Draft:Music in MediEvil: Difference between revisions

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|name=<div>0</div>  
|name=<div>0</div>  
|aka= The Awakening, IG1A
|aka= The Awakening, IG1A
|song = [[File:Les musiques de MediEvil - The Awakening|250px]]
|song =  
|length = 2:11}}
|length = 2:11}}
'''Track 0''' is used in the [[Dan's Crypt (MediEvil)|Dan's Crypt]], [[The Graveyard (MediEvil)|The Graveyard]], [[Inside the Asylum (MediEvil)|Inside the Asylum]] and [[The Lake]] levels.
'''Track 0''' is used in the [[Dan's Crypt]], [[The Graveyard]], [[Inside The Asylum]] and [[The Lake]] levels.
{{clear}}
{{clear}}
===1===
===1===
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|name=1
|name=1
|aka= Quest for Vengeance, IG2A
|aka= Quest for Vengeance, IG2A
|song= [[File:Les musiques de MediEvil - Quest for Vengeance|250px]]
|song=  
|length= 2:09}}
|length= 2:09}}
'''Track 1''' is used in the [[Return to the Graveyard (MediEvil)|Return to the Graveyard]] and [[The Pumpkin Serpent]].
'''Track 1''' is used in the [[Return to the Graveyard]] and [[The Pumpkin Serpent]].
{{clear}}
{{clear}}
===2===
===2===
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|name=2
|name=2
|aka= IG3
|aka= IG3
|song= [[File:MediEvil - IG3|250px]]
|song=  
|length= 2:11}}
|length= 2:11}}
'''Track 2''' is used in [[The Ant Caves]].
'''Track 2''' is used in [[The Ant Caves]].
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|name=3
|name=3
|aka= A difficult path, IG7
|aka= A difficult path, IG7
|song= [[File:Les musiques de MediEvil - A difficult path|250px]]
|song=  
|length= 2:07}}
|length= 2:07}}
'''Track 3''' is used in [[Scarecrow Fields (MediEvil)|Scarecrow Fields]].
'''Track 3''' is used in [[Scarecrow Fields]].
{{clear}}
{{clear}}
===4===
===4===
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|name=4
|name=4
|aka= Enchanted Wood, IG11
|aka= Enchanted Wood, IG11
|song= [[File:Les musiques de MediEvil - Enchanted Wood|250px]]
|song=  
|length= 2:07}}  
|length= 2:07}}  
'''Track 4''' is used in [[The Enchanted Earth]] and [[The Sleeping Village]] levels.
'''Track 4''' is used in [[The Enchanted Earth]] and [[The Sleeping Village]] levels.
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|name=5
|name=5
|aka= Desecrated Church, IG12
|aka= Desecrated Church, IG12
|song= [[File:Les musiques de MediEvil - Desecrated Church|250px]]
|song=  
|length= 2:13}}  
|length= 2:13}}  
'''Track 5''' is used in [[The Hilltop Mausoleum]] level.
'''Track 5''' is used in [[The Hilltop Mausoleum]] level.
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|name=6
|name=6
|aka= City in the Clouds, IG15
|aka= City in the Clouds, IG15
|song= [[File:Les musiques de MediEvil - City in the Clouds|250px]]
|song=  
|length= 2:08}}  
|length= 2:08}}  
'''Track 6''' is used in [[The Haunted Ruins]] level.
'''Track 6''' is used in [[The Haunted Ruins]] level.
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|name=7
|name=7
|aka= IG4
|aka= IG4
|song= [[File:MediEvil - IG4|250px]]
|song=  
|length= 1:53}}
|length= 1:53}}
'''Track 7''' was meant to be used in the scrapped level featuring [[Morten the Worm]], i.e. the original [[Inside the Asylum (MediEvil)|Inside the Asylum]] level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266}}</ref>
'''Track 7''' was meant to be used in the scrapped level featuring [[Morten the Worm]], i.e. the original [[Inside The Asylum]] level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266}}</ref>
{{clear}}
{{clear}}
===8===
===8===
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|name=8
|name=8
|aka= Dan's Waltz, IG5A
|aka= Dan's Waltz, IG5A
|song= [[File:Les musiques de MediEvil - Dan's Waltz|250px]]
|song=  
|length= 2:03}}
|length= 2:03}}
'''Track 8''' is used in the [[Cemetery Hill (MediEvil)|Cemetery Hill]] and [[The Entrance Hall]] levels.
'''Track 8''' is used in the [[Cemetery Hill]] and [[The Entrance Hall]] levels.
{{clear}}
{{clear}}
===9===
===9===
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|name=9
|name=9
|aka= Morten's Dance, IG8A
|aka= Morten's Dance, IG8A
|song= [[File:Les musiques de MediEvil - Morten's Dance|250px]]
|song=  
|length= 1:58}}
|length= 1:58}}
'''Track 9''' is used in the [[Pumpkin Gorge (MediEvil)|Pumpkin Gorge]] level.
'''Track 9''' is used in the [[Pumpkin Gorge]] level.
{{clear}}
{{clear}}
===10===
===10===
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|name=10
|name=10
|aka= IG10
|aka= IG10
|song= [[File:MediEvil - IG10|250px]]
|song=  
|length= 2:01}}
|length= 2:01}}
'''Track 10''' is used in [[The Time Device]] and [[Zarok's Lair]] (outside of the battle arena) levels.
'''Track 10''' is used in [[The Time Device]] and [[Zarok's Lair]] (outside of the battle arena) levels.
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|name=11
|name=11
|aka= Options, OPT
|aka= Options, OPT
|song= [[File:MediEvil - OPT|250px]]
|song=  
|length= 1:53}}
|length= 1:53}}
'''Track 11''' is used in the [[Title Level (MediEvil)|Title Level]].
'''Track 11''' is used in the [[Title Level (MediEvil)|Title Level]].
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|name=12
|name=12
|aka= Hall of Heroes, HOH
|aka= Hall of Heroes, HOH
|song= [[File:MediEvil - HOH|250px]]
|song=  
|length= 2:03}}
|length= 2:03}}
'''Track 12''' is used in the [[Hall of Heroes (MediEvil)|Hall of Heroes]] level.
'''Track 12''' is used in the [[Hall of Heroes]] level.
{{clear}}
{{clear}}
===13===
===13===
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|name=13
|name=13
|aka= Introduction, INTN
|aka= Introduction, INTN
|song= [[File:MediEvil - INTN|250px]]
|song=  
|length= 1:15}}
|length= 1:15}}
'''Track 13''' is used in the [[Credits (MediEvil)|Credits]] level.
'''Track 13''' is used in the [[Credits (MediEvil)|Credits]] level.
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|name=14
|name=14
|aka= Land Map, MAP
|aka= Land Map, MAP
|song= [[File:MediEvil - MAP|250px]]
|song=  
|length= 1:04}}
|length= 1:04}}
'''Track 14''' is used in the [[Land Map]] level.
'''Track 14''' is used in the [[Land Map]] level.
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|name=15
|name=15
|aka= Triumph in Death, Zarok's Lair 3, Credits, CRED
|aka= Triumph in Death, Zarok's Lair 3, Credits, CRED
|song= [[File:Les musiques de MediEvil - Triumph in Death|250px]]
|song=  
|length= 2:41}}
|length= 2:41}}
'''Track 15''' is used in the [[Credits (MediEvil)|Credits]] level.
'''Track 15''' is used in the [[Credits (MediEvil)|Credits]] level.
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|name=16
|name=16
|aka= GBOSS
|aka= GBOSS
|song= [[File:MediEvil - GBOSS|250px]]
|song=  
|length= 2:13}}'''Track 16''' is used during boss fights in the game.
|length= 2:13}}'''Track 16''' is used during boss fights in the game.
{{clear}}
{{clear}}
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|name=17
|name=17
|aka= IG6
|aka= IG6
|song= [[File:MediEvil - IG6|250px]]
|song=  
|length= 2:15}}
|length= 2:15}}
'''Track 17''' is used in the [[Pools of the Ancient Dead (MediEvil)|Pools of the Ancient Dead]] and [[The Gallows Gauntlet]] levels.
'''Track 17''' is used in the [[Pools Of The Ancient Dead]] and [[The Gallows Gauntlet]] levels.
{{clear}}
{{clear}}
===18===
===18===
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|name=18
|name=18
|aka= IG9
|aka= IG9
|song= [[File:MediEvil - IG9|250px]]
|song=  
|length= 2:23}}
|length= 2:23}}
'''Track 18''' is used in [[The Asylum Grounds]] level.
'''Track 18''' is used in [[The Asylum Grounds]] level.
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|name=19
|name=19
|aka= IG13
|aka= IG13
|song= [[File:MediEvil - IG13|250px]]
|song=  
|length= 2:17}}
|length= 2:17}}
'''Track 19''' is used in [[The Ghost Ship]] level.
'''Track 19''' is used in [[The Ghost Ship]] level.
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|name=20
|name=20
|aka= Journey through the Crystal Caves, Crystal Caves, IG14
|aka= Journey through the Crystal Caves, Crystal Caves, IG14
|song= [[File:Les musiques de MediEvil - Journey through the Crystal Caves|250px]]
|song=  
|length= 2:17}}
|length= 2:17}}
'''Track 20''' is used in [[The Crystal Caves]] level.
'''Track 20''' is used in [[The Crystal Caves]] level.
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|name=21
|name=21
|aka= Zarok Boss, ZBOSS
|aka= Zarok Boss, ZBOSS
|song= [[File:MediEvil - ZBOSS|250px]]
|song=  
|length= 2:40}}
|length= 2:40}}
'''Track 21''' is used in [[Zarok's Lair (MediEvil)|Zarok's Lair]] level during [[Zarok's Beast Transformation|Zarok]]'s boss fight.
'''Track 21''' is used in [[Zarok's Lair]] level during [[Zarok's Beast Transformation|Zarok]]'s boss fight.
{{clear}}
{{clear}}
===22===
===22===
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|name=22
|name=22
|aka= Jingle 1, J1
|aka= Jingle 1, J1
|song= [[File:MediEvil - J1|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 1''' is one of the jingles played at the beginning of a level.
'''Jingle 1''' is one of the jingles played at the beginning of a level.
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|name=23
|name=23
|aka= Jingle 2, J2
|aka= Jingle 2, J2
|song= [[File:MediEvil - J2|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 2''' is one of the jingles left unused.
'''Jingle 2''' is one of the jingles left unused.
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|name=24
|name=24
|aka= Jingle 3 , J3
|aka= Jingle 3 , J3
|song= [[File:MediEvil - J3|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 3''' is one of the jingles played at the beginning of a level.
'''Jingle 3''' is one of the jingles played at the beginning of a level.
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|name=25
|name=25
|aka= Jingle 4, J4
|aka= Jingle 4, J4
|song= [[File:MediEvil - J4|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
''''Jingle 4''' is one of the jingles left unused.
''''Jingle 4''' is one of the jingles left unused.
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|name=26
|name=26
|aka= Jingle 5, J5
|aka= Jingle 5, J5
|song= [[File:MediEvil - J5|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 5''' is played after defeating a boss.
'''Jingle 5''' is played after defeating a boss.
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|name=27
|name=27
|aka= Jingle 6, J6
|aka= Jingle 6, J6
|song= [[File:MediEvil - J6|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 6''' is one of the jingles played at the beginning of a level.
'''Jingle 6''' is one of the jingles played at the beginning of a level.
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|name=28
|name=28
|aka= Jingle 7, J7
|aka= Jingle 7, J7
|song= [[File:MediEvil - J7|250px]]
|song=  
|length= 0:07}}'''Jingle 7''' can be heard in the background of the [[Music in MediEvil#12|Hall of Heroes]] track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian ([[MediEvil/SCES-01494|SCES-01494]]) and Spanish ([[MediEvil/SCES-01495|SCES-01495]]) releases, where it replaces the [[Music in MediEvil#37|Game Over]] jingle.
|length= 0:07}}'''Jingle 7''' can be heard in the background of the [[Music in MediEvil#12|Hall of Heroes]] track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian ([[MediEvil/SCES-01494|SCES-01494]]) and Spanish ([[MediEvil/SCES-01495|SCES-01495]]) releases, where it replaces the [[Music in MediEvil#37|Game Over]] jingle.
{{clear}}
{{clear}}
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|name=29
|name=29
|aka= Jingle 8, J8
|aka= Jingle 8, J8
|song= [[File:MediEvil - J8|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 8''' is one of the jingles left unused.
'''Jingle 8''' is one of the jingles left unused.
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|name=30
|name=30
|aka= Jingle 9, J9
|aka= Jingle 9, J9
|song= [[File:MediEvil - J9|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 9''' is one of the jingles left unused.
'''Jingle 9''' is one of the jingles left unused.
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|name=31
|name=31
|aka= Jingle 10, J10
|aka= Jingle 10, J10
|song= [[File:MediEvil - J10|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 10''' is one of the jingles left unused.
'''Jingle 10''' is one of the jingles left unused.
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|name=32
|name=32
|aka= Jingle 11, J11
|aka= Jingle 11, J11
|song= [[File:MediEvil - J11|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 11''' is one of the jingles played at the beginning of a level.
'''Jingle 11''' is one of the jingles played at the beginning of a level.
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|name=33
|name=33
|aka= Jingle 12, J12
|aka= Jingle 12, J12
|song= [[File:MediEvil - J12|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 12''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#2|IG3]].
'''Jingle 12''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#2|IG3]].
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|name=34
|name=34
|aka= Jingle 13, J13
|aka= Jingle 13, J13
|song= [[File:MediEvil - J13|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 13''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#7|IG4]].
'''Jingle 13''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#7|IG4]].
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|name=35
|name=35
|aka= Jingle 14, J14
|aka= Jingle 14, J14
|song= [[File:MediEvil - J14|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 14''' is one of the jingles played at the beginning of a level.
'''Jingle 14''' is one of the jingles played at the beginning of a level.
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|name=36
|name=36
|aka= Jingle 15, J15
|aka= Jingle 15, J15
|song= [[File:MediEvil - J15|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 15''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#9|Morten's Dance]].
'''Jingle 15''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#9|Morten's Dance]].
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|name=37
|name=37
|aka= Game Over, GOVR
|aka= Game Over, GOVR
|song= [[File:MediEvil - GOVR|250px]]
|song=  
|length= 0:06}}
|length= 0:06}}
'''Track 22''' is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by [[Music in MediEvil#28|Jingle 7]].
'''Track 22''' is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by [[Music in MediEvil#28|Jingle 7]].
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{{Infobox song
{{Infobox song
|name=1G14
|name=1G14
|song=[[File:Medievil 1 Demo Soundtrack - Menu|250px]]
|song=
|length=0:40
|length=0:40
}}A shorter version of '''IG14''' ('''Journey through the Crystal Caves'''). In the ''[[MediEvil Rolling Demo]]'', the track was used in [[The Hilltop Mausoleum (Rolling Demo)|The Hilltop Mausoleum]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]], and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]] levels. In the ''[[MediEvil 0.32 Demo]]'', the track was used in the title level.
}}A shorter version of '''IG14''' ('''Journey through the Crystal Caves'''). In the ''[[MediEvil Rolling Demo]]'', the track was used in [[The Hilltop Mausoleum (Rolling Demo)|The Hilltop Mausoleum]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]], and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]] levels. In the ''[[MediEvil 0.32 Demo]]'', the track was used in the title level.
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{{Infobox song
{{Infobox song
|name=1G7
|name=1G7
|song=[[File:Medievil 1 Demo Soundtrack - The Cemetery|250px]]
|song=
|length=0:42
|length=0:42
}}A shorter version of '''1G7''' ('''A difficult path'''). In the ''MediEvil Rolling Demo'', the track was used in [[The Graveyard (Rolling Demo)|The Graveyard]] and [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]. In the ''MediEvil 0.32 Demo'', the track was used in The Graveyard, Cemetery Hill, and the [[Stained Glass Demon]]'s boss fight.
}}A shorter version of '''1G7''' ('''A difficult path'''). In the ''MediEvil Rolling Demo'', the track was used in [[The Graveyard (Rolling Demo)|The Graveyard]] and [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]. In the ''MediEvil 0.32 Demo'', the track was used in The Graveyard, Cemetery Hill, and the [[Stained Glass Demon]]'s boss fight.
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{{Infobox song
{{Infobox song
|name=1G1A
|name=1G1A
|song=[[File:Medievil 1 Demo Soundtrack - Unused|250px]]
|song=
|length=0:42
|length=0:42
}}A shorter version of '''1G1A''' ('''Dan's Awakening'''). In the ''MediEvil Rolling Demo'', the track was used for [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], and [[Pools of the Ancient Dead (Rolling Demo)|Pools of the Ancient Dead]]. This track was not used in the ''MediEvil 0.32 Demo'' but can be located within the game files.
}}A shorter version of '''1G1A''' ('''Dan's Awakening'''). In the ''MediEvil Rolling Demo'', the track was used for [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], and [[Pools of the Ancient Dead (Rolling Demo)|Pools of the Ancient Dead]]. This track was not used in the ''MediEvil 0.32 Demo'' but can be located within the game files.
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{{Infobox song
{{Infobox song
|name=1G2A
|name=1G2A
|song=[[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px]]
|song=
|length=0:42
|length=0:42
}}A shorter version of '''1G2A''' ('''Quest for Vengeance'''). In the ''MediEvil Rolling Demo'', the track was used in [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]] and [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] levels. In the ''MediEvil 0.32 Demo'', the track was used in The Hilltop Mausoleum.
}}A shorter version of '''1G2A''' ('''Quest for Vengeance'''). In the ''MediEvil Rolling Demo'', the track was used in [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]] and [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] levels. In the ''MediEvil 0.32 Demo'', the track was used in The Hilltop Mausoleum.
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==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Music]]
[[Category:Music by game]]
{{DISPLAYTITLE:Music in ''MediEvil''}}
{{DISPLAYTITLE:Music in ''MediEvil''}}

Latest revision as of 23:50, 11 August 2023

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

This page lists all the music in MediEvil. All tracks were composed by Paul Arnold and Andrew Barnabas.

Main tracklist

This section lists all the music as it appears in the game's cheat menu.

0

Template:Infobox song Track 0 is used in the Dan's Crypt, The Graveyard, Inside The Asylum and The Lake levels.

1

Template:Infobox song Track 1 is used in the Return to the Graveyard and The Pumpkin Serpent.

2

Template:Infobox song Track 2 is used in The Ant Caves.

3

Template:Infobox song Track 3 is used in Scarecrow Fields.

4

Template:Infobox song Track 4 is used in The Enchanted Earth and The Sleeping Village levels.

5

Template:Infobox song Track 5 is used in The Hilltop Mausoleum level.

6

Template:Infobox song Track 6 is used in The Haunted Ruins level.

7 (UNUSED)

Template:Infobox song Track 7 was meant to be used in the scrapped level featuring Morten the Worm, i.e. the original Inside The Asylum level.[1]

8

Template:Infobox song Track 8 is used in the Cemetery Hill and The Entrance Hall levels.

9

Template:Infobox song Track 9 is used in the Pumpkin Gorge level.

10

Template:Infobox song Track 10 is used in The Time Device and Zarok's Lair (outside of the battle arena) levels.

11

Template:Infobox song Track 11 is used in the Title Level.

12

Template:Infobox song Track 12 is used in the Hall of Heroes level.

13

Template:Infobox song Track 13 is used in the Credits level.

14

Template:Infobox song Track 14 is used in the Land Map level.

15

Template:Infobox song Track 15 is used in the Credits level.

16

Template:Infobox songTrack 16 is used during boss fights in the game.

17

Template:Infobox song Track 17 is used in the Pools Of The Ancient Dead and The Gallows Gauntlet levels.

18

Template:Infobox song Track 18 is used in The Asylum Grounds level.

19

Template:Infobox song Track 19 is used in The Ghost Ship level.

20

Template:Infobox song Track 20 is used in The Crystal Caves level.

21

Template:Infobox song Track 21 is used in Zarok's Lair level during Zarok's boss fight.

22

Template:Infobox song Jingle 1 is one of the jingles played at the beginning of a level.

23 (UNUSED)

Template:Infobox song Jingle 2 is one of the jingles left unused.

24

Template:Infobox song Jingle 3 is one of the jingles played at the beginning of a level.

25 (UNUSED)

Template:Infobox song 'Jingle 4 is one of the jingles left unused.

26

Template:Infobox song Jingle 5 is played after defeating a boss.

27

Template:Infobox song Jingle 6 is one of the jingles played at the beginning of a level.

28

Template:Infobox songJingle 7 can be heard in the background of the Hall of Heroes track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian (SCES-01494) and Spanish (SCES-01495) releases, where it replaces the Game Over jingle.

29 (UNUSED)

Template:Infobox song Jingle 8 is one of the jingles left unused.

30 (UNUSED)

Template:Infobox song Jingle 9 is one of the jingles left unused.

31 (UNUSED)

Template:Infobox song Jingle 10 is one of the jingles left unused.

32

Template:Infobox song Jingle 11 is one of the jingles played at the beginning of a level.

33 (UNUSED)

Template:Infobox song Jingle 12 is one of the jingles left unused. Soundwise, the jingle is reminiscent of IG3.

34 (UNUSED)

Template:Infobox song Jingle 13 is one of the jingles left unused. Soundwise, the jingle is reminiscent of IG4.

35

Template:Infobox song Jingle 14 is one of the jingles played at the beginning of a level.

36 (UNUSED)

Template:Infobox song Jingle 15 is one of the jingles left unused. Soundwise, the jingle is reminiscent of Morten's Dance.

37

Template:Infobox song Track 22 is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by Jingle 7.

Demo tracklist

This section lists all the music tracks used in early demo versions of the game.

1G14 (Demo)

Template:Infobox songA shorter version of IG14 (Journey through the Crystal Caves). In the MediEvil Rolling Demo, the track was used in The Hilltop Mausoleum, The Haunted Ruins, and The Ghost Ship levels. In the MediEvil 0.32 Demo, the track was used in the title level.

1G7 (Demo)

Template:Infobox songA shorter version of 1G7 (A difficult path). In the MediEvil Rolling Demo, the track was used in The Graveyard and The Asylum Grounds. In the MediEvil 0.32 Demo, the track was used in The Graveyard, Cemetery Hill, and the Stained Glass Demon's boss fight.

1G1A (Demo)

Template:Infobox songA shorter version of 1G1A (Dan's Awakening). In the MediEvil Rolling Demo, the track was used for The Ant Caves, The Sleeping Village, and Pools of the Ancient Dead. This track was not used in the MediEvil 0.32 Demo but can be located within the game files.

1G2A (Demo)

Template:Infobox songA shorter version of 1G2A (Quest for Vengeance). In the MediEvil Rolling Demo, the track was used in Scarecrow Fields and Pumpkin Gorge levels. In the MediEvil 0.32 Demo, the track was used in The Hilltop Mausoleum.

See also

References

  1. Facebook Bob & Barn on Facebook. Published 14 February, 2013.