation|25}} | ||
|health = 200 HP (head and body altogether){{ORref|DF}} | |health = 200 HP (head and body altogether){{ORref|DF}} | ||
|soul = {{Soul|3}}{{ORref|DF}} | |soul = {{Soul|3}}{{ORref|DF}} | ||
|gamename = MediEvil | |gamename = MediEvil | ||
|entityname = SfWickermanHead<br>SfWickerman | |entityname = SfWickermanHead<br>SfWickerman | ||
|receiveSrc = {{ORref|DF | |receiveSrc = {{ORref|DF}} | ||
|receive = {{DamageReceived}} | |receive = {{DamageReceived}} | ||
|attacksSrc = {{ORref|DF}} | |attacksSrc = {{ORref|DF}} | ||
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==Behind the scenes== | ==Behind the scenes== | ||
===Development=== | ===Development=== | ||
Originally, Mecha Imps were conceptualised as {{w|Wicker man|wicker men}}. This iteration of Mecha Imps can still be seen in the ''[[MediEvil Rolling Demo]]'' as well as the ''[[MediEvil ECTS Pre-Alpha]]''.{{Gameref|Rolling-Demo}} They are | Originally, Mecha Imps were conceptualised as {{w|Wicker man|wicker men}}. This iteration of Mecha Imps can still be seen in the ''[[MediEvil Rolling Demo]]'' as well as the ''[[MediEvil ECTS Pre-Alpha]]''.{{Gameref|Rolling-Demo}}{{Gameref|ECTSPreAlpha}} They are nearly the same in appearance, except they have an opening at the front and are not metallic but wooden. This pre-release version stays in place, shooting fireballs at Dan as well as releasing crows from their torsos in a fashion similar to the [[scarecrows]]. They can be defeated by shooting their head just like in the final game. Doing so will award Dan with 100 [[points]].{{Gameref|Rolling-Demo}}{{Gameref|ECTSPreAlpha}} | ||
====Evolution of the Mecha Imps==== | ====Evolution of the Mecha Imps==== | ||
<gallery> | <gallery> | ||
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MediEvil1998-MechaImp.png|Mecha Imp. | MediEvil1998-MechaImp.png|Mecha Imp. | ||
</gallery> | </gallery> | ||
==Gallery== | |||
{{Main|:Category:Images of Mecha Imps|l1=Images of Mecha Imps}} | |||
==In other languages== | ==In other languages== | ||
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==See also== | ==See also== | ||
*[[Imps]] | *[[Imps]] | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Latest revision as of 13:19, 25 October 2024
Mecha Imp | |||
---|---|---|---|
Biographical information | |||
AKA | Metal Machine[1] MetalScarecrow Machine[2][2.1] | ||
Gameplay information | |||
MediEvil | |||
Soul type | Major Evil[3] | ||
Health | 200 HP (head and body altogether)[3] | ||
Damage dealt[3] | Contact: 18 HP
Fireball: 8 HP
| ||
Damage taken[3] | Standard (1x)
Standard (1x) Standard (1x) Standard (1x) | ||
Entity | SfWickermanHead SfWickerman | ||
MediEvil: Resurrection | |||
Health | 800 HP[3] | ||
Behind the scenes information | |||
Appears in |
Trophies | |
---|---|
Impaired Drivers Defeat both Mecha Imps and their taunting Imp pilots. |
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Mecha Imps were huge robots that were built by the Imps to steal the crops in the Scarecrow Fields.
Characteristics
Appearance
Canonical account
Mecha Imps were tall, humanoid metal machines constructed and controlled by Imps. They had a mobile head that could turn to face their target. Their backs were exposed, revealing the control centre where an Imp used levers to move the machine. At the front of their torso was a small window allowing the controlling Imp to see what's ahead.
Apocryphal account
Some sources indicate that there was a bumper sticker on their back that read "Stomp U".
Abilities
Mecha Imps could walk and spin around. Their heads could turn 360 degrees like that of an owl. Additionally, they could spit fireballs at their target.
Gameplay
Strategy
As suggested by their name, Mecha Imps are huge robots controlled by Imps. You must first shoot the head of the monster with a ranged weapon, preferably the Crossbow. After you destroy its head, you have to face its back and shoot the Imp that controls it from behind. Beware, though, the robot can spin in place and the head spits fire!
MediEvil (1998 original)
Animations
The body of the Mecha Imps has two animations. The head doesn't have any animations and turns using code instead.
Official Strategy Guide entry
These mechanized contraptions are a bit menacing at first. Their heads shoot balls of fire at you and, if you get caught between their legs, you're sure to lose some precious life energy. The trick to felling these "Goliaths" is to dash underneath them (between their legs) right away and first shoot out the head with a projectile weapon, then go for the puny little Imp who's revealed operating the controls in its back. Eight or nine hits on each will bring them down with a bang.[1]
MediEvil: Resurrection
An Adventurer's Guide to Monsters entry
Imps have always had a chip on their shoulder about their lass than imposing stature, but surely the creation of 40 feet high robot representatives is a bit of an overreaction. Still, no one can argue with the effectiveness of such a beast (complete with metallic stomping boots and fireball attack). The key to bringing these unwieldy creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves. If one keeps hitting this annoying blighter at the controls the Mecha will eventually be felled with a satisfying ker- thump, good riddance![4][4.1]
MediEvil (2019 remake)
Book of Gallowmere entry
Industrious thieving Imps built these powerful machines to steal crops from the farmers. I think they'd do better mass producing these things and selling 'em to the farmers, but hey - thieves gotta thieve.[5][5.1]
Behind the scenes
Development
Originally, Mecha Imps were conceptualised as wicker men. This iteration of Mecha Imps can still be seen in the MediEvil Rolling Demo as well as the MediEvil ECTS Pre-Alpha.[6][7] They are nearly the same in appearance, except they have an opening at the front and are not metallic but wooden. This pre-release version stays in place, shooting fireballs at Dan as well as releasing crows from their torsos in a fashion similar to the scarecrows. They can be defeated by shooting their head just like in the final game. Doing so will award Dan with 100 points.[6][7]
Evolution of the Mecha Imps
Gallery
- Main article: Images of Mecha Imps
In other languages
MediEvil: Resurrection
Language | Name |
---|---|
French (France) | Mecalutins |
German | Mecha-Kobolde |
Italian | Folletti meccanici |
Spanish (Spain) | Mega diablillos |
MediEvil (2019 remake)
Language | Name |
---|---|
Arabic | العفاريت الآلية aleafarit alalya |
Bulgarian | Механични дяволчета Mekhanichni dyavolcheta |
Croatian | Mehanički vražići |
Czech | Trpastroj |
Danish | Gnomrobotter |
Dutch | Mecha-monsters |
Finnish | Pikkupiru-mechat |
French (France) | Méca-diablotins |
German | Mecha-Kobolde |
Greek | Μηχανοδαιμόνια Michanodaimónia |
Hungarian | Gépimpek |
Italian | Demonietti meccanici |
Japanese | ロボットインプ Robottoinpu |
Norwegian | Maskingnomer |
Polish | Mechaniczne chochliki |
Portuguese (Brazil) | Diabretes Mecânicos |
Portuguese (Portugal) | Diabretes Mecânicos |
Romanian | Drăcușori Mecanici |
Russian | Технобесенята Tekhnobesenyata |
Spanish (LatAm) | Mecagoblins |
Spanish (Spain) | Robodiablillos |
Swedish | Mekaniska Otyg |
Turkish | Meka İmpler |
See also
References
- ↑ 1.0 1.1 MediEvil: The Official Strategy Guide. Published by Dimension Publishing in 1998.
- ↑ 3.0 3.1 3.2 3.3 3.4 Original research by Dan's Friend.
- ↑ MediEvil: Resurrection. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on September 1, 2005.
- ↑ An Adventurer's Guide to Monsters in MediEvil: Resurrection. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on September 1, 2005.
- ↑ MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
- ↑ Book of Gallowmere in MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
- ↑ 6.0 6.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ 7.0 7.1 MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
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