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The Asylum Grounds: Difference between revisions

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Line 39: Line 39:
MediEvil2019-MadMonk-BookOfGallowmere.png|link=Mad Monks|alt=Mad Monks|[[Mad Monks]]
MediEvil2019-MadMonk-BookOfGallowmere.png|link=Mad Monks|alt=Mad Monks|[[Mad Monks]]
</gallery>
</gallery>
===Critters===
===Not in the book===
<gallery>
<gallery>
MediEvil2019-Cats-Render.png|link=Cats|alt=Cats|[[Cats]]
MediEvil2019-Cats-Render.png|link=Cats|alt=Cats|[[Cats]]
Line 86: Line 86:
=====Book 3=====
=====Book 3=====
Solve this last puzzle and you will open the secret entrance to the asylum - the Town Mayor is imprisoned here, along with an army of madmen.
Solve this last puzzle and you will open the secret entrance to the asylum - the Town Mayor is imprisoned here, along with an army of madmen.
==Development==
==Behind the scenes==
===''MediEvil: Resurrection''===
===Development===
====''MediEvil: Resurrection''====
According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], the level was set to appear in the game. The level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}}
According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], the level was set to appear in the game. The level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}}
===Version specific differences===
====''MediEvil'' (1998 US original)====
There is an additional hint book in this version about the Clown hedge puzzle: "Show the Clown you care by surrounding him with smiles."
{{Comparison
|leftname=PAL version
|rightname = NTSC version
|left=[[File:MediEvil1998-AsylumGrounds-NoBook.png|250px]]
|right=[[File:MediEvil1998-AsylumGrounds-NTSCBook.png|250px]]
}}
The [[Mad Monk]] enemies were also reworked into the Grounds Keepers due to cultural differences, specifically the deep religiosity of some areas of the United States.{{TwitterRef|Wilson|1181476171231498241|October 8, 2019|November 1, 2024|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States.}}
{{Comparison
|leftname=PAL version
|rightname = NTSC version
|left=[[File:MediEvil1998-MadMonk-PAL.png]]
|right=[[File:MediEvil1998-MadMonk-NTSC.png]]
}}
====''MediEvil'' (1999 Japanese original)====
The hint book about the Clown hedge puzzle added in the US version of the game was removed:
{{Comparison
|leftname=NTSC version
|rightname = NTSC-J version
|left=[[File:MediEvil1998-AsylumGrounds-NTSCBook.png|250px]]
|right=[[File:MediEvil1999-AsylumGrounds-NoBook.png|250px]]
}}
==Gallery==
==Gallery==
{{Main|:Category:Images of The Asylum Grounds|l1=Images of The Asylum Grounds}}
{{Main|:Category:Images of The Asylum Grounds|l1=Images of The Asylum Grounds}}

Latest revision as of 16:46, 2 February 2025

The Asylum Grounds
MediEvil1998-TheAsylumGrounds-LoadingScreen.pngMediEvil2019-TheAsylumGrounds-LoadingScreen.png
General information
Chalice Yes
Enemies Mad Monks, Hedge Sculptures
Music (original) IG9
Music (remake) You Don't Know Jack
Jawless Arrow Magnet
FMV before level 6AV
Chronological information
Previous level The Sleeping Village
Next level Inside The Asylum
Location on Land Map
    Inside The Asylum
   
Sir Daniel Fortesque
   
The Sleeping Village
Trophies
MediEvil (1998 original)
King of Cups King of Cups
Collect all the Chalice rewards.
Sneaky Sneaky
Finish any level outside of Dan's Crypt without defeating any enemies or taking damage.
MediEvil (1998 original)
King of Cups King of Cups
Collect all the chalice rewards.
"You dare challenge Jack of the Green? For someone without skin, you've got a lot of nerve!"
― Loading screen description

The Asylum Grounds is a level in MediEvil. It is not available in MediEvil: Resurrection. Daniel encounters the master of the maze, Jack of the Green, who promises to reward him if he solves his riddles.

Walkthrough

Book of Gallowmere

Friendlies

Enemies

Not in the book

Inventory

Armour

Items

Treasure

Energy

Speech

Main article: Speeches in MediEvil

Jack of the Green

First visit

48 Jack of the Green Greetings Sir Fortesque, my name is... Jack of the Green. I am the master of riddles and this maze is my domain.
You are free to leave but ONLY once you've answered four riddles - puzzles so fiendishly difficult, so perplexingly complex that no man has ever solved them - ha, ha, ha. Now try my first riddle..
At night they come without being
fetched;
By day they are lost without being
stolen.

First riddle

49 Jack of the Green At night they come without being
fetched;
By day they are lost without being
stolen.

First riddle solved

53 Jack of the Green Well done, Sir Knight. But my Star Riddle was but a trifle - I always like to begin with an easy one.
Return hither - you will not find my next conundrum so simple!

Second riddle

50 Jack of the Green I live for laughter
I live for the crowd,
Without it I am nothing.

Second riddle solved

54 Jack of the Green All right, yes it was a clown - very clever I'm sure.
Return in haste, Sir knight, for I wish to see the despair on your face when you hear my next cryptic puzzler.

Third riddle

51 Jack of the Green Face like a tree,
Skin like the sea,
A great beast I be,
Yet vermin frighten me!

Third riddle solved

55 Jack of the Green Did you spot my bluff? I pretended that riddle was hard but in truth it was obviously an elephant.
This time, however, I almost pity you: the answer to my next vexing enigma has eluded the finest minds of a whole generation.
Come to me!

Fourth riddle

52 Jack of the Green I tolerate the moon and stars,
I can't abide the sun,
Banish me with torch light
And you'll see me turn and run.

Fourth riddle solved

56 Jack of the Green Blast you! It took me ages to come up with that Darkness one!
Very well, outrageous as it seems, my vast intellect has been matched by your badly decomposed brain.
Return at once and I shall give you your prize.

Last visit

57 Jack of the Green You think you're so clever don't you?
Here you are Sir Clever Clogs, I grant you free passage through my maze - find your own way out!


Books

Main article: Books in MediEvil
Book 1

This is the garden of Zarok, nothing here is as it first seems. To leave this maze you must first seek out the one called Jack of the Green!

Book 2 (US only)

Show the Clown you care by surrounding him with smiles.

Book 3

Solve this last puzzle and you will open the secret entrance to the asylum - the Town Mayor is imprisoned here, along with an army of madmen.

Behind the scenes

Development

MediEvil: Resurrection

According to MediEvil: Resurrection's designer, Dominic Cahalin, the level was set to appear in the game. The level was eventually cut due to time constraints.[1]

Version specific differences

MediEvil (1998 US original)

There is an additional hint book in this version about the Clown hedge puzzle: "Show the Clown you care by surrounding him with smiles."

PAL version NTSC version
MediEvil1998-AsylumGrounds-NoBook.png MediEvil1998-AsylumGrounds-NTSCBook.png

The Mad Monk enemies were also reworked into the Grounds Keepers due to cultural differences, specifically the deep religiosity of some areas of the United States.[2]

PAL version NTSC version
MediEvil1998-MadMonk-PAL.png MediEvil1998-MadMonk-NTSC.png

MediEvil (1999 Japanese original)

The hint book about the Clown hedge puzzle added in the US version of the game was removed:

NTSC version NTSC-J version
MediEvil1998-AsylumGrounds-NTSCBook.png MediEvil1999-AsylumGrounds-NoBook.png

Gallery

Main article: Images of The Asylum Grounds

In other languages

MediEvil (1998 original)

MediEvil (2019 remake)

Language Official Name Meaning
Arabic ”أراضي المصحة”
"'aradi almasahati"
-
Bulgarian Двора на лудницата
Dvora na ludnitsata
-
Croatian Teren ludnice -
Czech Okolo blázince -
Danish Galehusets Område -
Dutch Het gestichtsterrein -
Finnish Mielisairaalan piha -
French (France) Domaines de l'Asile -
German Das Anstaltsgelände -
Greek Το Άσυλο
To Ásylo
The Asylum
Hungarian A bolondokháza parkja -
Italian Il parco del Manicomio -
Japanese 迷宮のジャック
Meikyū no jakku
Jack's Maze
Norwegian Asylumsletta -
Polish Teren szpitala dla obłąkanych -
Portuguese (Brazil) O Manicômio The Asylum
Portuguese (Portugal) Recinto do Asilo -
Romanian Domeniul Ospiciului -
Russian Окрестности сумасшедшего дома
Okrestnosti sumasshedshego doma
-
Spanish (LatAm) Terrenos del Manicomio -
Spanish (Spain) Los Jardines del manicomio -
Swedish Gården runt hospitalet -
Turkish Tımarhane Arazisi -

See also

References

  1. ProBoards "Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :("MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.
  2. Twitter "We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States."Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published October 8, 2019. Retrieved November 1, 2024.

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