Programmer's Playground: Difference between revisions

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    The '''Programmer's Playground''' was a test level for ''[[MediEvil]]''.
    {{Infobox level
    |name = *Programmer's Playground
    |image = MediEvil1998-ZaroksLair-LoadingScreen.png
    }}
    The '''Programmer's Playground''' was a test level in ''[[MediEvil]]''.


    The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.
    The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level was described as “a little ugly looking with just placeholder textures“ by [[Chris Sorrell]].<ref>{{Icon|Proboards}} {{cite web|url=http://sirdanielfortesque.proboards.com/post/12909|title=Another interview with Chris Sorrell|site=MediEvil Boards|published=June 24, 2013}}</ref>


    While the level model is present on the game disk, it lacks an overlay and is thus unplayable.
    While the level model, scripts and collisions are present on retail game disks, the level is unplayable without hacking. However, it is playable in several development versions of the game.


    ==Gallery==
    ==Gallery==
    <gallery bordercolor="transparent" hideaddbutton="true" bordersize="none" spacing="small" orientation="landscape">
    {{Empty section|Gallery}}
    Programmer's Playground.jpg
    ==References==
    7rq.png
    {{Reflist}}
    </gallery>
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    Latest revision as of 03:46, 20 February 2024

    *Programmer's Playground
    MediEvil1998-ZaroksLair-LoadingScreen.png

    The Programmer's Playground was a test level in MediEvil.

    The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level was described as “a little ugly looking with just placeholder textures“ by Chris Sorrell.[1]

    While the level model, scripts and collisions are present on retail game disks, the level is unplayable without hacking. However, it is playable in several development versions of the game.

    Gallery

    References

    1. ProBoards Another interview with Chris Sorrell on MediEvil Boards. Published June 24, 2013.

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