Duck Shoot: Difference between revisions
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{{Quote|Until you get rid of those psychotic ducks from this pond garden once and for all I am locking you out!|[[Mayor]]'s angry note to his gardener}} | [[File:MediEvilResurrection-DuckShootPrompt.png|thumb|Duck Shoot play prompt.]]{{Quote|Until you get rid of those psychotic [[ducks]] from this pond garden once and for all I am locking you out!|[[Mayor]]'s angry note to his gardener.}}'''Duck Shoot''' is a mini game in ''[[MediEvil: Resurrection]]''. It is featured in the [[Sleeping Village]] level. | ||
'''Duck Shoot''' is a mini game in ''[[MediEvil: Resurrection]]''. It is featured in the [[Sleeping Village]] level. | |||
==Description== | ==Description== | ||
The mini game involves shooting 30 ducks in 100 seconds with only 100 arrows available. Unlike the mini games in the [[Gallowmere Plains]], it has to be completed in order to progress further. | |||
==Behind the scenes== | |||
===Development=== | |||
====''MediEvil'' (1998 original)==== | |||
{{Cut content|section|''[[MediEvil (1998)|MediEvil]]''}} | |||
The mini game was initially set to appear in ''[[MediEvil (1998)|MediEvil]]'', courtesy of programmer [[Matt Johnson]], but was cut out in the end.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|quote=That was a little extra added by one of the level programmers (Matt Johnston{{sic}}). There's a rock jutting out of the pond in the village and the idea was that if you stood there for a moment or two the game would start to spawn ducks swimming across the pond that you could shoot with a ranged weapon. I don't recall exactly why it didn't make the final cut. Most likely there were just too many other things to finish and debug. Shame - I love little easter eggs like this!|author=Chris Sorrell}} It can be seen in the ''[[MediEvil ECTS Pre-Alpha]]''. Unlike in ''MediEvil: Resurrection'', the ducks don't fly; they swim instead. | |||
<gallery> | |||
MediEvilECTSPreAlpha-DuckShoot.gif|Dan throwing axes at the ducks. | |||
MediEvilECTSPreAlpha-DanLooksAtPondDucks.png|Dan looks at the ducks from the rock. | |||
MediEvilECTSPreAlpha-PondDucks.png|The eight ducks. | |||
</gallery> | |||
==Gallery== | ==Gallery== | ||
<gallery | <gallery> | ||
MediEvilResurrection-DuckShootGoal.png|Requirements for successful completion. | |||
MediEvilResurrection-DuckShootGameplay.png|Duck Shoot gameplay. | |||
</gallery> | </gallery> | ||
== | ==In other languages== | ||
{{OtherLanguages | |||
|fr=La chasse au canard | |||
|de=Entenjagd | |||
|es=Disparar a los patos | |||
|it=La caccia all'anatra | |||
}} | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
==Navigation== | |||
{{MediEvil: Resurrection levels}} | |||
{{MediEvil cut content}} | |||
[[Category:Mini games]] | [[Category:Mini games]] | ||
[[Category:MediEvil: Resurrection | [[Category:Mini games in MediEvil: Resurrection]] | ||
[[Category:Content cut from MediEvil]] | |||
[[Category:Cut gameplay]] |
Latest revision as of 04:10, 5 March 2024
Duck Shoot is a mini game in MediEvil: Resurrection. It is featured in the Sleeping Village level.
Description
The mini game involves shooting 30 ducks in 100 seconds with only 100 arrows available. Unlike the mini games in the Gallowmere Plains, it has to be completed in order to progress further.
Behind the scenes
Development
MediEvil (1998 original)
|
The mini game was initially set to appear in MediEvil, courtesy of programmer Matt Johnson, but was cut out in the end.[1] It can be seen in the MediEvil ECTS Pre-Alpha. Unlike in MediEvil: Resurrection, the ducks don't fly; they swim instead.
Gallery
In other languages
Language | Name |
---|---|
French (France) | La chasse au canard |
German | Entenjagd |
Italian | La caccia all'anatra |
Spanish (Spain) | Disparar a los patos |
References
- ↑ "That was a little extra added by one of the level programmers (Matt Johnston[sic]). There's a rock jutting out of the pond in the village and the idea was that if you stood there for a moment or two the game would start to spawn ducks swimming across the pond that you could shoot with a ranged weapon. I don't recall exactly why it didn't make the final cut. Most likely there were just too many other things to finish and debug. Shame - I love little easter eggs like this!" — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
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