historia>ZanyDragon |
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| {{Tabview two tabs a|page1=The Ghost Ship|page2=Ghost Ship|text1=MediEvil|text2=MediEvil: Resurrection}} | | {{Pagination|[[The Ghost Ship|MediEvil]]|[[Ghost Ship|MediEvil: Resurrection]]}} |
| {{Template:Infobox level | | {{Infobox level |
| |name = [[Speedrunning:The Ghost Ship|<font color=#a61800>The Ghost Ship</font>]] | | |name = The Ghost Ship |
| |image = [[File:The_Ghost_Ship.png|230px|center]] | | |image =MediEvil1998-TheGhostShip-LoadingScreen.png |
| | |image2= MediEvil2019-TheGhostShip-LoadingScreen.png |
| |chalice = Yes | | |chalice = Yes |
| | |levelnumber = 19. |
| |boss = [[Pirate Captain]] | | |boss = [[Pirate Captain]] |
| |enemies = [[Pirate Crew]], [[Pirate Officers]] | | |enemies = [[Pirate Crew]], [[Pirate Officers]] |
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| |plevel = [[The Haunted Ruins]] | | |plevel = [[The Haunted Ruins]] |
| |fmv = [[9AV]] | | |fmv = [[9AV]] |
| |track = [[MediEvil/Music#IG13|IG13]]<br>A Marrow Escape (2019, Jabberwocky chase in level intro)<br>[[Dan Overboard]] (2019)}} | | |music = [[MediEvil/Music#IG13|IG13]] |
| {{Location | | |music2019 = <!--This should be on the FMV page: A Marrow Escape (2019, Jabberwocky chase in level intro)<br>-->[[Dan Overboard]] |
| | }}{{LocationMediEvil |
| | |bgposition = 76% 0% |
| |southwest = [[The Haunted Ruins]] | | |southwest = [[The Haunted Ruins]] |
| |northwest = [[The Entrance Hall]]}} | | |northwest = [[The Entrance Hall]]}} |
| {{Template:Nihongo|'''The Ghost Ship'''|幽霊船|Yūreibune}} is the nineteenth level of [[MediEvil|''MediEvil''.]] | | {{Trophies| |
| | {{Trophy/MediEvil|King of Cups}} |
| | {{Trophy/MediEvil|Bone Head Bone Dead}} |
| | }}{{Quote|Conventional wisdom says you shouldn't jump onto giant Ghost Ships in the sky. However, it's still a safer air travel method than catapults.|Loading screen description}} |
| | '''The Ghost Ship''' is the nineteenth level of ''[[MediEvil]]''. It is a pirate galleon which flies through the air. It is commanded by the [[Ghost Ship Captain]]. |
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| ==Walkthrough== | | ==Walkthrough== |
| ===''Walkthrough by [https://www.youtube.com/user/iCABALi iCABALi]''=== | | {{Empty section}} |
| <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff"> | | ==Book of Gallowmere== |
| MediEvil - The Ghost Ship
| | ===Friendlies=== |
| | <gallery> |
| | MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]] |
| | MediEvil2019-Vulture-BookOfGallowmere.png|link=Vulture|alt=Vulture|[[Vulture]] |
| | </gallery> |
| | ===Enemies=== |
| | <gallery> |
| | MediEvil2019-PirateCrew-BookOfGallowmere.png|link=Pirate Crew|alt=Pirate Crew|[[Pirate Crew]] |
| | MediEvil2019-PirateOfficers-BookOfGallowmere.png|link=Pirate Officers|alt=Pirate Officers|[[Pirate Officers]] |
| | </gallery> |
| | ===Boss=== |
| | <gallery> |
| | MediEvil2019-GhostShipCaptain-BookOfGallowmere.png|link=Ghost Ship Captain|alt=Ghost Ship Captain|[[Ghost Ship Captain]] |
| </gallery> | | </gallery> |
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| ===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''=== | | ==Inventory== |
| Welcome to what is, in my opinion, the nastiest area of the
| | {{Empty section}} |
| game.
| | ==Intermissions== |
| | | {{Empty section}} |
| To your left, you will see a blue hand and the FIRST BOOK.
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| The first skeletons you fight are ones that do not count
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| towards your Chalice and they reset if you leave the area
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| and return. There are more such skeletons.
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| At first, walk to the right. Look around yourself. Above,
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| you will see skeletons on the floor and one skeleton, in a
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| blue coat, walking. The one in the blue coat is the officer.
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| Kill him and the rest will die, so to speak. Otherwise, the
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| rest can come back after you kill them. You also need to
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| kill the officer to get any of them to appear in your
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| Chalice.
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| Go left and up a ramp. This allows you to go up a ramp to
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| the right. Pick up the MOON RUNE. Walk back down both ramps
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| and return to where you started. Walk into the blue hand to
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| use the Moon Rune and enter the doorway.
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| This room also has an officer to kill. Pick up the ENERGY
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| VIAL and the STAR RUNE. There is also a MERCHANT GARGOYLE
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| here. Leave the room.
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| Walk to the right. Walk up so that you can go right and
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| approach the trap doors which are opening and closing. If
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| you want to cross without falling into the holes, time your
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| jumps for when the door you want to land on is closing.
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| Also, notice the beams in-between the doors. You can stand
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| on them. So, try to stay on them if possible. However, feel
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| free to drop down into one of the holes.
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| You will drop into a room with rolling barrels. Here you
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| will find a BAG OF COINS and a chest with a SILVER SHIELD.
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| Time your passage so that you avoid the barrels. Walk up the
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| ramp and out of this room. This puts you on the other side
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| of the trap doors.
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| You will be back on the top deck again and at more rolling
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| barrels. You can jump over the barrels as well as dodge
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| them. Run to the right as far as you can, then run down and
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| over to the right to get a BAG OF COINS. Go back to the
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| left, go up part of the way, and go to the right to find a
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| FOUNTAIN. Continue up all the way and go to the right to
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| walk into the yellow hand and use the Star Rune. This opens
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| a doorway. Drop down as soon as you can and kill the
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| officer. This will open up a way for you in the lower right.
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| Be careful not to fall off of the side of the ship and into
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| the void as that will drain your life meter. Here are four
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| cannons. Walk past them, one at a time, making sure you time
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| your movements so that they do not hit you. Then, you will
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| find the CHAOS RUNE. Walk back past the four cannons to
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| where you last fought an officer. Walk into the red hand to
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| use the Chaos Rune.
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| This leads you to some netting. First, drop down to below
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| the netting.
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| You land right next to the officer, so kill him. Walk out of
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| the room on the right. You will find yourself on a suspended
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| walkway. On this walkway, you will find a BAG OF COINS, an
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| ENERGY VIAL, and another ENERGY VIAL. While you are here,
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| press and hold L2 and R2 and look up. You should see the
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| paddles turning above you.
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| Return back into the room below the netting. In the left
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| side of the room, jump on the large crates to go to the
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| upper left corner. Then, jump into the doorway that leads to
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| the next room.
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| There are huge cannons in this room which you must pass. For
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| the first one, after it fires, run towards it and drop into
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| the hole in the floor. Wait until it fires again, then jump
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| out of the hole and run past it. The second one is firing
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| too high to hit you while you are on the floor. But, you
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| have to jump over two obstacles, so time your jumping well.
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| You can pick up an ENERGY VIAL as you walk through here.
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| There is no help for the third cannon. After it fires, run
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| and press the Triangle button to do the Daring Dash which
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| allows you to run faster for a moment. Do the same for the
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| last cannon. You will then find a CHEST OF COINS. Walk up
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| the ramp to exit this room.
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| You will return to where you used the Chaos Rune. This time,
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| use the netting to cross. Think of the squares of the
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| netting like trampolines. The more you jump on them, the
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| higher you will jump. The higher you jump, the more of a
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| chance you have of making it to the next square. Dan does
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| cast a bit of a shadow and it can help you tell where he
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| will land. You want to make your way to the upper square of
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| netting on the far right. Once there, turn the camera angle
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| so you can line yourself up with the exit properly. Then,
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| jump as high as you can and push towards the mast to jump up
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| onto that level.
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| (There is more than one way to cross over this next area. If
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| you fall from the paddles or the swinging boards, you will
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| either fall into the void and lose what is in your life
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| meter, or you will fall to the suspended walkway.)
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| If you go down all the way from the mast, though try to make
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| sure you do not fall into the void, you will find cannons
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| which fire outside of the ship. There are doors that open
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| and allow them to fire. The first door opens and closes
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| slowly. The middle door opens and closes at a medium speed.
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| The last door opens and closest quickly. If timed well, you
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| can do walking jumps from one to the other to make your way
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| across. (My suggestion is to make sure the first door comes
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| up first and the middle door is just coming up as you try to
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| jump across.) This brings you to a FOUNTAIN. From there,
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| start close to the side near the paddles and do a walking
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| jump onto one of the turning paddles.
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| If you would rather not go that way, from the mast, go up
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| all the way. Then, when the swinging board is close enough,
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| do a walking jump to the right and onto it. Then, you can
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| turn the camera angle if it helps. When the first board is
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| close enough to the next board, do a walking jump onto the
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| next one. When the second one is close enough to the third
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| board, do a walking jump to the third one. From here, you
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| can drop onto one of the turning paddles.
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| (While on a paddle, you can jump up onto the area with the
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| Fountain.)
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| You should see an area with steps. From the paddle, walk to
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| that area. No jump is required. Kill the four skeletons and
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| the barrier will break allowing you access to another
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| officer. Kill him and the doorway will open to the boss.
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| Notice on the level where you killed the first four
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| skeletons, there is a MERCHANT GARGOYLE.
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| Go back down the steps and walk onto one of the paddles. On
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| the other side, the paddles come close to an elevator. Jump
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| into the elevator. Jumping while inside the elevator will
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| make it go up and down. With the elevator raised, do a
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| walking jump to the right and onto a walkway. Run all the
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| way to the end and kill the officer. Also, pick up the
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| ENERGY VIAL. Then, you should be able to collect the
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| Chalice. Do a walking jump back into the elevator. This
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| time, with the elevator raised, do a walking jump to the
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| left. You will find an ENERGY VIAL and the CHALICE. Do a
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| walking jump back to the elevator. With the elevator raised,
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| do a walking jump to the right. Walk right all the way and
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| drop off the end.
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| This puts you back where you were. Read the SECOND BOOK,
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| then go through the doorway to the boss.
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| The door will close behind you. In the chest, you find a
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| CLUB. Stand with the tip of the Club in the fire to light
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| it. Stand with the fire of the Club at the back of a
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| cannon to fire the cannon. There are two cannons you can
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| fire, and you must light them each time you want to fire one
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| shot. If you just stand there with your lit Club, the cannon
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| will fire repeatedly. Try to time your shots so that they
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| hit the Ship's Captain who is walking back and forth. If the
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| fire goes out on your Club, light it again.
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| If the skeletons attack, equip the Magic Sword and run
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| around slashing at them until they are all on the floor.
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| Then, resume lighting the cannons until they attack again.
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| Repeat the process until the Ship Captain has been defeated.
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| Once defeated, the door will open so that you can go back
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| out into the ship. The blockage will also have been removed
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| so that you can exit this level by taking control of the
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| ship.
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| ==Books== | | ==Books== |
| {{Template:Main|MediEvil_books|l1=MediEvil books}} | | {{Main|Books in MediEvil}} |
| =====Book 1=====
| | ===Book 1=== |
| Most of the crew seem to be under the control of a few officers - without them they'd be like headless chickens... | | Most of the crew seem to be under the control of a few officers - without them they'd be like headless chickens... |
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| =====Book 2=====
| | ===Book 2=== |
| The Ghost Ship Captain is as tough as old sea boots! | | The Ghost Ship Captain is as tough as old sea boots! |
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| ==Gallery== | | ==Gallery== |
| <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
| | {{Empty section}} |
| GS2.PNG
| | ==In other languages== |
| GS7.PNG
| | ===''MediEvil'' (1998 original)=== |
| GS3.PNG
| | {{Empty section|Languages}} |
| GS5.PNG
| | ===''MediEvil'' (2019 remake)=== |
| GS.PNG
| | {{OtherLanguages |
| GS6.PNG
| | |ar = ”سفينة الأشباح” |
| GS8.PNG
| | |arR ="sfinat al'ashbahi" |
| GS4.PNG
| | |bg = Корабът-призрак |
| </gallery>
| | |bgR =Korabŭt-prizrak |
| | | |cz = Loď duchů |
| {{Tabview end}}
| | |da = Spøgelsesskibet |
| | |de = Das Geisterschiff |
| | |el = Το Πλοίο-Φάντασμα |
| | |elR =To Ploío-Fántasma |
| | |es = El Barco fantasma |
| | |esMX = El Barco Fantasma |
| | |fi = Aavelaiva |
| | |fr = Le Vaisseau Fantôme |
| | |hr = Brod duhova |
| | |hu = A kísértethajó |
| | |it = Il Vascello fantasma |
| | |ja = 海賊船 |
| | |jaR =Kaizoku-sen |
| | |jaM = Pirate Ship |
| | |nl = Het spookschip |
| | |no = Spøkelsesskipet |
| | |pl = Statek widmo |
| | |pt = Navio Fantasma |
| | |ptBR = O Navio Fantasma |
| | |ro = Vasul Fantomă |
| | |ru = Корабль-призрак |
| | |ruR =Korabl'-prizrak |
| | |sv = Spökskeppet |
| | |tr = Hayalet Gemi |
| | }} |
| | ==Navigation== |
| {{MediEvil levels}} | | {{MediEvil levels}} |
| | {{DEFAULTSORT:Ghost Ship, The}} |
| [[Category:Levels]] | | [[Category:Levels]] |
| [[Category:MediEvil levels]] | | [[Category:Levels in MediEvil]] |