Mad Monks: Difference between revisions

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    {{Infobox enemy
    {{Infobox enemy
    |name = Mad Monks {{BookOfGallowmereCategory|Enemy}}  
    |name = Mad Monk {{BookOfGallowmereCategory|Enemy}}  
    |gender = Male
    |gender = Male
    |aka = The Grounds Keepers{{Bookref|MED-Prima}}<br>Malicious Monks
    |aka = The Grounds Keeper{{Bookref|MED-Prima}}<br>Franken-Gardener{{Bookref|MED-Navigation}}{{Bookref|MED-Navigation|43}}
    |soul = {{MinorEvilSoul}}
    |soul = {{MinorEvilSoul}}
    |weapons = Shovels
    |weapons = Shovel
    |image = MediEvil2019-MadMonk-BookOfGallowmere.png
    |image = MediEvil2019-MadMonk-BookOfGallowmere.png
    |entityname = MadMonk
    |entityname = MadMonk
    |health = 220 HP{{ORref|DF}}
    |health = 220 HP{{ORref|DF}}
    |receiveSrc = {{ORref|DF}}{{RemakeDamageNote}}
    |receiveSrc = {{ORref|DF}}
    |receive = {{DamageReceived}}
    |receive = {{DamageReceived}}
    |attacksSrc = {{ORref|DF}}
    |attacksSrc = {{ORref|DF}}
    |attacks = {{EnemyAttack|name=Shovel attack|15|0|0|0}}
    |attacks = {{EnemyAttack|name=Shovel attack|15|0|0|0}}
    |appearances = {{Appearances
    |appearances = {{Appearances
    |medievil1998=[[The Asylum Grounds]]
    |medievil1998=
    |medievil2019=[[The Asylum Grounds]]}}}}'''Mad Monks''', alternatively known as the '''Grounds Keepers''', were the inhabitants of [[the Asylum Grounds]] where they wandered around, shovels in hand.
    *[[The Asylum Grounds]]
    |medievil2019=
    *[[The Asylum Grounds]]}}}}'''Mad Monks''', alternatively known as the '''Grounds Keepers''', were the inhabitants of [[the Asylum Grounds]] where they wandered around, shovels in hand.


    ==History==
    ==History==
    ===14th century===
    ===14th century===
    These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots.
    These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]].{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Mad Monks}} They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots.
    ==Characteristics==
    ===Appearance===
    Mad Monks were undead men who had sickly green skin. They had large heads which appeared to be stitched up. They had wonky red eyes, protruding yellow teeth and prominent ears. The monks wore simple brown robes tied around their waist with a thick rope-like belt. They were known to carry shovels around with them.
     
    ==Gameplay==
    ==Gameplay==
    ===Overview===
    ===Overview===
    Line 34: Line 40:


    ====Official Strategy Guide entry====
    ====Official Strategy Guide entry====
    The Grounds Keepers might have been normal, law-abiding every day citizens. But, after years tending to this bizarre and twisted landscape neighboring the asylum, they've lost their marbles as well. Throw in a dash of Zarok's bad juju and it's a recipe for disaster four our old friend Fortesque. While they might look a bit portly, these crazies are tough, requiring multiple hits from just about any weapon. Get in close and chop away with your [[Broad Sword]], until they are ashes and dust.
    The Grounds Keepers might have been normal, law-abiding every day citizens. But, after years tending to this bizarre and twisted landscape neighboring the asylum, they've lost their marbles as well. Throw in a dash of Zarok's bad juju and it's a recipe for disaster four our old friend Fortesque. While they might look a bit portly, these crazies are tough, requiring multiple hits from just about any weapon. Get in close and chop away with your [[Broad Sword]], until they are ashes and dust.{{Bookref|MED-Prima}}
    ===''MediEvil'' (2019 remake)===
    ===''MediEvil'' (2019 remake)===
    ====Book of Gallowmere entry====
    ====Book of Gallowmere entry====
    Disciples of the head monk, these men of the cloth have been driven mad by the disappearance of their master - and Jack's incessant ramblings.
    {{BookOfGallowmereEntry|Mad Monks}}{{Gameref|MED2019-Bestiary|Mad Monks}}
     
    The harsh chime of a bell tells them an unwelcome guest has arrived. Or that it's time for dinner. Perhaps both!


    ==Behind the scenes==
    ==Behind the scenes==
    Line 46: Line 50:
    =====Human version=====
    =====Human version=====
    [[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]]
    [[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]]
    In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Some of them are peaceful, tiptoeing around the grounds on bare feet with their hands clasped in prayer, chanting. Others wield shovels and attack Dan much like their final iteration. These elements were likely removed as to avoid religious backlash.
    In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Some of them are peaceful, tiptoeing around the grounds on bare feet with their hands clasped in prayer, chanting.{{Gameref|ECTSPreAlpha}} Others wield shovels and attack Dan much like their final iteration. Killing them would earn Dan 200 [[points]]. These elements were likely removed to avoid religious backlash.


    This early version of the Mad Monks had seven animations, two of which were cut:
    This early version of the Mad Monks had seven animations, two of which were cut:
    Line 59: Line 63:
    File:MediEvilECTSPreAlpha-MadMonk-DeathAnim.gif|Death animation.
    File:MediEvilECTSPreAlpha-MadMonk-DeathAnim.gif|Death animation.
    </gallery>
    </gallery>
    =====US revision=====
     
    The monks' design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. This is also reflected by their name in the US guide book being "the Grounds Keepers." According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> This change was also retained for the Japanese version, likely because it was based on the US version of the game.
    =====North American revision=====
    [[File:MediEvil1998-TheAsylumGroundsKeepersAttack-Screenshot.png|thumb|right|A group of grounds keepers attacking Sir Dan.]] The monks' design was further altered for the North American release of the game where their costumes were retextured to look more like that of a gardener than a monk. This is also reflected by their name in the guide book being "the Grounds Keepers." According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> This change was also retained for the Japanese version, likely because it was based on the North American version of the game.
    <gallery mode="slideshow">
    <gallery mode="slideshow">
    File:MediEvil1998-GroundsKeeper-WalkAnim.gif|Walking animation.
    File:MediEvil1998-GroundsKeeper-WalkAnim.gif|Walking animation.
    Line 68: Line 73:
    File:MediEvil1998-GroundsKeeper-DeathAnim.gif|Death animation.
    File:MediEvil1998-GroundsKeeper-DeathAnim.gif|Death animation.
    </gallery>
    </gallery>
    =====Evolution of the Mad Monks=====
    =====Evolution of the Mad Monks=====
    <gallery>
    <gallery>
    MediEvilECTSPreAlpha-MadMonk.png|Human version.
    MediEvilECTSPreAlpha-MadMonk.png|Human version.
    MediEvil1998-MadMonk-PAL.png|European version.
    MediEvil1998-MadMonk-PAL.png|European version.
    MediEvil1998-MadMonk-NTSC.png|US version.
    MediEvil1998-MadMonk-NTSC.png|North American version.
    </gallery>
    </gallery>


    ====''MediEvil: Resurrection''====
    ====''MediEvil: Resurrection''====
    [[File:MediEvilResurrection-AssortedConceptArt.jpg|thumb|Concept art by [[Mark Gibbons]].]] According to [[Dominic Cahalin]], the game's lead designer, The Asylum Grounds level was set to appear in the game. The level was cut out due to development time restrictions.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for ''Resurrection'' (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(|author=Dominic Cahalin}} Artist [[Mark Gibbons]] produced some concept art of the Mad Monks. In it, they appear to be hooded and inebriated, wielding a mug of beer in one hand and a flail in the other.
    [[File:MediEvilResurrection-AssortedConceptArt.jpg|thumb|Concept art by [[Mark Gibbons]] (top left).]] According to [[Dominic Cahalin]], the game's lead designer, The Asylum Grounds level was set to appear in the game. The level was cut out due to development time restrictions.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for ''Resurrection'' (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(|author=Dominic Cahalin}} Artist [[Mark Gibbons]] produced some concept art of the Mad Monks. In it, they appear to be hooded and inebriated, wielding a mug of beer in one hand and a flail in the other.


    ====''MediEvil'' (2019 remake)====
    ====''MediEvil'' (2019 remake)====
    In the [[MediEvil (2019)|2019 remake of the game]] the Mad Monks remain undead, appearing as they did in the European versions of the original game.
    In the [[MediEvil (2019)|2019 remake of the game]], the Mad Monks remain undead, appearing as they did in the European versions of the original game. However, there is artwork in ''[[The Art of MediEvil]]'' of a Mad Monk looking like they did in the North American versions of the original.


    ==Gallery==
    {{Main|:Category:Images of mad monks|l1=Images of mad monks}}
    ==In other languages==
    ==In other languages==
    {{OtherLanguages
    {{OtherLanguages
    Line 112: Line 120:
    |tr=Deli Keşişler
    |tr=Deli Keşişler
    }}
    }}
    ==Gallery==
    {{Main|:Category:Images of mad monks|l1=Images of mad monks}}
    ==Notes==
    {{Notelist}}
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}

    Latest revision as of 14:14, 28 October 2024

    Mad Monk
    MediEvil2019-BookOfGallowmere-EnemiesIcon.png
    MediEvil2019-MadMonk-BookOfGallowmere.png
    Biographical information
    AKA The Grounds Keeper[1]
    Franken-Gardener[2][2.1]
    Gender Male
    Weapon(s) Shovel
    Gameplay information
    Soul type Minor Evil
    Health 220 HP[3]
    Damage dealt[3] Shovel attack: 15 HP
    • Sharpness 15
    • Weight 0
    • Fire 0
    • Magic 0
    Damage taken[3] Sharpness Standard (1x)

    Weight Standard (1x)

    Fire Standard (1x)

    Magic Standard (1x)

    Entity MadMonk
    Behind the scenes information
    Appears in

    Mad Monks, alternatively known as the Grounds Keepers, were the inhabitants of the Asylum Grounds where they wandered around, shovels in hand.

    History

    14th century

    These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the Head Monk of the Asylum.[4][4.1] They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots.

    Characteristics

    Appearance

    Mad Monks were undead men who had sickly green skin. They had large heads which appeared to be stitched up. They had wonky red eyes, protruding yellow teeth and prominent ears. The monks wore simple brown robes tied around their waist with a thick rope-like belt. They were known to carry shovels around with them.

    Gameplay

    Overview

    The monks will wander around trying to hit Sir Dan with a shovel. Some monks will immediately make their way to a bell which will wake up more nearby monks. It is recommended that players prevent them from doing this initially. However, the bell will need to be rung regardless if one wishes to acquire the Chalice of Souls in the level.

    MediEvil (1998 original)

    Animations

    Mad Monks have 5 animations in the original game:

    Official Strategy Guide entry

    The Grounds Keepers might have been normal, law-abiding every day citizens. But, after years tending to this bizarre and twisted landscape neighboring the asylum, they've lost their marbles as well. Throw in a dash of Zarok's bad juju and it's a recipe for disaster four our old friend Fortesque. While they might look a bit portly, these crazies are tough, requiring multiple hits from just about any weapon. Get in close and chop away with your Broad Sword, until they are ashes and dust.[1]

    MediEvil (2019 remake)

    Book of Gallowmere entry

    Disciples of the head monk, these men of the cloth have been driven mad by the disappearance of their master - and Jack's incessant ramblings.

    The harsh chime of a bell tells them an unwelcome guest has arrived. Or that it's time for dinner. Perhaps both![4.1]

    Behind the scenes

    Development

    MediEvil (1998 original)

    Human version
    Concept art by Jason Wilson.

    In concept art and early game versions such as the MediEvil Rolling Demo and the MediEvil ECTS Pre-Alpha, the monks are not undead, but human. Some of them are peaceful, tiptoeing around the grounds on bare feet with their hands clasped in prayer, chanting.[5] Others wield shovels and attack Dan much like their final iteration. Killing them would earn Dan 200 points. These elements were likely removed to avoid religious backlash.

    This early version of the Mad Monks had seven animations, two of which were cut:

    North American revision
    A group of grounds keepers attacking Sir Dan.

    The monks' design was further altered for the North American release of the game where their costumes were retextured to look more like that of a gardener than a monk. This is also reflected by their name in the guide book being "the Grounds Keepers." According to the game's designer and lead artist Jason Wilson, this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.[6] This change was also retained for the Japanese version, likely because it was based on the North American version of the game.

    Evolution of the Mad Monks

    MediEvil: Resurrection

    Concept art by Mark Gibbons (top left).

    According to Dominic Cahalin, the game's lead designer, The Asylum Grounds level was set to appear in the game. The level was cut out due to development time restrictions.[7] Artist Mark Gibbons produced some concept art of the Mad Monks. In it, they appear to be hooded and inebriated, wielding a mug of beer in one hand and a flail in the other.

    MediEvil (2019 remake)

    In the 2019 remake of the game, the Mad Monks remain undead, appearing as they did in the European versions of the original game. However, there is artwork in The Art of MediEvil of a Mad Monk looking like they did in the North American versions of the original.

    Gallery

    Main article: Images of mad monks

    In other languages

    Language Name
    Arabic الرهبان المجانين
    alruhban almajanin
    Bulgarian Луди монаси
    Ludi monasi
    Croatian Ludi redovnici
    Czech Šílení mniši
    Danish Gale Munke
    Dutch Dolle monniken
    Finnish Hullut munkit
    French (France) Moines fous
    German Verrückte Mönche
    Greek Τρελαμένοι Μοναχοί
    Trelaménoi Monachoí
    Hungarian Őrült szerzetesek
    Italian Monaci folli
    Japanese マッドモンク
    Maddomonku
    Norwegian Gale monker
    Polish Szaleni mnisi
    Portuguese (Brazil) Frades Loucos
    Portuguese (Portugal) Monges Loucos
    Romanian Călugării Nebuni
    Russian Безумные монахи
    Bezumnye monakhi
    Spanish (LatAm) Monjes demenciales
    Spanish (Spain) Monjes locos
    Swedish Galna Munkar
    Turkish Deli Keşişler

    References

    1. 1.0 1.1 MediEvil: The Official Strategy Guide. Published by Dimension Publishing in 1998.
    2. MediEvil MediEvil NAVIGATION BOOK. Published by Sony Magazines Deluxe on July 20, 1999.
      1. Page 43 of MediEvil MediEvil NAVIGATION BOOK. Published by Sony Magazines Deluxe on July 20, 1999.
    3. 3.0 3.1 3.2 Original research by Dan's Friend.
    4. MediEvil 2019 icon.png MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
      1. 4.1.0 4.1.1 Mad Monks entry in the Book of Gallowmere in MediEvil 2019 icon.png MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
    5. MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    6. "We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States."Jay Gunn on Twitter.
    7. ProBoards "Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(" — Dominic Cahalin, MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.

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